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Guest Column: Visibility is Not Enough

While guest contributor Heather Alexandra is thrilled with the diverse casts of some recent games, she argues that diversity should extend beyond the realm of the fictional.

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Two years ago, in Dragon Age: Inquisition, my Inquisitor sat down to have drinks with Iron Bull and his mercenary cohorts. This was the first time I really got to know Cremisius “Krem” Aclassi, Bull’s right hand man. I got to learn about his yearning as he looked up at his father while he shaved, his hate of women’s clothing, and the prejudice he faced back in his homeland of Tevinter. Because Krem is transgender, born into a body that did not fit his gender identity. In hearing about his struggle, I heard a story not unlike my own. It was gobsmacked; AAA games were the last place I expected to hear a trans story. I looked to see who they got to voice this transgender character. It was Jennifer Hale.

For some, this means nothing. It means they got a quality voice actress with a history of expressive performances. For me, this was a problem. Here I was, faced with one of the few trans persons I’d ever encountered in a game and they weren’t even voiced by a transman. In fact, as I looked for more information on Krem’s creation, I came upon a blog post by his writer, Patrick Weekes. Turns out that very little about Krem, in the conceptual and creative phase, is transgender. Weekes is a heterosexual, cisgendered man and while Krem was animated by the highly capable and talented Jon Epler, he is not a transman. To his credit, Weekes sought out two unspecified genderqueer friends in writing Krem but Dragon Age’s first prominent transgender character was created with a minimal amount of input from trans writers, animators, or performers.

Sadly, our industry seems ill equipped to take action to change this status quo. Whenever I go to PAX or other conventions, I make a deliberate point of attending LGBTQ panels. There’s a great sense of solidarity to be found, but I’ve always walked away disappointed. The thing I hear, time and time again, is that it is important to be visibly queer. That being proud of our identity and presenting it openly will embolden our brothers and sisters to join us in solidarity. That being open and visibly gay, trans, gender fluid, or whatever will help change the industry by showing people that it is safe to be queer if you are working in games.

Athena and Janey from Tales from the Borderlands.
Athena and Janey from Tales from the Borderlands.

We are told, time and time again, that visibility will be transformative. But the more I think about it, the clearer it becomes that while visibility may be necessary for change, it is not sufficient. Visibility alone will not bring the change that we want. Visibility is not enough. If it were, Krem would not have been voiced by Jennifer Hale or written by Patrick Weekes.

This is not to suggest that gaming has not become more inclusive. It absolutely has. There are more gay and bisexual characters in games. There are more black protagonists in games. There are more three dimensional and well rounded women characters in games. For all its failings, Inquisition still has Dorian and Iron Bull. Assassin’s Creed still has Aveline and Adéwalé. Uncharted still has Elena and Chloe. These are characters that deal with their sexuality, that are affected by their blackness, and manage their relationship with their femininity while still being complex and compelling.

But when marginalized people are allowed little say in our representation, we continue to be marginalized. Even games that succeed elsewhere fail on other accounts: Uncharted 4 deftly navigates Elena’s character but undercuts itself when the highly capable Nadine Ross is voiced and motion captured by Laura Bailey. The message is that our experiences matter so little outside of token lip service that anyone might take up the torch and create a simulated version of us. A white woman can play a black character, a cisgendered woman can play a trans man.

Nadine Ross from Uncharted 4.
Nadine Ross from Uncharted 4.

Representation is powerful. Having these characters matters. It acknowledges our existence. However, visibility is ultimately of middling worth when marginalized people are not included in the formation of their icons. It allows for the creation of inauthentic characters, the perpetuation of stereotypes, the preservation of insularities, and the continuation of professional and hobbyist cultural failings. Things are left incomplete; works are left imperfect by grand magnitudes. And this imperfection has a cost.

One need only look at recent response to minority characters to understand why I feel this way. When Baldur’s Gate: Siege of Dragonspear released earlier this year, players encountered Mizhena. Mizhena is a cleric who explains that she took her name after she and her family found her birth name did not suit her. She was raised as a boy but took the new name when she realized she was, in fact, a woman. Many players, or at least a loud subset of players, were outraged. Incensed at the idea of a trans character in their game, they downvoted the title on Steam and started a smear campaign against the developer, Beamdog.

It was a repeat of a cycle we saw last year, when critic Tauriq Moosa used The Witcher 3 to explore and examine gaming’s trouble with racial representation. And while I would be remiss to ignore that The Witcher is a proud product of Polish culture, I believe Mr. Moosa’s point was well made. If we cannot find a place for minorities in our fantasies, how will we ever find a place for them in our reality?

Marcus Holloway from Watch Dogs 2
Marcus Holloway from Watch Dogs 2

Thus, we are faced with a two pronged problem: visibility cannot be enough in an industry that does not allow minority voices to participate in the creation and performance of the characters meant to represent them nor can it be enough in a wider games culture that holds a loud and dangerous subset of reactionaries who will not even broach the existence of minority characters in “their” games. How can we even begin to suggest that visibility is enough when the reveal of Watch Dogs 2’s Marcus Holloway has people longing for the days of douchebag Aiden Pearce?

An argument might be made that no level of inclusion in the creative process could properly combat the forces of transmisogyny, racism, or other biases. It is compelling to say that we must settle, if only because these forces can never be destroyed. Yet, by allowing margialized people to participate in the professional processes they’ve been denied access to, I do believe that these forces can be adequately opposed. By providing authentic representatives, crafted by artists with applicable life experience, we can expose players to our struggles. We can put them in our shoes or make them witnesses to our pain. We can ensure that we are not ignored.

