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Eyes Wide Open: Alan Wake Hands-On

We rub the sleep out of our eyes and take a peek at Remedy's psychologically charged action adventure game.

 Alan Wake's wardrobe furnished in part by the J Allard Collection.
 Alan Wake's wardrobe furnished in part by the J Allard Collection.
Finnish developer Remedy has a history of taking its time putting its games together. Its big debut, Max Payne, proved well worth the wait, with its richly pulpy atmosphere and John Woo-inspired acrobatic gunplay that, at least for a while, was oft imitated but never matched. It's been almost five years now since Remedy first debuted Alan Wak e at E3 2005. The psychological thriller aspects of the game, and the specific influence of David Lynch's Twin Peaks have been pretty clear, but solid details, or even a sense of what kind of game Alan Wake would end up being, have been, for the most part, quite scarce.
 
Microsoft, which is publishing this now Xbox 360-exclusive title, showed some gameplay of Alan Wake at E3 last year, and it was just as surprising to see how heavy it seemed to be on the gunplay as it was to see that Alan Wake was an actual, playable game. I finally got my first hands-on with Alan Wake at Microsoft's X10 event last week which corroborated the impression that the E3 2009 presentation left and gave me a decent sense of the mechanics, though it was a brief and out-of-context enough that the fiction and the pacing of the game are still pretty well obfuscated--perhaps deliberately so.
 
Before getting into my personal experience with the game, a little backstory. Alan Wake, a best-selling suspense writer, heads to the quirky, sleepy berg of Bright Falls, Washington with his wife to escape the writer's block that's been chasing him. Once he's there, though, things go bad fast, with his wife going missing and the building sense that either Alan is trapped in one of his own thrillers, or the objects of his imagination are becoming manifest. The demo was thick with the misty creepiness of the Pacific Northwest, and the dread of being alone, in the forest, in the dark, with a flickering flashlight and something chasing you that you can't comprehend, or don't want to comprehend. Alan has a tendency to narrate his own story, as though it were a novel, a voice he also uses when he finds the scattered pages of a manuscript that he clearly wrote, but has no recollection of.
 
 Are you afraid of the dark? You probably should be.
 Are you afraid of the dark? You probably should be.
I spent a fair amount of my time with the demo wandering in the forest near an unsettlingly quiet logging camp, though the solitude was regularly broken up with encounters with the locals. The locals are acting crazy, attacking Alan and screaming invectives at him. But they're clearly not just crazy, since they're basically impervious to gunshots unless Alan shines his flashlight on them first, and as we all know, psychos don't explode when light hits them. Alan's flashlight, and whatever other light sources he finds in the environment, are just as critical to his survival as the weapons he brandishes, which made for a mini panic attack every time the flashlight started to flicker, which was surprisingly often. In an on-the-nose, if not entirely setting-appropriate, bit of product placement, all of the battery packs in the game are Energizer branded.
 
After eventually finding safe haven in a gas station, Alan was able to contact the local police, who came to the rescue, though that just staved off the most immediate threat to his well-being. It didn't take long for Alan to learn that the nearby island he was staying on with his wife disappeared years ago after a freak volcanic eruption. Obviously not a good sign for things to come. While the first part of the demo was fitfully paced, the second section was pure action, with Alan and another character defending a county-fair stage from wave after wave of encroaching locals, using guns, stage lights, road flares, and pyrotechnics. As a third-person shooter, Alan Wake feels competent enough, but, at least for me, this is clearly not the draw of this game. 
 
The demo then cryptically ended with David Bowie's “Space Oddity”, which fit the eerie tone of what I had just experienced, if not the exact subject matter. Then again, considering how little knowledge of the nature of Alan Wake's story I came away with, who can say? With the game's May 18th release date just around the corner, perhaps I'll finally get the answers I'm looking for.

