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Guest Column: Digging a Little Deeper: Dwarf Fortress, Fantasy Tropes, and World Building

Guest contributor Gita Jackson explains how Dwarf Fortress' ability to let you tell your own stories helped her overcome her usual disinterest in Tolkien-esque fantasy.

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When I play Dwarf Fortress--or dip my toes back in by reviewing the records and legends of my worlds--I remember something my mom once told me. Having immigrated from India to the United States when she was three, she wasn’t familiar with a multitude of things that saturate our culture. Chief among those was the Bible, and when she sat down and read it, she wondered why no one told her how sexy it was. Full pages filled with begats, full pages devoted to lustful jealousy, full pages of illicit sex (and the scandals derived thereof). I had a similar feeling in my English classes: When I read Jane Austen, I wondered why no one tells teenagers that you’re supposed to find it funny; when I think about Wuthering Heights, I wonder why no one tells people there’s a fucking ghost in the very first chapter. And I have a similar feeling about Dwarf Fortress, a game I avoided playing for years because all I ever heard was that it was hard. Dwarf Fortress, as it turns out, is delightfully human and absurd.

The thing about not knowing the Bible is sexy, or that Austen is funny, or that Bronte is dark as hell, is that it denies readers a sense of joy when they interact with those texts. We are supposed to read the Bible in a certain way, as a moral backbone to our culture, and ignore just how much and how often it talks about sex. Austen and Bronte are grand narratives about women in the Regency era, but they also have room to delight or disturb. This is how you get young people to relate to these things, the things that they have no real way to relate to.

The tropes of fantasy saturate the genre as much as the Bible saturates American culture--if you haven’t read much Tolkien (or if you haven’t liked much of the Tolkien you have read), all you get out of a lot of modern fantasy is the knowledge that the author is really into The Lord of the Rings. In terms of that saturation, Dwarf Fortress is no different. It’s dwarves, elves, goblins, wars and barons and kings and kingdoms. If you’ve never played Dwarf Fortress, you probably only know two things about it: It’s got dwarves in it, and it’s really hard.

But there’s a secret layer to Dwarf Fortress. Underneath the swords and the ale, it is a way for you to make compelling, touching fantasy stories.

“One Ring To Rule Them All”

Have you ever noticed how much of Fantasy, as a genre, is about reinstating a monarchy? Generally speaking, the arc of a fantasy plot is this: change is coming, change is bad, and we must stop all change. Most fantasy is rooted in a telephone game version of Arthurian legend, which posits that England (or a metaphorical England) is still waiting for its one true king to return, often twisting that old story only with a dash of Tolkien’s dwarves and elves and orcs.

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J. R. R. Tolkien is, for good or for ill, the architect of most modern fantasy. Unfortunately, what modern fantasy seems to have taken from Tolkien is not his unlimited imagination, but his tendency to dump lore in a solid chunk right into the middle of the chapter. It is so disappointing to see the lore take precedence over the people that live in that world. Towns aren’t towns in fantasy--they’re weigh stations, nondescript inns, places to pause as you hear another part of an ancient prophecy. So many fantasy books and movies dedicate time to developing original languages and maps, but spend little energy developing their characters or plot structure, instead choosing to ape The Lord of the Rings (and often ending up only with cardboard-cut out facsimiles).

It isn’t the tropes themselves that bother me, it’s the way that fantasy leans on those tropes so that these stories all become variations on the same themes. A ring of great power is as boring as a wife who dies in the first act to motivate the male lead: As soon as those things show up, I know exactly what beats these stories will hit, and I’m no longer interested.

It’s the ubiquity of these fantasy elements that makes, say, A Song of Ice and Fire so thrilling. In George R. R. Martin’s world, the long lost true Queen is potentially a villain (or at least very morally grey), the traditions the culture clings to are presented as absurd, and the monarchy that Westeros depends on is killing it. There are other exceptions, of course; like Harry Potter which was essentially crack for eleven year olds, and its more cynical and adult counterpart, Lev Grossman’s The Magicians.