Ta-Nehisi Coates, Brian Stelfreeze, and Laura Martin's Black Panther.
Ta-Nehisi Coates, Brian Stelfreeze, and Laura Martin's Black Panther.

Other mediums are managing this feat as we speak. When the time came to choose the next writer for the new Black Panther comics series, Marvel didn’t hand it off to an in house writer like Brian Michael Bendis. Instead, they sought out the voice of Ta-Nehisi Coates. The result was one of the best selling comics of the year. And while a films might still cast Eddie Redmayne or Jared Leto to play transwomen, Netflix’s decision to cast Laverne Cox in Orange is the New Black proved to be revelatory, bringing the transgender experience, as presented by a transwoman, into thousands of homes. It is unacceptable that games continue to lag behind. It is, I dare day, downright shameful.

Visibility will never be enough. Visibility, I fear, is easily placated. It demands only that we be seen, if only for a brief second. Forward facing representation demands that we be made equal partners in art. We cannot be adjacent to creation. Our avatars and digital representatives cannot be adjacent to the adventure. From start to finish, conception to play, our voices must not just be heard. They must be actively courted and included. Without these measures, games will tread water on representation and be all the worse for it.

262 Comments

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Marino

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Marino  Staff

Hey, we appreciate the passionate responses to this topic but it's getting difficult to separate the responses of those who really want to engage with the topic put forth and those who just want to argue for the sake of it.

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Pezen

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@finaldasa: True, but our tendency to group think in regards to our own 'team' is as frequent in sports as they are in social issues and the discussions therein. I feel like social issues and politics have more in common with sports enthusiasts lately than ever before.

@d00mm4r1n3:Why limit games to be such a frivolous activity? Besides, one could argue most games are political mouth pieces for the status quo by your perspective. Why force cis heterosexual characters to be in every game? Why is adding a trans character "forcing" anything? Can't they just be there for no other reason than they're there?

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AMyggen

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Edited By AMyggen

@d00mm4r1n3: That might be the worst analogy I`ve seen. And games are fun, discussing stuff like this doesn`t make them less so. It`s strange that you`re even commenting if you care so little about LGBT issues.

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FinalDasa

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FinalDasa  Moderator

LGBT is as interesting to me as soccer, which is to say not at all. Forcing soccer to be in every videogame would suck just the same as forcing LGBT to be in every videogame. Games should be fun, not political mouth pieces for minority communities.

Human beings aren't a sport.

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D00mM4r1n3

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LGBT is as interesting to me as soccer, which is to say not at all. Forcing soccer to be in every videogame would suck just the same as forcing LGBT to be in every videogame. Games should be fun, not political mouth pieces for minority communities.

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Gerff_Jestmann

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@halexandra64: You wrote an article about how representation isn't enough. You did not explain what this greater end goal is, nor did you explain why, specifically, the voice actor and/or creator of a character needs to be the same gender/sexuality/whatever as that character.

You're taking a flawed approach to this. It appears your goal is to have trans characters created and portrayed exclusively by trans people, black characters created and portrayed exclusively by black people, and so on. That isn't diversity. That is cultural segregation.

It's not incumbent upon artists to check with you to make sure they're representing you properly, nor is it their job to make sure enough trans people are involved in the process. You don't want that future.

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clush

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Edited By clush

@amyggen: That's a fair question and honestly I'm not sure, maybe there's some kind of census we can look at. In this case it would be interesting to hear how a company that is making an actual effort to be inclusive is faring in that department. That could shed some light on things.

I know that in the Netherlands there's very much a shortage of people with a technical degree. And within the group of people that have one, women are very much under-represented.

Therefor, saying Dutch tech companies should hire more women and leaving it at that is pretty silly, even if everyone agrees that it would indeed be a good thing.

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odinsmana

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@amyggen: About the collecting data bit they could probably look at the demographics of people who apply for the job/ are already working the relevant field and could also possibly look at people who get relevant degrees. I don`t have any special knowledge about this kind of thing so I might just be completly off track though. I am sure there has to be some way to measure that kind of thing though.

As to the point about other minorities I think the same argument works. Is there data for those groups?

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odinsmana

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Edited By odinsmana

@trashwave said:

I understand your argument and agree with a lot of it.

LGBTQ people should definitely be able to find a job in the games industry as easily as everyone else. Equal opportunity makes companies stronger, games better, the world healthier.

Again, diversity in a creative staff is an extremely good thing. But what you are arguing is limiting to the profession, to both cis and trans people. We should hire trans writers, voice actors and animators because they are talented, not because they are trans.

Edit: after reading Heather's comments, I saw that a bunch of the points I made were addressed. I think my problem with the article is that it takes a roundabout route to get to a point that I agree with (equal opportunity for LGBTQ people in the games industry) through arguments that I don't agree with (characters should only be created by staff who match their gender identity).

I was going to write something, but this pretty much summed it up. I also think Icemeal`s post about artists is also really good. I kind of wish more people would make counter arguments to these posts because I want to hear if people disagree and if so why? It seems like people who agree with the article mostly respond to the less well formulated/misinformed comments which doesen`t really do much to further to create an interesting and usefull discussion.

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AMyggen

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Edited By AMyggen

@clush: How do you go ahead and collect data like that? And this isn`t just about trans people, the article makes arguments that can be applied to all minorities. But really. I was just interested in responding to the idiotic fallacy of IF YOU PEOPLE WORKED AS HARD AT PROGRAMMING AS YOU DID AT WHINING EVERYTHING WOULD BE OKAY because that can`t be left unchallenged, and not at going over the same arguments that have been had in this comment section 10 times already.