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Ryan

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Edited By Ryan  Staff
 Alan Wake's wardrobe furnished in part by the J Allard Collection.
 Alan Wake's wardrobe furnished in part by the J Allard Collection.
Finnish developer Remedy has a history of taking its time putting its games together. Its big debut, Max Payne, proved well worth the wait, with its richly pulpy atmosphere and John Woo-inspired acrobatic gunplay that, at least for a while, was oft imitated but never matched. It's been almost five years now since Remedy first debuted Alan Wak e at E3 2005. The psychological thriller aspects of the game, and the specific influence of David Lynch's Twin Peaks have been pretty clear, but solid details, or even a sense of what kind of game Alan Wake would end up being, have been, for the most part, quite scarce.
 
Microsoft, which is publishing this now Xbox 360-exclusive title, showed some gameplay of Alan Wake at E3 last year, and it was just as surprising to see how heavy it seemed to be on the gunplay as it was to see that Alan Wake was an actual, playable game. I finally got my first hands-on with Alan Wake at Microsoft's X10 event last week which corroborated the impression that the E3 2009 presentation left and gave me a decent sense of the mechanics, though it was a brief and out-of-context enough that the fiction and the pacing of the game are still pretty well obfuscated--perhaps deliberately so.
 
Before getting into my personal experience with the game, a little backstory. Alan Wake, a best-selling suspense writer, heads to the quirky, sleepy berg of Bright Falls, Washington with his wife to escape the writer's block that's been chasing him. Once he's there, though, things go bad fast, with his wife going missing and the building sense that either Alan is trapped in one of his own thrillers, or the objects of his imagination are becoming manifest. The demo was thick with the misty creepiness of the Pacific Northwest, and the dread of being alone, in the forest, in the dark, with a flickering flashlight and something chasing you that you can't comprehend, or don't want to comprehend. Alan has a tendency to narrate his own story, as though it were a novel, a voice he also uses when he finds the scattered pages of a manuscript that he clearly wrote, but has no recollection of.
 
 Are you afraid of the dark? You probably should be.
 Are you afraid of the dark? You probably should be.
I spent a fair amount of my time with the demo wandering in the forest near an unsettlingly quiet logging camp, though the solitude was regularly broken up with encounters with the locals. The locals are acting crazy, attacking Alan and screaming invectives at him. But they're clearly not just crazy, since they're basically impervious to gunshots unless Alan shines his flashlight on them first, and as we all know, psychos don't explode when light hits them. Alan's flashlight, and whatever other light sources he finds in the environment, are just as critical to his survival as the weapons he brandishes, which made for a mini panic attack every time the flashlight started to flicker, which was surprisingly often. In an on-the-nose, if not entirely setting-appropriate, bit of product placement, all of the battery packs in the game are Energizer branded.
 
After eventually finding safe haven in a gas station, Alan was able to contact the local police, who came to the rescue, though that just staved off the most immediate threat to his well-being. It didn't take long for Alan to learn that the nearby island he was staying on with his wife disappeared years ago after a freak volcanic eruption. Obviously not a good sign for things to come. While the first part of the demo was fitfully paced, the second section was pure action, with Alan and another character defending a county-fair stage from wave after wave of encroaching locals, using guns, stage lights, road flares, and pyrotechnics. As a third-person shooter, Alan Wake feels competent enough, but, at least for me, this is clearly not the draw of this game. 
 
The demo then cryptically ended with David Bowie's “Space Oddity”, which fit the eerie tone of what I had just experienced, if not the exact subject matter. Then again, considering how little knowledge of the nature of Alan Wake's story I came away with, who can say? With the game's May 18th release date just around the corner, perhaps I'll finally get the answers I'm looking for.
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TheClap

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Edited By TheClap

Anything with David Bowie deserves a look.

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MarkWahlberg

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Edited By MarkWahlberg

Seems kinda similar to shattered memories, in a way.

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Rayfield

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Edited By Rayfield

The inclusion of Bowie raises my interest even more so.
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digital_sin

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Edited By digital_sin

Hopefully it'll not be another disappointment.

