Games! I played 'em!
This is probably the least number of games I've played in years, and as such, my GOTY list will be pretty cut and dry this year. The top three are pretty well locked in, but I've got a few games in my stack I'd like to look at before I finalize things probably around the first.
As it stands, though, I think it's time to hand out some awards to the games I've played so far, as well as some additional awards for the year that was. Ready? Break!
The Hot Sauce Boss of 2016
Tobasco with Chipotle
As someone who doesn't particularly like Tobasco sauce, Tobasco with Chipotle is freakin' amazing. It's also the only new-ish hot sauce I've tried, so it wins this award by default.
The Dumbest Puzzle
Broken Sword: The Serpent's Curse
At one point, a cockroach blocks your path. You can neither stomp on it or move it out of your way. This is a thing some game designer thought was a great idea. It's not.
On a different note, the Broken Sword games have usually had style for days, and Broken Sword looks gorgeous. The hand-drawn art style is sharp and crisp, and it gives the backgrounds and settings real heart. Some of the animation looks just a little off at times, but it's usually remarkably well done. I just wish the game around it had been better.
Top Tea Getting Me Through This Awards Nonsense
Touch Organic
Tea aficionados right now are looking this up and thumbing their noses at the idea that a bagged tea could win this. To them, I say, "pbbffffffft." Look, it's a buck eighty a box at Big Lots, it's fantastic bitter black tea, and it's got enough of a kick to keep me awake while I write this. Snark aside, it really is a good cheap tea, and if you're at Big Lots, give it a shot. I like the black tea, but the peppermint and white tea versions are great too.
Best Use of a Whackin' Stick
Assassin's Creed: Syndicate
Not many series can make me so internally divisive as Assassin's Creed. In one iteration, I'm swearing off the series and telling myself never again (III, Unity). But when there's a great one - like Brotherhood or IV - I'm singing its praises from the rooftops.
Overall, Syndicate falls somewhere in the middle of that spectrum, but leans towards being one of the better games in the series. It's just a shame that Ubisoft never quite realized what makes the game great, and focuses its attention too often on the wrong characters and aspects. Evie is a terrific character and very obviously should have been the focus, but her brother is thrust upon the player all too often in an attempt at keeping everyone happy with choices on who to play. Syndicate needed just a little more focus to be great, and it unfortunately lacks that.
That said, though, beating people about the head with Evie's cane is a delight. While I hope to see the games in the future tell a different story, if we saw more of Evie, I wouldn't be terribly disappointed, especially if she brings along her beating stick.
Best Nod at a Game's Roots
The Book of Unwritten Tales 2
When The BUTT (thanks, @mento) focuses in on its story elements, it's a terrific game. Unfortunately, it relies a bit too heavily on tired tropes like "solve these three problems for people to advance the story" while trying to wink and nod at how old-fashioned they are. I've said this before, but games can't get away with a bit of barbed humor about a genre's tropes while still forcing the player to sit through those same tropes. It feels creatively bankrupt, as though the designers were just smart enough to realize how silly those aspects are without actually coming up with some backbone to their game that could replace it. And that kind of defines The BUTT as a whole.
That said, though, there's one particular moment when in order to solve a puzzle, the game's wizard protagonist must travel back in time to solve a puzzle. The designers of the game take this concept to a great level, and actually change the graphics of the game to match various eras of adventure gaming, from 16-bit LucasArts and Sierra to King's Quest-esque 8-bit old school experiences. It's a really fun moment and a terrific surprise that shows just how much heart and love these folks have for the games they've used as influences.
Best Engine Sounds
Mad Max
I thought Mad Max was a fairly underrated game. Sure, it's a big open-worlder, but those aren't necessarily bad things. The best part of the game was rolling around in Max's cars, all of which are a blast to drive post-patching. What really sells me on the driving in particular is the engine sounds, which is an odd thing to single out, but when so much of the game is spent rolling around and doing minor little things in the universe, it winds up being the game's soundtrack in a way. The engines growl and rev in a fantastic, realistic reminiscent of the most recent film, and in a very visceral way, it added a lot to the experience.