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But these books deal much less in the rote recitation of tropes than in using fantasy as an allegory for something else. For Rowling, it was racism, and for Grossman, it was growing up. For those authors, the tropes of fantasy are more or less mutable. They’re a canvas on which to paint other, bigger ideas. Too often, fantasy takes that same canvas and decides to leave it blank. Besides, in 2016 do you really need to imply that a monarchy is a better form of government, or that some people are just better than others by birth?

I am missing the gene that allows me to like tropes for the sake of themselves, because when tropes are employed uncritically for passive enjoyment, they can reinforce old, conservative values, attitudes that seep into the text unwanted. Human life has moved on since King Arthur--I want a fiction that reflects that more than it reflects how much latin the author knows.

I’m so sorry about all those puppies

Yet, I love Dwarf Fortress, and Dwarf Fortress is absolutely a rote recitation of tropes. For fuck’s sake, all dwarves are more or less alcoholics, and without alcohol they die. That’s not a joke: That’s a thing that happens in Dwarf Fortress! It doesn’t even stop there: The elves reject your trade goods if there’s wood in them because they just love trees that much. Although there are no faeries, your dwarves can be taken by strange moods to create legendary wares. After you reach a population of eighty dwarves you’ll be attacked by a crew of goblins that I guess just hate you because goblins are genetically predisposed to murder. By all accounts I should hate this (and at times it does make me roll my eyes) but Dwarf Fortress isn’t asking me to sit and watch as someone else takes down an ancient evil (all while spouting its bespoke lore at me). It is asking me to build something.

My Dwarf Fortress runs aren’t quite as out there as other people’s. I tend to play in six or seven hour stretches until I realize that I’m in a food shortage that is going to spiral out of control, or that I’ve dug into an aqueduct and that all my dwarves are going to drown as their fortress floods. But I do get attached to characters--I usually make my expedition leader the mayor, and if he ever loses an election, I tend to take out the nicer statues from the mayor’s office and put them in the former mayor’s bedroom. At one point, I hadn’t realized I had made one dwarf’s mother and father part of my military and in fact only discovered it after they both died. But my one Good Dwarf Fortress Story is also probably the worst thing I have ever done in the game, something I try to make up for every time I play it.

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In my effort to get a fleet of hunting dogs and war dogs, I let their population go unchecked. It wasn’t until I noticed the game hitching, my animal trainer trailing 20, 30 puppies in his wake, that I knew I had a problem. I gelded all the male dogs but I knew that wasn’t going to be enough. After the last male dog had been neutered, a female dog had yet another litter.

I killed all those puppies, reader. We ate puppy meat pies and wore puppy leather armor for months. And now I only take two dogs on expeditions, and I geld the male after the first litter.

If Dwarf Fortress is using tropes as a conduit for anything else, it is as a conduit for storytelling. Not just for telling the player stories, but for letting the player tell their own. It is taking something familiar and asking you to create your own mythology around it. When my mother used to read me The Hobbit as a bedtime story growing up, I’d always want to spend more time in Hobbitton, to hear about their lives there. If I rewatch the Lord of the Rings movies I turn it off once they meet Strider, because there’s no more Baggins family gossip. Dwarf Fortress, in the way that I play it, is all Baggins family gossip. It allows you to create these places as places, and not as a rest stop before you meet your destiny. I always wondered--did visiting traders recognize the armor on my dwarves? Did they curl their noses at the stench of steaming puppy flesh?

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The reason why so many of us read literary fiction is because they are interested in people, in refracting the slow moving waves of our lives so as to organize their composite parts. Only the best fantasy and science fiction is also interested in that, and it’s been, at least for me, incredibly hard to find. Dwarf Fortress relieves an itch I’ve had for years--gimme that magic shit while you’re also offering up family drama. Gimme those legendary swords while you’re giving me the tale of a legendary craftsman who makes wooden baskets beyond comparison. Gimme all the blood shed and gore while also giving me a simple farmer who spent at least three months trying to shave a cat. Fantasy that doesn’t respect this mutability, this diversity of experience, that remains static, feels about as exciting to dig into as an encyclopedia.