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clush

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@amyggen said:

@captaincody: That seems like a silly comment. How do you know people aren't doing exactly that? Just because some people are writing about these subjects that you obviously dislike does not mean that others aren't doing exactly what you're saying, or that the same people aren't doing both.

It's absolutely a silly comment.

At the same time, I don't think it's a given that there's a bunch of really talented, equally qualified trans programmers, writers and actors, eager to break into the industry who are being systematically overlooked. There might be, but I don't think it's self evident.

It's a bit too easy to simply say that more people of that demographic need to be given a job without any data specifying how many of them are actually qualified for said jobs.

I'm not saying such an argument can't be made, because I too have no idea about the numbers, but crying foul because the number is too low without supplying information about what the number could realistically look like in terms of people who have the necessary qualifications etcetera is, at best, an incomplete argument.

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AMyggen

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Edited By AMyggen

@captaincody: That seems like a silly comment. How do you know people aren't doing exactly that? Just because some people are writing about these subjects that you obviously dislike does not mean that others aren't doing exactly what you're saying, or that the same people aren't doing both.

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CaptainCody

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Edited By CaptainCody

If trans folk spent as much time developing their skills like programming or actually getting good at voice acting compared to how often they feel the need to push their values and force diversity then I think the problem would solve itself

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thenose14

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Thanks for the article, interesting to read.

Honest question of the Dragon Age point... While I agree that it would be beneficial to the creative process to have a transman as part of Krem's creation should the reality that Bioware has no transgendered people on their writing team dissuade the writers from even attempting to create a trans character? You state in the article yourself that Weekes did due diligence and research to better understand what a character like that would be like and you even said that you liked the character until you did more research on their creation.

I think one of the most important things to appreciate is that there are tonnes of non-marginalized people that stand with the marginalized in solidarity and to suggest that they not attempt to use their privilege to broaden the voices of the underprivileged is harmful to the pursuit as a whole.

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larmer

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Is this post the Jared Leto/Dallas Buyer Club controversy, but for games?

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HAlexandra64

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@nephix: If that's the case and Ms. Bailey was already cast before character design, we're looking at same issue but simply watching it flow in reverse. It doesn't really change things. It just begs the question of why ND had Ms. Bailey at disposal and then decided to design Nadine as they did.

Keep in mind, I am not saying ND was required to cast differently or design differently. They are free to do as they like with their art. Laura Bailey is a tremendous talent. Heck, she plays Faye in Binary Domain and gives an amazing performance. It's one of my favorite games and she helps make it so. But that doesn't mean we can't examine the mechanisms involved in creating characters like Nadine or Faye to look for shortcomings or missed opportunities in order to improve those processes.

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@halexandra64 said:

@gerff_jestmann said:

If you want to see more trans people in gaming, then encourage that.

I wrote an entire article about it. But remember, I want more than for those people to simply be seen. Being seen is a single step along a greater path.

So what is it you want then, where is that "greater path" supposed to lead? You want hiring practices everywhere changed, so they can hire more of that 0,3% population part in writing, voice acting, motion capturing and whatever else is required to actualize a fictional character these days?

Don't take this the wrong way, but I've the same issue with your article: There's a hole paragraph citing recent examples of trans-gender characters in AAA games and you make a pretty clear statement of "Representation has absolutely become better!". Of course it's followed up with the inevitable "But... marginalization!!1"

Now here we are, having to discuss this "marginalized" groups "presentation", because obviously there has to be something wrong about it, now that there is actual presentation. And why? Because those representations do not exactly mirror the experiences of the individual Alexandra, who happens to be a trans-person.

It's exactly that kind of reasoning wich makes these complaints look like they come from the need to be treated as an "special snowflake". The assumption that every trans-person has or had the very same problems and issues, with wich nobody except a trans-person could ever relate to.


Not every trans person considers itself a "marginalized oppressed victim", not every white cis person considers itself a "privileged cis white male". These roles can just as well be reversed because there is no monopoly on "oppression". Case in point: The claim that "white people" can never be the victims of racial discrimination. Like the Irish where never discriminated against in the US, like Slavic people ain't a synonyme for "stealing leech" in large parts of western Europe. Racism and discrimination comes in more forms than merely focusing on color of skin or a persons sexual orientation.


That's where the term "inclusion" actually becomes meaningful and important, so people can relate to these bad experiences, regardless of the color of their skin, their sexual preferences or whatever gender they fancy themselves to be. But inclusion does not work when you purposefully exclude people by telling them "Your negative experiences don't matter, they could NEVER be as horrible as mine and you could NEVER relate to my level of being oppressed!", like this is some kind of "victimization Olympics".

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Nephix

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@paulunga said:

I'd rather have a good, accomplished voice actress who can portray the character well than someone that shares the character's gender identity or race.

Those two things are not mutually exclusive though. There are plenty of talented black actresses who could have played Nadine.

And they did actually have people of many different ethnicities auditioning for the role of Nadine and hadn't even decided her actual design yet apart from her dialect being south african.

Are you suggesting they should've ignored who fit best for the role and out-performed the competition; instead choosing based on their color of skin and/or origin?

I'm a minority myself but I'd feel pretty useless and disgusted if anyone ever gave me a part in something based on anything but my actual performance.. I don't need handouts thank you very much.