Best Pug-Distracting Chewies of 2016
Wal-Mart Christmas Candy Cane Rawhides
My dog has been snuffling at my feet this whole time, until I went and grabbed him one of these. He attacked it with all the ferocity a pug can muster (which admittedly isn't much), and now I'm free to keep writing.
Best Remake
Ratchet and Clank
While there are stories I still wanted to see from the R&C: Future series, if the developers use 2016's Ratchet and Clank as a means to reboot the series, I'm completely okay with that. It looks gorgeous, it plays as sharply as its PS3 predecessors, and the Clank mini-game nonsense is kept to a minimum. This is a game that knows what it does well, focuses on shoring those strengths, and excises a lot of the extraneous bullshit from the series, all at a relatively budget price. It's a highlight for the PS4.
Best Monster and/or GB Blogger
ZombiePie
He'll never let me hear the end of it for this, but Zeep's been killing it with his Final Fantasy blogs. Factor in that he also writes and organizes the weekly Community Spotlight, and he's my pick for best blogger on the site. Well done, you horrific mess of a human being. Now stop bugging me about cat people.
The "Why Bother?" Award for Most Pointless Iteration of a Game
Trackmania Turbo
The title here is a bit disingenuous. I actually sorta like Trackmania Turbo, in that same way I like most Trackmania games. It's fast paced, it requires sharp reflexes, and the track creator is a blast to tinker with. But everything else about the game is just poorly designed. Relying upon medals to unlock new tracks is archaic and stupid, and hinders a lot of willingness to continue playing, just like Trials. It's too hard to share levels with friends and communities. Multiplayer in general is poorly thought out, making it hard to organize parties with friends and communities.
But most damning of all is the game's loss of everything that makes the PC versions so insane. You can't have custom soundtracks. The tracks, while fun, are severely limited. There's only one car that controls worth a damn. It lacks the beating heart of what made Trackmania so fun, and for that, Turbo just isn't worth playing.
Most Cathartic Way to Work Out My Anger Issues
Dead Rising 3
Apart from the timer-based psychopath and survivor encounters, Dead Rising 3 cuts out the annoying Zombrex-timer bullshit of the previous games and lets you cut loose in its environments at your own pace. It's an utterly fantastic game that recognizes what makes the series fun and expands upon it in every way. My only real complaint is that a lot of the psychos aren't as interesting as in previous games, but c'mon, those were ludicrously high bars to hurdle over. In terms of sheer fun, Dead Rising 3 is one hell of a hard game to top.
Best "What the Hell Did I Just Play" Game
Jazzpunk
While Jazzpunk's bizarre coder-friendly sense of humor was largely a miss for me, the delightfully absurd game still hooked me enough to see it through in about two sittings at my brother's place. While I played it, he constantly offered up a stream of "what the hell?' and occasional laughs, and I tend to agree. It's got a ton of style, it's crazy in ways I'm not sure I particularly like, and the level design is often kind of crap, but Jazpunk really has something going. Just what that is, I have no idea.
Most Plot Cliches Hit on Its Way Down the Plot Cliche Tree
Uncharted 4
Warning - here there be spoilers, and I'm not going to bother with spoiler blocks, so move on to the next category if you haven't played this yet and want to.
Okay. First off, Uncharted 4 is a pretty spectacular game. The mechanics of the exploration and combat feel nice and tight, and I never found myself dying from anything that wasn't a fault of my own making. And moment to moment, the dialogue in UC4 really crackles. I love the minutia of the character interactions, and when he's not being a completely inexplicable douche for Questionable Plot Purposes, the relationship between Nathan Drake and his wife feels terrific and lively.