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GunnBjorn

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Edited By GunnBjorn

As with so many games, i really want this one to be good. 
I'll probably end up enjoying the hell out of this game, if only for it's atmosphere.
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jakob187

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Edited By jakob187
@MarkWahlberg said:
" Seems kinda similar to shattered memories, in a way. "
That's kind of what I thought as well from reading this. 
 
Here's the real question, Ryan:  how good was the custom coat creator?  We need the ability to make amazing looking coats in that game, man!
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Korone

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Edited By Korone

i was sold at david bowie

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Korone

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Edited By Korone

goddammit, make this for the pcccc

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Shibbles

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Edited By Shibbles

Alan Wake, I have been waiting for you for so long. Please, please be good.

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DrPockets000

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Edited By DrPockets000

It's Remedy.  I would trust them to make a game about a piece of feces.  I'm thrilled for this.

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Milkman

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Edited By Milkman

Remaining interested but not excited.

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Death_Unicorn

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Edited By Death_Unicorn

If only this hands-on with Alan Wake could have been longer!

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ribeye

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Edited By ribeye

what?!  360 exclusive?  since when? 
 
barf 
 
i'm gonna get it anyway but i'm trying my damnedest to boycott my 360, up until this article i was hoping gears 3 and possibly halo reach would be the last games i'd have to get for it

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trophyhunter

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Edited By trophyhunter

so it's like a better alone in the dark?

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xyzygy

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Edited By xyzygy

Yeah, this game is going to be awesome. They've been polishing the game since the summer - a game with that much polish... well, is pretty polished. I have no doubt that this game will play excellently and that the carefully crafted story has some really fucked up things going on.

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Razieleatssouls

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Edited By Razieleatssouls

That will be neat if they worked in licensed music for every episode or so.

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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

The more I read about this, the more it sounds like the last Alone In The Dark game. And I'm not sure that's a good thing.

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berva

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Edited By berva

some of that new footage looks great, looking forward to this big time.

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ImperiousRix

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Edited By ImperiousRix

Really getting excited about this game.  I'm really liking the look, the setting, and the game mechanics.  Here's hoping it does not disappoint.

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TwoOneFive

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Edited By TwoOneFive

sounds lame 

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Edited By Brackynews

Really looking forward to this.  The product placement sounds ideal. I don't want no damn Rayovac leftovers when it's life or death in the woods.
Bonus unlockable skin: Bunny with Drum.  Just like Alan Wake's development cycle... keeps going and going!

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Atomic_Tangerine

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Edited By Atomic_Tangerine

This was a game that I knew I needed to play just for the writing.  Knowing that it plays decent is just a plus.  I'm not expecting to be blown away like with Max Payne, but it looks very original at least.
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PJ

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Edited By PJ

Yeah, Max Payne wasn't Remedys debut. Surprising that Ryan doesn't know that. Thay made a top-down racer named Death Rally and it was fucking awesome. And Duke Nukem was in it,

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ez123

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Edited By ez123
@TwoOneFive said:
" sounds lame  "
I am shocked right now
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RiddleBrother

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Edited By RiddleBrother

I was kind of disappointed by this article. I didn't really get a sense of whether or not ryan liked this game. I'm super stoked for this, given the twin peak-iness of it all, but i was hoping for a more opinionated perspective. guess i'll jjust have to wait and see.

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ch3burashka

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Edited By ch3burashka

The comment on the batteries being explicitly labeled disappointed me. Had they thought numerous battery manufacturers were necessary as believable product placement, I can get behind that. However, blatant product placement in a moody game will most likely detract from the experience. 
 
Remedy - either take it out, or bring in Duracell and others to make the world more believable.

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ozmiander

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Edited By ozmiander

What do you guys think about the chances of a delayed pc release? I can still see them bringing it out after the majority of people have already bought it on 360.

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watership

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Edited By watership
@DiGiTaL_SiN:  Another?  What was the other disapointments?
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MrKlorox

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Edited By MrKlorox

Man... this writeup did absolutely nothing for me.