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TrashWave

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@awmstar: @blockbird:

You're both right.

blockbird, I think they do have an advantage in that case, however the situation you pose goes back to point 1.

The hiring manager might look to hire a less qualified trans person over another more qualified person if the value of the trans person's experiences and insight outweighs his or her gap in writing ability. This value increases if more trans characters are demanded. If less trans characters are demanded, the manager might choose to hire the more qualified writer and consult the trans writer for assistance in forming the character.

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Blockbird

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@trashwave said:

@halexandra64:

a hiring manager cannot hire a less qualified trans person over another more qualified person for the sake of diversity alone.

You're not wrong, but if the aim is specifically to write more authentic trans characters a trans writer will already have an intrinsic advantage over his/her non-trans peers.

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@halexandra64:

You're right, after reading some of your previous comments I saw that I was getting too much into hyperbole. I apologize. I think I was a bit offput by the statement that Krem should have been created by a trans writer and voice actor in lieu of Jennifer Hale and Patrick Weekes.

Getting into the broader state of the industry, I think that more diverse creative staff begins with a few things happening at once:

1) The audience demanding more characters that represent them. With a greater volume of LGBTQ characters in demand, studios would consider LGBTQ staff extremely valuable. I think this is already starting to happen. However:

2) New leadership in studios must not prejudice LGBTQ people in their hiring decisions and, what's more, recognize the value of diversity in their creative staff.

3) A greater number of LGBTQ people need to become competitively excellent at their jobs. Ever if 1 and 2 are fulfilled, a hiring manager cannot hire a less qualified trans person over another more qualified person for the sake of diversity alone.

I'm sure there is more to it than this, but I think that once these three points are a good base from which diversity can flourish in the games industry.

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HAlexandra64

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I understand your argument and agree with a lot of it.

........

I fundamentally disagree with you that writers should only be able to write characters that match their race, gender, and sexual orientation. I think if they do, I think they should do their research to make sure the character is successful (as Weekes did).

These two statement are incongruous. If only because you're not disagreeing with my actual argument. You're disagreeing with a false version of it that has been argued to the extreme. The prospect of "only" is not something I am concerned with. I merely ask for equity, not monopoly.

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Edited By Teddie

This article has great points and ideas that I find are just being overshadowed.

I'd love to see this kind of expression and representation in games, but I'd like it if more people would take it into their own hands and create something themselves if they find the big developers to be lacking. I hate that so much of this discussion revolves around "getting the job", while also championing games as art.

Artists have the ability to express themselves whether they're working for Bioware or Walmart. We shouldn't be making it such a strong point that creatives need to be hired by big studios to express themselves in the gaming industry-- we should be pointing them towards the unfathomable amount of resources and communities of people who make their own games, hell, the people who want to make the same games they do.

It's fair enough to say it's shitty for Bioware to create an opportunity for transpeople to express themselves and then have the same old writers and actors portray fill the roles (and the comment about it causing stagnation in the industry is certainly true). At the same time, that shouldn't be the goal, or the endpoint, or the focus if we're trying to drive this industry's creative side forward.

Yes, it's idyllic to say that all artists can create no matter what. Yes, it's presumptuous to think that anyone could create a game if they tried hard enough. But this weird focus on AAA developers as the end goal for success is just baffling and uninspiring from where I'm standing.

All that said, I really do appreciate that you're encouraging and trying to give minorities a better platform to stand on, even if I don't agree with the overall tone of the article. I hope your words reach and inspire others to keep at it.

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TrashWave

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Edited By TrashWave

I understand your argument and agree with a lot of it.

LGBTQ people should definitely be able to find a job in the games industry as easily as everyone else. Equal opportunity makes companies stronger, games better, the world healthier.

However, your argument is incredibly short sighted. Should every trans character written by a game studio have to be written by a trans person? Should every straight, white, cis character have to be written by a straight, white, cis person? Should trans people who work at game studios only be allowed to write trans characters? Should every character in a game have to be voiced by a voice actor of identical race, gender, and sexual orientation?

What are the logistical and financial implications of these questions for studios?

I fundamentally disagree with you that writers should only be able to write characters that match their race, gender, and sexual orientation. I think if they do, I think they should do their research to make sure the character is successful (as Weekes did).

Imagine a small studio of four to five people. Are these people limited to create, animate, and voice characters that align with who they are, even if they do plenty of outside research and interviews?

Again, diversity in a creative staff is an extremely good thing. But what you are arguing is limiting to the profession, to both cis and trans people. We should hire trans writers, voice actors and animators because they are talented, not because they are trans.

Edit: after reading Heather's comments, I saw that a bunch of the points I made were addressed. I think my problem with the article is that it takes a roundabout route to get to a point that I agree with (equal opportunity for LGBTQ people in the games industry) through arguments that I don't agree with (characters should only be created by staff who match their gender identity).

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HAlexandra64

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Edited By HAlexandra64

@gerff_jestmann said:

If you want to see more trans people in gaming, then encourage that.

I wrote an entire article about it. But remember, I want more than for those people to simply be seen. Being seen is a single step along a greater path.

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Kinth

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Edited By Kinth

I understand the want for transgender people to play a part in characters that are transgender but currently it just isn't a feasible idea. It is currently estimated that 0.3% of the US is transgender.

Being Transgender does not automatically make you a good voice actor, writer, artist or game developer. Nor should devs just hire transgender people who are worse than non transgendered people in a role, simply because they are transgendered. That would not be equality. If both candidates are equal in skill and they will be working on a transgender character, then it makes sense to hire the transgender person in some aspects.