That said? My God, this game climbs up the Mile High Cliche Diving Board, does a 720 degree Plot Cliche Dive, hits the Plot Cliche waters, and takes a few Plot Cliche victory laps. There's a staggering number of plot tropes for the sake of plot tropes here, and it's appalling in a game so otherwise spectacularly written.
I have a general rule about quitting a TV show if they introduce a supposedly dead family member. it's a cheap way to introduce drama and familial connections and feelings without having to invest the time and effort of a slow drip of a series regular. It's frankly dumb and cheap, and assumes the audience will conveniently forget about said family member when they've been used like a Kleenex in a teenager's bedroom and tossed away. Uncharted 4's entire plot circulates around this being a good idea. And it's not. The supposedly long-dead brother thing leaves the player little room with which to develop feelings for Nathan Drake's brother, whose name I forget offhand and will hitherto refer to as Natty Light.
Things continue to get progressively worse from there. In a typical eye-rolling Uncharted fashion, solving one puzzle only sends our heroes on a quest to another place, solely for the convenience of creating new set pieces rather than plot. Several of these new puzzles are set in such areas that a fly-over by an airplane would have revealed them long ago, not to mention cave spelunkers or anyone who looks off the bow of a ship and sees the enormous arrows pointing to giant treasure caves.
But that's not all the plot cliches, oh no. We have the inevitable Shocking Betrayal, which is about as shocking as a wet fart after eating seafood on a Monday. But that's not the worst offender. The absolute most head-scratching bullshit in the game is the way Natty Regular takes a trip halfway around the world and doesn't tell his wife, coming up instead with a limp excuse that she'll obviously see through in about ten minutes. It's meant to inject some drama into the married life of the Drakes, but it's just dumb. Nathan is supposedly going on this trip to save his brother's life, after all, something which any good spouse would say, "Shit, yeah, go, do what you need to do, because hey, family."
All this nonsense turns Uncharted 4 into what could have been a fascinating game into something approaching near drudgery at points simply because no one told the writers that these plot tropes aren't just bad, they're entirely avoidable with a few more go-arounds on the drafts. It's a shame. Uncharted 4 is a spectacular game but a huge step backwards in terms of narrative.
Best and Worst Use of a Character from Other Media
The Walking Dead: Michonne
There are two halves to TWD: Michonne. The first is a cookie-cutter Telltale experience, full of characters you're not given time to care about who are killed in pretty typical "shocking" Walking Dead ways. There was some room here to establish some interesting settlements and new characters, but no effort was made in giving this whole thing heart, so who cares?
But the second half, the one I'm more interested in, is a fascinating look back at the horrifying moment when Michonne makes it back to her apartment shortly after the zombie outbreak. She's looking for her children and the man taking care of them, and her haunted reflections back on that moment in time, of her terror and panic as she can't find them, is fantastically well done and actually adds to that character's backstory in a really well told way. Michonne's guilt and how she deals with it throughout the episode makes for a far more fascinating story than the other crap padding it out.
Best Puzzler
The Talos Principle
There are a few moments when The Talos Principle really irritates me, particularly when some of the extraneous puzzles require me to be able to see pixel-specific points of interest in absolutely huge environments, but by and large, The Talos Principle never made me feel stupid, just stumped on occasion. I had to look up more than a few solutions due to stuff I just wasn't seeing, but every puzzle that I could solve only required me thinking about the puzzles that came before and how I could use the physics of this world to my benefit. It's a spectacularly smart game and definitely should not be missed by puzzle or adventure fans.
Best Christmas Candy I Should Probably Lay Off While I'm Writing
My Mom's Homemade Peanut Butter Fudge
I'm addicted. I should not have left it near my laptop. Hang on, I need to move this tin... after just one more piece.
Best Cheapo Game
King Oddball
This is very much just a spin on the classic Angry Birds formula, but it's a good one of those with just enough levels that I felt satisfied without feeling like it droned on forever. It was a buck on PSn on sale, and if it comes up at that price again, snag it. It's a pretty good game.
