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Jeff Gerstmann's Top 10 Games of 2014

Let's sift through the remnants of 2014, declare a handful of things as "good" or "great," and plow onward.

2014 was our first full year with new consoles, and what did it get us? A bunch of arguments over the relative power of two seemingly underpowered platforms, a bunch of developers getting caught flatfooted and shipping a pile of ports and/or a pile of broken games, and... well, we've already devoted weeks of podcasts to the messed-up business that happened this year, and perhaps that's enough for at least a couple of weeks. Let's wrap it up, talk about a handful of games that I really enjoyed this year, put a bow on it, and come out swinging for 2015. Cool?

I hate you, epic pro Alberto Del Rio card.
I hate you, epic pro Alberto Del Rio card.

Before we get started, a word about a game I played too much of this year. WWE Supercard is barely a game. It's a product that has the look and feel of a bootleg wrestling game--you won't hear any real wrestling music or voice quips in it. And it's barely more than a basic play on Top Trumps. But the cards dance around and pull suplexes and giant swings on each other. And it's blindingly quick, letting you rattle off a full match in around 20 seconds. And it's constantly giving you new cards with the hope that you'll eventually pull something with some actual rarity and usefulness as you claw your way up the tiers (which, by the way, just means that you're getting cards with somewhat higher numbers on them than the cards you currently have.

I hate you, WWE Supercard. I gave you money, WWE Supercard. You're a reskinned NBA game with wrestlers instead of basketball players, WWE Supercard. And I'll probably keep fooling around with you whenever I'm waiting for a flight or find myself standing around somewhere, waiting for something more engaging to occur. Ultimately, this is all my fault, WWE Supercard. I hate myself, WWE Supercard. Don't play WWE Supercard. Actually, that new Road to Glory mode is pretty decent, though it'll probably be over by the time you read this.

Let's get on to something resembling a proper Top 10 list.

10. Trials Fusion

The addition of a trick system didn't really help Trials Fusion, but there weren't enough trick-focused levels to cause that aspect of the game to detract from the overall package, either. That might sound a bit like faint praise, but the core aspect of Trials--namely, the part where you're participating in motocross time trials on impossibly constructed tracks--is great, resulting in a more honed and pure version of the obsessive, leaderboard-focused behavior brought on by its predecessor. (As a side note, I probably played just as much Trials Frontier this year, too, but the way its free-to-play side manifested harder and harder as time went on eventually made this one a real bummer.)

9. Jazzpunk

I'm trying not to talk about or think about Jazzpunk. My ultimate goal is to forget the game ever existed and completely lose all memory of its gags and how well its sense of style comes together. Then, and only then, can I play Jazzpunk a second time. If you haven't played it once, I consider you to be lucky: you can still play and enjoy what Jazzpunk has to offer.

8. Lethal League

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The competitive action in Lethal League gets fast and stays nuts. I found it to be at its best as a one-on-one game--the four-player support is much too wild for normal use. It fits in the same spot as something like Divekick or Samurai Gunn. Lethal League is fast, simple, and brutal competition that backs up its solid core with fun presentation, from great music to a wholesale boosting of the Super Smash Bros. UI. That's just weird. Play more Lethal League.

7. Titanfall

Titanfall is a great game that had too many expectations foisted upon it from external sources, whether it's EA, who published the game, or Microsoft, who saw this exclusive-to-its-console release as an early victory for the Xbox One. It's not some world-beating Call of Duty Killer, especially in a year that saw Call of Duty make some meaningful changes to its well-worn formula. On its own merits, Titanfall is an extremely exciting multiplayer game that was among the first games of the year to help bring extended mobility back to competitive shooters. It also offered big-ass robots, which probably made the game a little divisive. Personally, I enjoyed the addition of the titans when the game was first released, but grew a bit tired of them as the months wore on and players became far more adept at dropping titans. Nice maps and some solid playlist and mode updates over the rest of the year helped it out, too. It's not a world beater, and I still maintain that the level progression feels pretty empty without more gear to unlock, but as a first attempt and a bold first stab into the new generation of consoles, Titanfall stands out.

6. Bayonetta 2

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I originally only liked Bayonetta from a distance. Its colorful, crazy style was amazing, but I felt no real draw to play it for myself. I eventually came around and had a great time, which paved the way for Bayonetta 2. I'm hardly a devotee to this genre or this developer, but Bayonetta 2 brings things together in a way that just about anyone can enjoy. It's flashy, fierce fun that, unlike a lot of other games in the genre, inspired me to want to get better at it as I continued playing. Also it has crazy hair beasts and ridiculous boss encounters that, in a lot of ways, make me just want to play another Metal Gear Rising. Is that weird?