I also think you discredit the role of voice actors a bit with this. Their entire profession relies on being able to "Get in the skin" of others, so that they can portray them. Just because they aren't transgender does not mean they can't accurately portray transgender. Pretty much any character they portray is different to themselves with different motives and feelings to any they have experienced themselves. There is nothing particularly special about transgender that makes it un-portrayable by anyone who isn't transgender. There are plenty of voice actors who have played the opposite gender convincingly, there is nothing stopping them doing the same for someone who is unsure of their gender, switched gender or is currently transitioning.They can still seek advice from transgender people.

As for the backlashes some of these characters faced. While some of it is just down to pure bigotry and always will be, I don't think all of it is. Krem is a good example. As you said during development Krem was not transgender, it was a last minute change. That to me reeks of pandering "quick shoe horn in a transgender character so we look progressive!". I cant speak for you but if I was transgender I think I would not be happy about that. Yeah it's nice to see a dev representing transgender but if they are just doing it last minute, not really thinking about the character as a transgender person. Then is that character truly transgender? On the surface Krem says all the "right" things, but you never really see past the surface. The struggles and troubles he has are the very obvious transgender ones. He is a very one dimensional character because most of his prominent character comes from a last minute decision.

The Witcher 3 again is the shoehorn problem. The game is set in an amalgamation of medieval Europe. The argument that it is fantasy and therefore should have black people anyway doesn't really work. Just because something is fantasy does not mean you throw everything about the setting out of the window. It's also indicative of a wider problem with the current progressive movement in games. People think every game should be inclusive of everyone. Rather than creating a market where different games tailored to different people can thrive more. Instead of the current market that is mostly aimed at young males. The only way a game can be inclusive of everyone is if the game is just a mirror. If Witcher included black people that criticism would just be shifted to, why aren't there Hispanic people. Then why aren't there Asian people. Why aren't there transgender people. Why aren't there ... [insert under represented minority here]. It becomes an endless loop. No game can represent everyone. Devs should be allowed to create the world they want to create. Yeah people are free to criticise but that does not mean that criticism is valid, nor does it mean that criticism should not be criticised itself. It also has to go both ways. Revolution 60 is a game that only features white females. Yet is critically lauded for doing so. I wonder if the Witcher 3 only contained black people would the same critic have criticised it for doing so or would they laud it. Revolution 60 is the sort of thing we should be advocating for, someone created the game they wanted to make, told the story they wanted to tell, that isn't all inclusive. If anything it is laser focused on being exclusive. We need to create the market where this can happen rather than push what is essentially a diversity quota. However, the same has to go for all races, sexes and genders. Even if the game was made up of only straight white men. Let people create what they want to create rather then trying to force them to make the thing you or I want to see. We don't have to like and play every single game.

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This is nonsense. Was Nathan Drake designed, written and voice acted by a wisecracking acrobatic treasure hunter who risks his life repeatedly and kills hundreds of people with no remorse? How many dwarves are written, designed and voice acted by actual dwarves? What about soldiers? Scientists? How many children, male or female, aren't voice acted by adult women rather than actual kids? How many kids are written by kids?

This doesn't just go for video games. Take the film Gravity. Are Sandra Bullock and George Clooney actual astronauts? Is the director? The writer? Or take Shakespeare's King Lear -- how many kings and princesses were involved in the creation of that play? Was Shakespeare just a cheap hack paying "token lip service" to the kind princesses of the world when he wrote Cordelia? What about all the novelists who speak through the mouths and actions of a multitude of characters that are wildly different from each other and also from the authors themselves? Was Melville a one-legged man who hated a whale with a passion? Was Mary Shelley an 8-feet-tall artificially created monster, and also the Swiss male creator of that monster? Was Tolstoy a woman involved in an affair, and the man she was having an affair with, and the man she was cheating on, and numberless other related people of varying ages, classes and genders? Isn't the fact that they weren't the very thing that makes their talents so impressive, and that allowed them to create the great masterpieces that they did?

When you say that "the message is that our experiences matter so little outside of token lip service that anyone might take up the torch and create a simulated version of us," you are spitting on the entire history of art. It's the job of artists (whether authors, painters, film directors, actors, video game designers etc.) to create simulated versions of people and events that are, to a greater or lesser degree, foreign to them. It's what they've been doing for thousands of years -- probably way longer if we include oral tradition -- and you will be hard pressed to find even a single great masterpiece that does not contain countless examples of just that. It is so essential to art of all kinds that one could even use it as a pretty good (but hardly perfect, since there are other relevant factors as well) metric of an artist's capabilities: the less capable of stepping outside of himself (or herself) and portraying something different he is, the worse he is as an artist. What you speak of so disdainfully is the very essence of artistic creation.

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@shaanyboi:

Well that is why I chose The Last Airbender as one of examples. This show had an American team with Many non-Asian voice actors and writers writing a world that in many cases show different sides of Asian cultures. You have examples of imperialistic Japan to Buddhist monks and to many aspects of real life religions. There is no African influence nor any European influence but that did not stop the show from getting a very large following from a large range of people with many different backgrounds.

I understand your concern but I fully believe that you do not need to have a first hand experience of a topic to make compelling characters and stories about them. A great writer would put in the research in to a group if they want to repersent them and the hardships they endured. The Last Airbender shows that dedication to expressing the good and the ugly of A variety of Asian cultures while the main writers are not asians themselves.