Best Tactical Turn-Based Squad Game
XCOM 2
It's more XCOM, so that's a good thing. But the performance issues on console is hugely disappointing, as is Firaxis's decision to stick with the limited tech tree and strictly timed overworld activities. I'd like to see an XCOM about taking over territories, without time restrictions, and with a deeper weapon and RPG mechanics system behind it, but in the meantime, these games are still the best at what they do. Unfortunately, given the limited number of games in the genre these days, that's not saying much.
Still, this is probably the game outside of Fallout 4 I sunk the most time into this year, and there's a damn good reason for that. XCOM is still fundamentally a superb tactical game, with all the turn-based squad goodness of the last one.
The Best Book I Read in 2016
Station Eleven - Emily St. John Mandel
I think the only book from this year I actually read was Justin Cronin's City of Mirrors, but for my money, the best thing I actually read all year is Station Eleven. I've waxed on and on about this book across the site, through various chats and forums, and I'll say it again - this is one of the best books I've read from the last half decade or so. Period.
It's about the interpersonal relationships between several tangentially or directly related characters through a superflu plague that wipes out a large chunk of humanity. it sounds like the stuff a horror novel might be mde of, and to be sure, Station Eleven is a haunting novel. But it's also a remarkably beautiful one, with finely crafted, believable characters who are neither good nor bad, but products of the lives and events that surround them. it's the sort of book that makes me wish more people in my life read, so I could buy a hundred copies and give them out with the promise that if they liked it, they would in turn buy two more copies of it and pass it on. it's not just good. It's the sort of book that demands to be read, that has stuck with me for months after I finished it. I haven't been this utterly in love with a book in a long, long time.
The Best Gameplay-Related Experience of 2016
The Division
There's a reason I snuck in the best book of 2016 above this game. A lot about what I loved playing through The Division is owed to Emily St. John Mandel. Not directly, mind you, but because her book was what I listened to while playing the bulk of this game. It was an oddly satisfying combination, racing through one post-plague New York while listening to gorgeous words about another.
It doesn't hurt that the core mechanics of The Division are fundamentally great. I wish the enemies weren't so bullet-spongey, and post recent patches, the game gets brutally difficult in later stages, but banging around, collecting tapes and doing minor little side activities was made an absolute joy by the experience of listening to a great book accompanying what will hopefully be a great series. In retrospect, I'm probably not going to be as fond of Division as I am today because that experience will fade, but for now, it's one of my warm and fuzzy moments of 2016.
Sparky's "What Are You Smoking" Award for Game I Don't Like Nearly as Much as You
Doom
Doom and Doom 2 were great games, to be sure, but I don't count them among the genre's top tier games. They were fine for their day, but have since been surpassed in scope and gameplay, and in nearly every conceivable way, I just didn't want to return to them.
Unfortunately, 2016's Doom is a return to them.
Let's get what I liked out of the way. Punching demons feels great. Apart from that... well, I guess I like the shotgun? The weapons feel generic and lifted straight fromt he nineties. There's nothing here that feels like it has quite the punch of the shotgun, especially with bullet-sponge enemies that never go down quite as fast as the fast-paced combat makes it feel like they should.
The environments have the weird Fallout 4 feeling of coming from a limited construction set. Every level feels too samey, with little variation on the general shiny set pieces. The enemies look okay, but are largely uninspired and actually seem like a step backwards from Doom 3's greatly designed baddies. The music is pretty much exactly what you'd expect from a major company trying to inject some attitude into its hell-shooter, with generic metal riffs and little that kept my ears as occupied as my hands.
I like that people are enthusiastic for this game, but it is entirely, wildly not for me. Good for Bethesda for not doing the thing we thought they would and screw this up, but... man, this game just doesn't do anything that really appeals to me.