5. Diablo III: Ultimate Evil Edition

The Reaper of Souls content added to Diablo III's base game is a good next act, but it's the nuts and bolts that surround that new act--like adventure mode and the numerous other little odds and ends designed to make the game more replayable--that make Diablo III stand out for me. This year, the console version of the game caught me by surprise. We'll probably never get another Marvel Ultimate Alliance, but adding direct control into Diablo III and putting it onto consoles that could handle its visual performance needs with fewer cutbacks made me feel a little more OK about the idea that MUA is dead and buried. If other games hadn't come along and dethroned it, I'd probably still be wandering around various hellscapes in search of more sticks or swords or helmets or whatever.

4. Luftrausers

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Luftrausers is beautiful in its simplicity, amazing in its sense of style, and smart in its sense of progression. It also gets hard as heck. In some alternate, cooler version of history, Luftrausers was released in 1982 and stole more quarters than Defender and Stargate combined. Also, I really can't say enough about the soundtrack and the way it reforms itself based on how you build your plane. What a cool idea.

3. Middle-earth: Shadow of Mordor

Take the tower-climbing and base movement ideas of Assassin's Creed, toss in the Batman combat, and layer on a system of enemy progression and promotion that gives the world a bunch of tougher-than-average mid-bosses to take on and you've got... well, you actually have something pretty special, really. When you talk about a game being greater than the sum of its parts, you're talking about something like Middle-earth: Shadow of Mordor. Personally, I couldn't care any less about the setting and the story is average, at best. But the developers of Mordor slapped those mechanics together in a masterful way, and the Nemesis system connects them all in a way that makes the entire game feel richer and more alive. It's an impressive trick, for sure. I wasn't expecting to care much about this one and found it to be quite the surprise--for once, a publisher talked up a new mechanical system as huge and meaningful and you know what? They were actually right. Nice.

2. Far Cry 4

I feel slightly guilty about putting Far Cry 4 this high on my list, considering how similar it is to Far Cry 3. But you know what? I really liked Far Cry 3. And I keep coming back to Far Cry 4. At this point I've got separate playthroughs going on the PC and the PS4, so I can skulk around the underbrush on multiple platforms. This time around, I'm digging more into the side missions, saving hostages, hijacking supply trucks, and so on. The online co-op is a nice addition and the story and its characters are a bit more realized this time out, which certainly helps, too. I don't think I'll feel the same way about all this if Far Cry 5 is pretty much the same game for a third time, but as a one-time re-do, Far Cry 4 is astoundingly fun.

1. Call of Duty: Advanced Warfare

Here's a shot from the part of Call of Duty that nobody plays.
Here's a shot from the part of Call of Duty that nobody plays.

If you had told me at the beginning of the year that Call of Duty was to be my #1 game for 2014, there's no way I would have believed you. As word about what Sledgehammer was doing started to leak around the edges, it sounded a bit like Titanfall-but-bad. And the franchise has been slipping for a few years now. But the way Advanced Warfare makes it soldiers more mobile makes the multiplayer feel fresh and fun in a way I haven't gotten from the series in a very long time. As of this writing, I've prestiged, resetting my rank back to the beginning and starting over with a cool new "I prestiged" icon. You could say that this has just as much to do with the relative weakness of the competition this year as it does the game's own strength, but let's not take away from what the developer accomplished here. Sledgehammer has turned things around for a franchise that I figured I'd never be able to play for more than a week or two past its release ever again. In short, I'm as surprised as anyone to find this game at the top of my list, and it's left me really curious to see what Call of Duty ends up being next year. Because if it goes back to slow-ass, ground-based movement and more of that old left-trigger, right-trigger action with no nuance, you can count me out. Jetpacks or nothing from here on out, y'all. It's 2015.

Jeff Gerstmann on Google+

177 Comments

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Kub

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It was sadly predictable that Jeff would put COD on top of his list. Now I can only hope he did not pressure the other guys to put it in the top 3 of the Giantbomb list. We'll see soon enough.

I will never get his fascination with the bro-military games, they feel repulsive to me, but thankfully there's only one COD game per year.

Surprised there's no FH2 and Wolfenstein on the list.

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deactivated-63b0572095437

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Those are all great games. Never played the WWE thing. I think it's safe to say Jeff's opinion is correct.