I believe the bad writers will make bad caricatures of what they are repersenting but that issue is more to do with their individual skills then the difficulty of repersentation(in my opinion).

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I just don't care who plays/voices characters. I'm sorry. All i want is the good performances, and i'm sure that casting people(?) working to ensure that and not to somehow filter out minorities. That U4 character? I thought she was played splendidly. Maybe there's just not enough minority people that want to work or working in the voice over industry?? I'm not sure it's fair to choose an voice actor based on something other than the voice.

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@halexandra64 said:

@jweston said:

Asking this question in the best possible faith: how do you feel about when actors of color portray white characters? For example, Kratos is voiced by an African American. You also bring up Nadine Ross in Uncharted 4, yet a fairly major character in that is also an elderly white woman portrayed by a much younger African American actress.

As for the initial question: because of the deluge of systemically persistent obstacles that marginalized folk must deal with I don't think you can compare, say, a black actor taking a white role to a white woman taking up the performance of a black woman. Consider the economics of it all. Whatever hypothetical white man was in contention to get the role of Kratos before Terrance Carson got the gig probably has a wider pool of potential jobs (and statistically higher paying ones) than Carson would have if he did not get the part. Laura Bailey and Jen Hale need work, sure. We all do. But they're both highly seasoned voice actresses with plenty of opportunities before them whereas I promise you than a transman actor trying to pull down work does not.

Insane double standard.

I see a pattern here, and it seems like it can explain some division in the comments.

Someone who defines them self by a single aspect of their life will usually fixate on this aspect and assume that everyone else with that same attribute also defines them self in that way.

Others consider themselves to be complete people that are less fixated on single attributes, and realise that people are complex beings made up of many attributes. These people don't understand the attitude of a single attribute defining their character.

ie. a person of colour who isn't fixated on race can't understand why someone would take issue with someone voicing a character of a different skin colour, since skin colour to them is a very minor part of their overall makeup as a person.

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@halexandra64: As a transgirl myself, I appreciate the sentiments of the article, but my reaction remains the same as when I hear arguments about the under-representation of women as a whole and all their variations that've cropped up over the past few years. Regardless of it being a male-dominated industry, there is a fine line between desiring and demanding the type of representation you'd like to see. It makes much more sense to me to be grateful when you do see something you like than to expect more like it. This article is the perfect example of it. When you start phrasing things as, "X should be done this way," I think it's a huge red flag. I don't understand where the entitlement comes from.

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I'm kinda getting mixed messages here..
Afaik one of the queers communities most important messages has been that gender/sex is a private thing. Nobody should be advantaged (or disadvantaged) because of their gender or sexual preferences.

Reading the article with that context in mind, I'm kinda shocked.
Why should anybody care what gender/sexual preference any other person has? How is that of any relevance to that persons ability to perform voice work, animation work or the ability to write fiction?

I live in a country where everything gets it's own localized dub. Men have been voicing women, women have been voicing men, adults have been voicing kids, kids have been voicing monsters, gay people have been voicing heteros and vice versa. That's because these people get selected on the basis of their performance, and not their sexual/gender identity, as it's supposed to be.

Does a creator/performer really need to share all the traits and experiences of his fictional characters, to make them authentic and believable? Why assume the experiences of a fictional trans person, in the fictional country of Thedas, are supposed to represent/mirror the woes and problems of real trans people in the real world? Imho that's an pretty biased assumption to make.

There's another problem with that assumption: It generalizes.
It assumes that every queer/trans person has some kind of unique perspective/experience he/she shares with every other queer/trans person. It's a way of thinking that ultimately always ends up putting people in boxes, even if it's just the most basic "us vs them" boxes.

Endnote: I feel like every argument that could be made for a "Female Thor" would be just as valid of an counter-argument to the "trans characters should be voiced by trans people" concept.

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@kogx said:

I would like to my own perspective to this. I am Asian and there is only handful of Asians portrayed in video games outside of anime which are designed to be racially ambiguous (you cannot tell a Chinese person or a Japanese person out for instance with a few exceptions). In almost every show, movie, and game, Asians might as well not exist.

One of my favorite shows is Samurai Jack and The Last Air Bender as a child. Both of the leads I found to be great characters and in some way connected to me. Both of these shows are not made by Asian productions nor voiced by Asian actors. But that does not mean I look at them less fondly finding out out they are really not like me. Hell I find myself relating a lot to a cowardly dog then them.

The closest to watching a show about being a minority would be either George Lopez and Fresh Prince of Bel-Air. They are not about Asians and I am not either Africa American nor Hispanic American but I still relate to both of these families and their experiences in a wide array of topics and racial issues is only a small fraction of it.

In video games Asians night as well not exist. The first one that I have played that had Asians was GTA San Andreas. They are Asian; Even have a gang that is Vietnamese like me! While I am thinking about it I honestly have some trouble thinking of an asian in games that are not in a gang like the triads on the top of my head. But I feel like I relate more to Carl Johnson then everyone else.

What I am saying is that from my experiences I do not need someone to be like me for me to look up to them as inspiration. There are initiative to promote minorities and I always feel like mine is ignored. The only games I can think of with leads that are definitively Asian is Mirrors Edge and Sleeping dogs. There is no push for more Asian protagonists.

I also do not need an Asian protagonist to relate to. I have plenty of good influences and role models and many of them are not Asian like my elf. Is the pinnacle of representation of me to be based on only race? by only sexuality? by only gender? why do they matter at all to me? A good character is a good character and everyone can relate in someway to them regardless of class or race.