Most Wasted Potential
Batman - The Telltale Series
As a Batman game, Telltale Batman sucks. The combat is the same thing you've seen from, what, a dozen Telltale games by this point? It's not fun to be Batman, and the limited choices you have in combat end up breaking the game severely, causing several points at which the game hard locked for me.
But that said, as a Bruce Wayne-centric story, this game is amazing. It offers a really terrific spin on the character and several of the villains. I won't spoil it for anyone, but at the very least, the early episodes' story beats are worth a look for any fans of either the DC Comics character or fans of Telltale's previous work.
All that goodwill and playfulness with the lore is pissed away in the last episode, though, as just about every meaningful decision you've made is thrown out in order to establish the typical Batman status quo. It's disappointing that a game would take so many early risks only to come to such a limp conclusion. Batman, you coulda been great. Sorry, champ.
The Game I Tried Hardest to Convince Myself I Liked
Dangerous Golf
There's a backbone to Dangerous Golf that might be great given a sequel years down the line. it's basically Burnout's crash mode, but far too limited and narrow in scope to actually be fun. There are a tiny number of levels that unfortunately are riddled with bizarre problems that affect the enjoyment of the game. Invisible lips on tables or edges send the ball careening in ways it shouldn't, a weird lack of precision in the controls means that you're never quite aiming where you want to be, and a lack of numbers flashing whenever you destroy things means you're never quite sure just what's combo-ing properly and what isn't.
And then there are the disappointing mini-games. Putting becomes the focus here, instead of taking creative license with the thing the game does best - destruction. That's a bizarre choice in a game like this, and makes me question whether or not the developers actually understood what might have made their game fun.
Best Multiplayer and Most Accessible Game for the Low Visioned
Overwatch
It's a rare thing when I can find a multiplayer FPS where I don't feel completely useless. Although my K/D ratios in Halo 3 were tremendously awful, I loved driving a Warthog because it mademe feel like I was serving a purpose on a team.
Overwatch does an amazing job of making sure I can have that feeling whenever I want to, with a selection of characters that aid the team regardless of how well I'm shooting the baddies. As Tjorbjorn, I can focus in on my turrets and aiding teammates with shield boosts. As Ape Guy, I can spray my rifle in the general direction of baddies and the lightning will arc to hit them. As a healer, I can aid my teammates without firing off a shot at all. It's a tremendously accessible game that damn near made me emotional the first time I got a Play of the Game as Tjorbjorn.
It's not without its faults - some fonts on the main screen are nearly unreadable against the backgrounds, and there could be some other nods towards accessibility for the low vision and color blind. But overall, the gameplay is far and away the most accessible I've seen in a shooter to date, and I'd love to meet the team and shake their hands for that sake alone.
Best "How Did I Pull That Off?" Game
Hitman
Hitman is a delight through and through. It's another tightly designed game, with everything running like clockwork, but with enough flexibility in its mechanics that the player never feels locked into a set of rigid rules. I had just as much success tossing out proximity charges like candy as I did following checkpoints and doing everything by the book. It's a delightful game that rewards outside-the-box thinking, and accommodates the player to such a degree that it's almost hard not to eventually succeed at a level once you're familiar enough with its mechanics.
Best RPG
I Am Setsuna
The JRPG fanatic in me very badly wants to give I Am Setsuna my Game of the Year award for just how tight and classic an experience this game is. The turn-based ATB combat is spot-on, fun, and engaging without the action-flashy bullshit of that other big Square RPG this year. The characters are RPG tropes, but they're very, very good ones, with simple stories and heartfelt dialogue. the locations could have used a bit more variety, but what's here is gorgeous and well-realized. I wish the scope had been slightly bigger, but for what's here, this is a superb experience.