What Dwarf Fortress asks me to build is a world--not like Cities: Skylines or The Sims does, but a whole world, a world where records are later written as myths. Sometimes I log back into old, doomed fortresses in the game’s Legend mode just to read that solid chunk of lore. What separates this from the tomes of fantasy novels is that I made these worlds, just like I made Corrin and Jakob get married in Fire Emblem Fates: Conquest, just like I built the house my sims live in, with the exposed brick and charming breakfast nook. It asks me to build a neighborhood, one where you know everyone walking down the street. Dwarf Fortress isn’t just asking you to play it, but to play with it; not just to be a reader, but to be a co-author, to create the story you want within it. It is a mirror asking for your reflection. It is a fiction waiting for you to tell it your perspective, waiting for you, for you to tell it how to be.

When I play Dwarf Fortress, I wonder why fantasy so infrequently explores the theater of the absurd. We, of course have expectations, but the Sandmans and Pan’s Labyrinths and Jonathan Strange and Mr. Norrells of the world are so few and far between--especially in video games. Why would I care about an ancient creeping evil and long lost kings when I can generate a world where someone gets bitten by a Were-Horse and later demolishes an entire colony of dwarves? Dwarf Fortress is not only able, but eager to communicate warmth, and loss, and community. Because, of course, fantasy isn’t bad. It’s just stagnant, and it’s yearning for someone like you--yes, you--to breathe some life into it. The uncritical tropiness of Fantasy, as an outsider, feels so self serious. Dwarf Fortress, though, is like life: Irreverent, confusing, unpredictable, frequently tragic, and as frequently hilarious. It is an inlet into humanity, a place where I can transpose my lived experience onto a simple grey smiley face.

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Gita Jackson is a writer and critic living in Chicago. When she's not staring at a screen all day long, she helps run Hume, an artist run studio space and gallery in Humboldt Park. She really likes cats and her favorite movie is Face/Off. You can follow her on Twitter @xoxogossipgita, and listen to her chat with Austin on this episode of Giant Bomb Presents.

83 Comments

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WrathOfGod

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Edited By WrathOfGod

@eosino: so you're saying that since it's been used for years and years, further use of the phrase "it's the current year, so we should stop doing x!" needs to stop? That's what you're saying, right? Interesting.

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amiga1200

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@austin_walker: I've played a ton of RPGs to the point where I find it hard to care about standard fantasy worlds now. Amalur did some truly unusual stuff that kept me engaged to the end. One particular twist on the elves, concerning their stories coming to life, has stuck with me to this day. It's worth it.

Also, you're killing it with both your own and this style of extended commentary on the site. You've taken this thing we all love and elevated it. Thanks, man.

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Eosino

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TomyDingo

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I lol at puppy pies and puppy leather. Nice article!

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foxrenard

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"I am missing the gene that allows me to like tropes for the sake of themselves, because when tropes are employed uncritically for passive enjoyment, they can reinforce old, conservative values, attitudes that seep into the text unwanted. Human life has moved on since King Arthur--I want a fiction that reflects that more than it reflects how much latin the author knows."

This so much. Also I think they quite often show up how little they know about the medieval societies they're aping. I can't think of a single piece of fantasy where the mode of production the people are living under makes any sense. And if I don't believe the world is real I find it really hard to engage with the characters because why is this supposed feudal serf thinking and acting like someone who grew up watching Saturday morning cartoons. Very little effort is placed in making the characters feel like they come from the place they supposedly come from.

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Kexpakki

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Strike the earth!

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TheSouthernDandy

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It's about time there was more Dwarf Fortress on this website. Gita you're the best.