I do not need someone to look like me for me to see a bit of myself when I look at them.

Am I saying your argument is wrong? Of Course not! I just want to put in my two cents into this topic. I believe there is no harm in wanting more diverse casting or more characters to relate to. Have a journey around the internet and I am sure there is a story out there based on anything you desire! I do not want to make anyone be felt like they will be forced to cater to everyone. In my opinion, if they try then no one will be satisfied with the end result and every will feel worse off.

Someone of Pakistani descent here. I would certainly push to see more asian protagonists, and ones that aren't solely defined as "y'know, the ninja guy, or the (insert other East Asian stereotype) guy".

I know I'd also push to personally want to see more South Asian or Middle Eastern characters who aren't on the opposite end of a gun barrel, and who also aren't ineffectual side characters who nobody is going to remember in five years.

But I think you're missing the point of what this article is about.

More related to the article, every Asian character doesn't necessarily need to be written by an Asian writer, or drawn by an Asian artist. But if the intent of that character is to demonstrate and express a unique viewpoint or experience, one would hope someone of Asian descent had some meaningful authority in crafting that character and bringing them to life. Eddie Huang, creator of Fresh off the Boat, took serious issue that his show wasn't really being written or handled by someone with an Asian perspective, but rather was being handled by an Iranian-American writer. As a result, he expressed how the show lost the honesty of the experience - a show that was meant to express his experience.

As someone previously mentioned, look at Marvel's recent breakout success with Kamala Khan as Ms. Marvel, written by a muslim woman. Or the recent Black Panther comic which was extraordinarily successful, written by Ta-Nehisi Coates. The point Heather is trying to make is that with Trans characters, how many are actually being directly informed by Trans individuals? How many Trans people are getting opportunities to represent themselves rather than some (hopefully) well-meaning writer going "I think I got it."

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SpicyRichter

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@theedge: from most of the sentiment I see voiced here, you don't need to know why it's important, just shut up and agree.

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TheEdge

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I still don't get _why_ it's important to have a trans/black/woman/insertSomethingHere person to voice/write a specific character. I get that it's supposedly important, but why?

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privatemalarkey

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@theht: Wonderfully put. Thank you. You articulated my thoughts on this better than I could.

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KogX

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I would like to my own perspective to this. I am Asian and there is only handful of Asians portrayed in video games outside of anime which are designed to be racially ambiguous (you cannot tell a Chinese person or a Japanese person out for instance with a few exceptions). In almost every show, movie, and game, Asians might as well not exist.

One of my favorite shows is Samurai Jack and The Last Air Bender as a child. Both of the leads I found to be great characters and in some way connected to me. Both of these shows are not made by Asian productions nor voiced by Asian actors. But that does not mean I look at them less fondly finding out out they are really not like me. Hell I find myself relating a lot to a cowardly dog then them.

The closest to watching a show about being a minority would be either George Lopez and Fresh Prince of Bel-Air. They are not about Asians and I am not either Africa American nor Hispanic American but I still relate to both of these families and their experiences in a wide array of topics and racial issues is only a small fraction of it.

In video games Asians night as well not exist. The first one that I have played that had Asians was GTA San Andreas. They are Asian; Even have a gang that is Vietnamese like me! While I am thinking about it I honestly have some trouble thinking of an asian in games that are not in a gang like the triads on the top of my head. But I feel like I relate more to Carl Johnson then everyone else.

What I am saying is that from my experiences I do not need someone to be like me for me to look up to them as inspiration. There are initiative to promote minorities and I always feel like mine is ignored. The only games I can think of with leads that are definitively Asian is Mirrors Edge and Sleeping dogs. There is no push for more Asian protagonists.

I also do not need an Asian protagonist to relate to. I have plenty of good influences and role models and many of them are not Asian like my elf. Is the pinnacle of representation of me to be based on only race? by only sexuality? by only gender? why do they matter at all to me? A good character is a good character and everyone can relate in someway to them regardless of class or race.

I do not need someone to look like me for me to see a bit of myself when I look at them.

Am I saying your argument is wrong? Of Course not! I just want to put in my two cents into this topic. I believe there is no harm in wanting more diverse casting or more characters to relate to. Have a journey around the internet and I am sure there is a story out there based on anything you desire! I do not want to make anyone be felt like they will be forced to cater to everyone. In my opinion, if they try then no one will be satisfied with the end result and every will feel worse off.

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This goes beyond holding a fundamentally unreasonable perspective on fiction. Beyond failing to understand that characters are not always designed to be generalized representations of an entire group of people. Nadine is an individual character. What went into the process of creating her was in service to bringing the idea of a specific imagined person into being. Her authenticity is entangled with that vision of her creation, and not some reductive conceptual amalgamation of a woman/black person/black woman/mercenary/South African. She does not aspire to represent your life experience. She is a work of fiction. You can relate, empathize, and otherwise understand her all the same.

It's one thing to fail in understanding and tolerating that particular nature of fiction and empathy, but to apply similar failings towards anyone involved in the creative process is another more potent expression of irrationality. Taking umbrage with a non-transman animating a transman character in a video game for the reasons stated bring with it implications that the two are different in ways that go even further than the differences between any two individuals, and that those differences cannot be reconciled by ability.