Worst Introduction to an Otherwise Great Game
Deus Ex: Mankind Divided
Deus Ex is a case study in how not to introduce your cyberpunk themed game to an audience. Instead of giving an introductory sequence that showcases the strife between man and augmented human, instead the first level takes place in a bland Middle East level ripped straight from a Call of Duty game. it's a bizarre, terrible choice, and belies the fun of the area just beyond it. I'm still not sure why the city you wind up in can't be the starting area. Whoever thought this was a good idea, go back to the drawing board and figure out what makes your game and your world fun, because this isn't it.
Otherwise, Mankind Divided is a great game that smartly does a lot of things right. I just wish it started players off with the degree of badassness that the introduction does and offer up new tech to go with what you have already in the previous game. instead, the Tabula Rasa of having to return Jensen to his most basic levels of mobility is a chore.
Oh well.
Most Improved Sequel of 2016
Watch Dogs 2
i genuinely liked the original Watch Dogs. I thought the base takoever stuff was a lot of fun, and utilizing your environment to escape from the cops or take down baddies was pretty inspired.
That said, though, Watch Dogs 2 takes the ball and runs it into the net for a homebasedown. I think those are sports terms, right?
There's a pervasive sense of joyfulness in WD2 that I adore. At first blush, the hackers you pal around with look like dumbasses, but getting to know them through the game's chatter made me care about these dorks, and fast. There are a ton of great little interpersonal moments - the main character acts as an anchor for the often self-destructive boy genius o the group, the man-behind-the-mask Wrench is a perverse delight with a sense of history, and the female sorta-kinda leader does a great job of tethering them all together.
And the villain, a hipsterish douche, manages to be both threatening and charming at the same time. I kinda want to see the game through not just because it's fun, but because I want to get this guy - and he hasn't even done anything particularly evil. He's a great exemplification of smart villainy in a modern game, and I applaud Ubisoft for taking things back a notch.
This isn't just a great sequel. it's a great game. It might even by GOTy material. We'll pull back the curtain on that in just a few days.
Best Zen Game
Stardew Valley
Apart from the dumb, badly controlling fishing minigame with an icon way too small to see properly on a PS4, Stardew Valley seems meant to relax me on a fundamental level, and for the most part, it succeeds. The console port seems smartly designed, eschewing what could be a clunky made-for-consoles interface with a simple Minecraft-esque UI and a simply mouse cursor.
it's a farming game. If that appeals to you, pick this up. If you need something to relax you, pick it up. I you want a bit more skill and involvement in your gameplay, look elsewhere.
The Game that Probably Could Have Used One More Pass at the Script
Firewatch
On a surface level, Firewatch is a sharp game until you start picking at the edges. What could have been a smart, forlorn love story between two characters who know they can't actually wind up together for complicated, very adult reasons ends up turning into a head-scratchingly dumb mystery that doesn't do enough to explain its supposedly bizarre elements. It tries to go big and weird when it never needs to. It's a shame, because otherwise, Firewatch has 2016's best interpersonal relationship between its MC and the never-seen but often heard boss and love interest.
In order for a game so heavily focused on its narrative to work, it has to stick the landing. Unfortunately, Firewatch doesn't come close. The last third of the game is a confused mess of ideas and plot points that shouldn't have needed complications. There are points added that were clearly esigned to try to keep a player's attention, showing a lack of faith in the central narrative that drives this game. And that's kind of damning, because that narrative answers the very definition of the question Giant Bomb enjoyed asking so often.
I wish Firewatch had been a short story. I wish Firewatch hadn't tried to introduce anything involving a chain link fence. I wish this game had been what I wanted it to be, but it's not. it's someone else's vision, and unfortunately, that vision just doesn't work quite as well as it should.
It's 2016's closest swing-and-a-miss game, even moreso than Telltale's Batman, because you sort of expect that game to wind up at a status quo for the next series. This game doesn't have that excuse. It's sharp, but unfortunately, it chose to falter on what it wanted to be.
Guy Who Most Needs to Step Away from the Keyboard for a While
Sparky_Buzzsaw
Time for a nap! Thanks for reading, and I hope you have an awesome 2017.
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