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Sunnydunks

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Wonderful piece, Gita is an amazing writer. I've no interest in actually playing DF but i could fill an entire day just reading anyone's DF observations and anecdotes if i let myself.

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MikeLemmer

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Another book that subverts and plays with the idea of the Rightful King in some great ways is Men at Arms by Terry Pratchett (or heck, the whole Watchmen arc in the Discworld series). The current leader of the city is a retired assassin and magnificent bastard. The rightful heir to the throne is 2nd-in-command of the Night Watch. The captain of the Night Watch is the ancestor of the only noble with the guts to kill a previous despotic king. There's a lot of debate over who should lead the city and where the rightful heir belongs.

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xoxogossipgita

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@eosino: You know, in an earlier draft, the sentiment expressed in that sentence was given a lot more room. It's an idea that Austin and I both agreed would need a lot more room, and while it wasn't necessarily what my article was about, I really wanted to make sure it made it into the final draft. The "In [current year]," construction was the best I could do on a deadline and with a word count. Besides, I don't think it's wrong to say that in this current year, centuries after the country I live in shrugged off the rule of a monarch, that fetishizing that system of government is at the very best short sighted and at the very worst feels like the author does not believe in democracy and yearns for an oligarch?

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xoxogossipgita

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also thanks everyone for the book recommendations, i love books

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BluPotato

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This is an amazing bit of writing thank you for this.

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Eosino

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@xoxogossipgita: Thanks for the context. The “in the [current year]” construction is often just a loaded question wrapped up in vagueness, and a pithy way to dismiss something or someone as out-of-date or out-of-touch without actually explaining why. I think the phrase is as lazy and stagnant as some of the tropes you’re talking about.

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xoxogossipgita

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Edited By xoxogossipgita

@eosino: i totally agree - i was just gchatting with austin almost up to the minute that this went up!

i think the reason why i ended up going with that phrasing is the same reason why it's so ubiquitous and, yes, totally cliched. i was a in a clutch and it got my point across quickly. not to say that the phrasing is good or bad - but like the tropes i was talking about, we should all think more critically when we use them :)

edit: i had a few beers there might be misspellings sorry sorry

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rabidwombat

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Edited By rabidwombat

Great article. More like this, please!

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fram

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I have not yet played DF but this is a great read!

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liquiddragon

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Thanks for writing!

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crelio

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I did not like this article at all :(

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Lord_Anime

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solid article! I have that coworker that plays dwarf fortress that I roll my eyes at. Now, maybe, I roll my eyes a bit less :)

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thatdudeguy

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Gosh darnit, I guess I'm going to have to try out Dwarf Fortress again. The puppy paragraph totally sold me. Great article, Gita!

Also, I'm coincidentally reading through the first The Magicians book right now, and loving it. A more cynical, more adult Harry Potter accurately describes the first book.

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SymbolliC

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I love me some Gita! I'll never play DF but Gita's enthusiasm for it makes me want to try.

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greenmac

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That was very nicely written -- one of these days someone's going to convince me to try DF and I'll simply disappear.

And now for a probably (definitely) overlong bit of wonkery about science fiction and fantasy and literary fiction and and and . . . .

You say:

"The reason why so many of us read literary fiction is because they are interested in people, in refracting the slow moving waves of our lives so as to organize their composite parts. Only the best fantasy and science fiction is also interested in that, and it’s been, at least for me, incredibly hard to find."

That's beautiful writing that I'm not sure I can agree with wholeheartedly. Or, there's a disconnect between my "best" and your "best" that I think is interesting. SFF (and mysteries! and thrillers! and . . .) can have a variety of appeal -- joy in the details, in the complete working out of an idea, in the transportation to other worlds than these.

The modes of "literary fiction" (which is more of a muddy marketing category than a genre, in my opinion) are also more diverse than one might take from this. "Character driven" is a quality of good fiction, not of literary fiction itself, and books that are sold as literary fiction are as much concerned with language, theme, and nodding at the history of fiction itself as they are with raw character work.