No matter what your role in the process, if you are not literally your creation, it will fail to perfectly actualize. However, another person could have made it better by virtue of more accurately existing in a manner that reflects the work itself, in accordance with some arbitrary prioritization of physical attributes. Attributes that are presumed to reflect more thoroughly an appropriate nature for bringing an ostensibly similarly-natured work to life. If you're writing a gruff black bounty hunter that sails the cosmos hunting down the rival alien corp. that killed his niece in combat, it's important that you're actually black. If you're drawing a dutiful transsexual battlemage who stands defiant of the Old Gods that swallowed her home as they now send her orphan kin to stop her from resurrecting the Old Guardians, it'd be better if you were actually transsexual.

To be so divorced from reason and empathy to hold an ideology that targets superficial deviations between peoples, and arbitrarily categorically diminishes their natural or learned capacity to create or contribute towards a work of fiction that outwardly differs from themselves. To have your skin-colour be detrimental to your voicing of a character, or the quality of which you animate them swinging a sword. It extends beyond the very reasonable merits of collaboration and research. It mingles subjectivity with discrimination. It's utterly antithetical to rational, progressive, and inclusive thought.

You don't need to invoke such nasty ideas to advocate the industry merely being open to hiring non-white non-"cis" non-males. But believing it to be mere invocation here is perhaps unjustifiably generous. Not to imply that you're intentionally nefarious in holding this belief, but it appears to be genuinely believed, rather than simply being an argument carelessly applied towards a greater end that you more fully believe in.

Because anyone should be able make video games, if that's what they wanna do. And to make whatever video game they'd like. As such, a transsexual character provides no more opportunity for a transsexual artist getting a job than literally any other character does. What matters is that people accept those who aren't exactly like them, and judge their work for what it is. Whether a white lady made it or an asian dude made it, good or not good ain't up to any of that. Hiring a brown guy to write and voice your brown character isn't gonna make it more "perfectly brown."

Shoehorning and maintaining like with like. That is NOT progress.

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A wonderful article! Both reasonable and eloquent.

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@halexandra64: Glad to see you respond, Heather.

I have to disagree with your premise here. Even if I've never been hosed against a brick wall doesn't mean I can't fully comprehend the horror of it, even if it's in an abstract way. I can call upon my own similar experiences. That's what empathy is.

I also disagree that, Kerm, for example, is meant to speak to your specific experiences. Not all transpeople live the same lives. The expectation that a character speak to you, specifically, is unfair. Likewise, the expectation that a trans voice actor somehow legitimizes the character is unfair. It's acting. You're supposed to be someone you aren't.

If you want to see more trans people in gaming, then encourage that. Don't invalidate the work of others just because they don't share your opinion.

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I'd like to hear Heather respond to this more specifically...

In the simplest terms, I am not you and you are not me. How can I speak for you and your experiences? How can someone speak for me and mine? This ripples out and moves broader, into identities. What do I know about being black, for instance? Very little. I am not black. I have never known, for instance, the fear of having police hold control over my literal safety. My existence and my body.

I have known a variation of that fear and I have known variations of the pain of seeing my brothers and sisters shot down in the streets or in clubs. Of seeing allies choked to death on street corners. But I have known it solely through the lens of a complex tangling of systems, interactions, history, and politics that culminate in my facticities. Does this mean I cannot imagine other experiences or empathize with them? No. I can do that and often do. Does this mean that a cisgendered man cannot write a compelling trans character? No.

Yet, what it does mean is that there are things in our lives...in my life and the lives of everyone...that we cannot comprehend in totality and thus, attempts to express or communicate those things are shadowy and wispy when compared to those who have experienced them utterly and completely. Because of this, there is immense, powerful value in giving voices to those who can speak with more authority and experience than our own.

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I'd like to hear Heather respond to this more specifically, but as she's not here, I'll paraphrase the article: as a transwoman, it matters to her an awful lot that trans characters not only be represented in games, but also designed and portrayed by trans creators.

I'm a straight white cis guy. I can only imagine what it's like to not be a member of the "default" demographic depicted in the games I play. While I don't have specific experience to inform my sympathy, I disagree that the importance of this issue to Heather is absurd. She wrote an article about it and hung a bullseye on herself in doing so--it's obviously a big deal for her.

1. Heather had an entire article to explain why it's important that a transperson voices a transperson, and she failed to do so. I can't see any reason why that should be important. I can't even see why it would be relevant. Personally, I think wanting to see more people like yourself in an art medium is incredibly narcissistic, and shows a lack of empathy on that person's part. Which leads me to your second point...

2. Before we get into how wrong you are about not being the default, you of course will say (did say, in fact) that it's easy for we cis heteros to say that, because we're represented. But we also play games where we aren't represented. Where we take on the role of someone completely different than us. And, shockingly, our ability to relate isn't limited by skin color, gender, or sexuality.

I read a lot. I have read books from the perspective of noble lords, degenerate private detectives, murderous necrophilic loner psychopaths (yes really: read Child of God), sociopaths, depressed policemen, and even, GASP, women! In no case did I say to myself, "Man, I just can't relate to this character unless they're a cisgendered hetero male such as myself." And yes, I know that's flippant, but it's not wrong.

If the goal is to have more diverse experiences as a gamer, then ask for them. But this? Now you're saying that a voice isn't valid unless it's your own, and that's the height of absurdity. More than that, it's downright dangerous, because it potentially silences people who would otherwise tell great stories.

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@gerff_jestmann said:

@captainfake: So I can only engage if I agree with you?

You're switching back and forth between terms like "agree" and terms like "valid" pretty fluidly.

Do you disagree with the opinions of others in this thread? Or are they simply not valid?

No I'm not. I've stated my opinions clearly.

Either way, why would I not engage? Invalid, wrong, what's the difference?