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chilipeppersman

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Edited By chilipeppersman
@Korone said:
" goddammit, make this for the pcccc "
I know!! why only 360 exlusive microsoft??
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Olivaw

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Edited By Olivaw

I appreciate the From Dusk Till Dawn reference in this writeup!

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Undeadpool

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Edited By Undeadpool

This sounds like it's in the same vein as Silent Hill: Shattered Memories. Only with a gun.

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woodroez

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Edited By woodroez
@MrKlorox said:

" Man... this writeup did absolutely nothing for me. "

You know, I had considered saying something similar, but in fairness to Mr. Davis, this write-up is focused on a demo that didn't show alot more than the E3 2009 demo, so anyone who's into games, spends time on the internet, and gives a damn about AW practically has all this shit memorized.
 
Learning Alan and his woman were on an island that doesn't goddamn exist is pretty cool though.
 
EDIT: what I'm basically getting at is that both demos mostly showed off the gameplay, which on paper sounds pretty basic, so it's pretty difficult for a demo of ten minutes, and especially a write-up of said ten-minute demo, to convey context, mood, and presentation. I'm still on board until one the guys says in plain terms that the game's kinda shaky.
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ahoodedfigure

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Edited By ahoodedfigure

Ryan...  WHY did you quote that fucking song?  Why...

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Zaapp1

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Edited By Zaapp1

Since when is May 18th "just around the corner?"

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c1337us

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Edited By c1337us

Space Oddity in Alan Wake? Fuck yeesss...

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digital_sin

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Edited By digital_sin
@watership:  Alot of highly expected games are turning up to be kinda meh lately. I hope this won't be one of them. Anyways I'm not really sold over it yet from what I've seen.
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Linkyshinks

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Edited By Linkyshinks

I wanty more video.

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Lomous

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Edited By Lomous
@Zaapp1:
ryan davis wrote this review 2 months into the future... and sent it back to the past for us to read it
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Elazul

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Edited By Elazul

Using that random, out of context 'From Dusk 'til Dawn' reference seemed kind of odd coming from someone who takes every opportunity to shit all over Family Guy for doing the exact same thing...

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DanceDanceKennypants

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@Elazul: 
 
Family Guy is not funny, and should be shat on until those fuckers suffocate in heaving gobs of excrement.
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lockwoodx

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Edited By lockwoodx
@trophyhunter:  It's rated T for teen. Don't get your hopes up.
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trophyhunter

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Edited By trophyhunter
@Buzzkill said:
" @trophyhunter:  It's rated T for teen. Don't get your hopes up. "
so just because it's T rated it can't be a better alone in the dark?? 
your an odd one fellow
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august

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Edited By august

This being X-Box exclusive might be Microsoft hedging their bets on how much money this is going to make, or how much more money they're willing to throw at a developer that hasn't released anything since 2003.

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TwoOneFive

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Edited By TwoOneFive

obfuscated?  
lol im not dumb, but damnit sometime ryan tries to use too many big words. 

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ribeye

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Edited By ribeye
@Ozmiander said:
" What do you guys think about the chances of a delayed pc release? I can still see them bringing it out after the majority of people have already bought it on 360. "
that makes me want to wait and see....as much as i want to play it, i'd much rather have it on PC
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Jimbo

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Edited By Jimbo
@TheClap said:

" Anything with David Bowie deserves a look. "

So true.  Best virtual dancing ever committed to disk:
 
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Elazul

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Edited By Elazul
@DanceDanceKennypants said:

" @Elazul: 
 
Family Guy is not funny, and should be shat on until those fuckers suffocate in heaving gobs of excrement. "

I'm not saying that Family Guy is funny, I'm just saying that Ryan's a hypocrite.
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Quacktastic

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Edited By Quacktastic

I don't see where all the hype comes from with this game but
@TheClap said:

" Anything with David Bowie deserves a look. "