In addition, I can think of literally hundreds of SFF works and writers that do have a great interest in character driven fiction. That you find it “incredibly hard to find” feels a little dismissive, maybe? Though that might just be reflexive oversensitivity on my part.

Now, for the fun bit: recommendations! These are for both science fiction and fantasy.

N.K. Jemisin, as others have mentioned, is a wonderful writer of detailed, thoughtful, and diverse fantasy. I also love Ann Leckie, Kameron Hurley, Elizabeth Bear, Scott Lynch, Genevieve Valentine, Naomi Novik, Rachel Hartman, Ted Chiang, Lois McMaster Bujold, Robin Hobb, Emma Bull, Octavia Butler, Barbara Hambly, Lynn Flewelling, Kendare Blake, Ellen Kushner, Sean Stewart, Daryl Gregory, and, um, I could go on for a while longer, but these were the folks that popped to mind.

Anyway, I’m really looking forward to reading more from you here (and I’ll definitely look your stuff up elsewhere).

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ominousbedroom

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This makes me really curious about Dwarf Fortress as well. Like another user commented, I've only read and heard about the logs and while I find them entertaining I didn't think I'd be entertained cause of the actual playing process and look... but it sounds like it's actually stepwise entertaining?

RE: on fantasy tropes: Like Austin mentions the term "junk food reading," I approached a lot big fantasy titles/movies as just something to flip or watch through quickly, but I might be more observant the next time around. And I haven't even read/watched a lot of LotR, but I feel the same wanting(?) when it comes fantasy, the few times I've actually read/watched/played that genre.

I feel like I should do some homework and play DF while reading some of the fantasy books you mentioned and see what they do for me. I feel like it's an advantage I have for being kinda new. Interesting article and thanks.

P.S. Milk BBI represent \o/

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obese_chipmunk

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Edited By obese_chipmunk

@holyxion: I couldn't have written that better myself. I'm also skeptical of the haranguing against Tolkien and his successors that has been happening alongside calls for more diversity in contemporary fantasy fiction. I am by no means a fantasy buff (Tolkien's works are the only ones I know - and even that, just moderately well), but my university schooling is in English lit, so I've learned a thing or two about literary criticism. If there is any department that cares about diversity, progressive values and nuance, it is the English department. But we're just as grounded in those old works (Jane Austen, the Bible, etc.) as we are bleeding-hearted. And we approach those old works from an ever-expanding (one might say diverse) array of analytical angles.

Like you said, historical context is crucial. And when you understand historical context, it gives you an appreciation for the work that you wouldn't have had going in blind. This is what allows one to respect, admire, and connect to an old work of fiction even while remaining rooted to modernity and all of the diversity and progression that contemporary culture demands.

Reading the passage in which Frodo, Sam and Gollum traverse the dead marshes is not just a lesson in the inevitability of the traveler's mortality, or a hyper-metaphor of the stagnant political climate in Gondor and Rohan (ie. life without the return of the king). It is also a fictionalization of Tolkien's own experiences as a soldier in what we now call WWI. This means that Tolkien's lore and backstory (along with many other fantasy writers, I'm sure) is not devoid of humanness. There is a great deal that can be gleaned from such "tropes" (whatever that word really means - it's vague) whether it is with old school interpretive methods or more modern and hip methods of inquiry. Sure, lore that is inherently "human" is not the same as fleshing out characters or generating intriguing plot lines, but it has its place. There's a reason why Tolkien is so overwhelmingly imitated and it's not just because he is a master in the field. There's a certain formula that simply has to be followed if one hopes to find (commercial) success in writing those full world fantasy novels. Deviations, of course, can and should exist, but that formula of including lore, kingdom history, and other backstory elements has to exist in some capacity in order to satisfy the reader's interest of just what the heck is going on in the world.

I agree with you, Gita, if you're reading this, that the plot of fantasy fiction shouldn't be stagnant and that characters should be unique and nuanced. But I wish you had provided some more examples of where tropes and characters fall flat in contemporary fantasy fiction, both for my own knowledge (since I don't know the field too well) and to give your argument more credence.

Anyways, I don't want to sound like a spokesman for English departments around the world - I have my own gripes about where that field is heading. What can I say, maybe I've turned into an old grump since graduating.

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LegalBagel

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Great read, even if I come from a different place on classic fantasy fiction. I'd agree that post-Tolkien fantasy (and post-Asimov sci-fi) tend to focus on world building and interesting plot concepts over compelling characters. It's fun to count how many chapters the author was willing to wait till they provide an exposition dump on the world's mythology, how the magic works, or the sci-fi twist they've provided. The better stories layer in that stuff over time, or have you figure it out through standard character interactions, but even in the better ones you'll still often get a teacher essentially explaining things to the reader. But I'm also a sucker for a well-built world and systems or an author playing around with a sci-fi concept in an interesting way such that I'll still forgive paper-thin characters.

Looking at Dwarf Fortress what stands out to me is how interlocking systems and complex mechanics result in a game where you can complete personalize and design your own experience. And this is almost the opposite of what I'd expect. Often games are first and foremost about mechanics and systems, akin to the background mechanical world-building of a fantasy novel, such that characters and story get grafted on top. A new RPG job or battle system is often the most compelling thing about the game, as the characters and world tend to be stock-standard fantasy tropes.

But Dwarf Fortress is a game that is all about dense mechanics and systems, with some basic fantasy trappings and otherwise little creator-driven characters or plot, and yet still manages to allow these widely varied experiences and personal stories. It's a counter-intuitive result, to the point where I have no idea if the creator intended this result or if it was just a happy accident in him attempting to create the most insane playable simulation ever devised. Some of the story-building results through little touches like the ability to dive deep into any character's thoughts and history, or to explore through the tales of old fortresses, but I still wonder if the game was at all intended to be the amazing thing it actually became.

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bug9329

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The puppies! The puppies! Gita, how could you? :) :) :)

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williamflattener

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@eosino: If you're talking about

Besides, in 2016 do you really need to imply that a monarchy is a better form of government, or that some people are just better than others by birth?

...then I'm going to go ahead and say her point is well taken. Fantasy--predicated on being imaginative--can be terribly prone to rote regurgitation, thematically. There's so much great stuff out there, we need not settle.

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catsanddogs

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Great article, Gita! Thanks!!

The emergent storytelling in Dwarf Fortress is so good -- I forget about the different forts I've built, but I always remember the stories. One time a dwarf was digging out a cistern below one of my forts, along with his little pet lamb. I mistakenly flooded the cistern while they were still working, and they both drowned. I felt so bad. Then his ghost started haunting the fortress and completely wrecked the place before I was able to properly memorialize him -- given how he died, I honestly couldn't blame him.

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deactivated-63249ac2ced45

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Well. This is a great article.

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Gaminggumper

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@austin_walker: I think that may be KoA: Reckoning's biggest flaw. The "people" in it are all interesting, but the questing is so very MMO, minus the other players, that you spend a great deal of time just trying to decide what direction you're supposed to be heading. This on top of the fact that it takes hours to really get rolling. I think I have 30+ hours in the game and no idea how far I have gotten in the narrative.

All I know is that I'm some kind of zombie, removed from "FATE" and somehow that makes me important.

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Gaminggumper

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@drdarkstryfe: Yeah I think the "Elves" bit starts at like the second main map, or maybe the third. The elves really get intrigued by the idea that you are disconnected from "FATE" and can disrupt their never-ending repetition.

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rzaktoan

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In regards to Tolkein and Tolkein-esque fantasy I recommend listening to the Tolkein Professor podcast. He lays out in one of his first episodes why you shouldn't call his works allegorical and they shouldn't be looked as allegories because you loose a lot when you do that.