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lord_python

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Yeah, considering I never heard Jeff praise AW, or Shadow of Mordor that much, it seems it was a disappointing year for him.

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Tesla

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That's a lot of first person shooters to have on a list without Wolfenstein. Thumbs down.

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Assirra

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Edited By Assirra

@cerberus3dog said:

3 different Game of the Years so far. Makes me super excited to hear the deliberations in a couple days.

I think its pretty obvious that shadows of Morder will win. So far its been number 1 or close to and we didn't even had Brad who was basically drooling over the game. Not to mention it already won a couple GOTY rewards.

Anyway, Bayonetta 2 is a huge surprise for me since i never got the indication he was even interested in it. Maybe the crew convinced him to try and he liked it.

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GaspoweR

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@bill_p: Did you listen to the recent GOTY deliberation? Prior to also agreeing to Watch_Dogs as being the most disappointing, he had a very impassioned case for Destiny with most of the guys agreeing with Jeff and Brad was also agreeing with Jeff's major points of the game. After hearing that, I was really sure that Jeff was incredibly disappointed with the game since he could see certain mechanics the game that was really polished (e.g. the shooting, the art style) and could have been the GOTY if only it was able to live up to its potential by having more meaningful content, having the progression not be incredibly tedious and the story telling aspect have been more well integrated, etc. He was really bummed out with the game since it could have been really, reeeeally great.

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heyupikablu

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I think Doctor Tracksuit influenced the list only so far as to mention the bane of games that is WWE Super Card.

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subyman

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Edited By subyman

This list just goes to show how weird this year has been. So many games should have been on that list but they came out broken or were extremely underwhelming. Nice list. I still need to play Jazzpunk.

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deanoxd

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Decent list except for advanced warfare. Advanced warfare is not a good game. The spawn points are terrible, the boosting just promotes ridiculous camping on top of buildings with snipers, the lag is the worst it's ever been in this series, the maps are all kinds of terrible besides like 2 of them. The kill streaks are either better or worse depending on if you think kill streaks should be worth using or not.

Agreed, and i did't even pick the game up until the x-mas sale. It took me maybe fours to complete the campaign on hardened which is filled with scripted events that you have no control over. The story is just stupid and exo suits in the campaign are meaningless because you shoot everything that moves then run forward. As far as the multiplayer is concerned i have prestiged twice already and i suck at CoD mp, i will never be elite player. Now i am perfectly fine that Jeff gave it his game of the year, but people saying its good game in comparison to the rest of this year is way crazy.

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mr_creeper

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Edited By mr_creeper

Didn't expect to see Advanced Warfare on this list, much less at the top. I had as much fun playing it as past Call of Duty games, but it completely slipped my mind when I was thinking about the best of the best for this year.

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peterahonen

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I cant think of anything else than when Alberto got punched and kicked to shit byt Mirko Cro-Cop Filipovic while wearing a Luchador-mask. Wow. And also, this is my first comment on Giant Bomb. Wow.

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DarkeyeHails

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Dr Tracksuit's Top 10 list will just be WWE SuperCard in every slot.

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KingdanglerBK

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ALSO Super Mega Baseball SHOULD BE ON ALL THESE LIST! I MADE A GIANT BOMB SQUAD!

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moonwalksa

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Edited By moonwalksa

@giantlizardking: Yeah, we'll have to agree to disagree I guess, since the only game you specifically listed out that even shows up on my top ten radar would be XCOM. Most major AAA studios are entirely ignorable these days and have been for the past few years, while indie games and new studios are the life of the industry. With some help from established japanese companies like Atlus and Nintendo, who have always been great but are doing especially well in terms of quality lately.

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@sinjunb said:

@xpolymorphic said:

@vrikk said:

Call of Duty as #1. What the hell. This year was weird.

It's a fantastic game, nothing weird about it.

Fuck no it wasn't. It was more of the same linear shooting crap only with double jump. Wolfenstein was a million times better, and it had some actually good writing to back it up.

I don't disagree it's not great game, I just wonder how it was his favorite... but at this point his tastes are so narrow I feel like he's going to love the series no matter what.

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Debigulator

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I played that fucking nba card game because of your stories on the podcast, also because I have problems. That thing makes supercard look like a god damn revelation. It's set up like an actual game. Meaning you have to play at least 4!!!! quarters, with overtime coming up way too often.

On top of that, you have 6 (maybe 8, it's been awhile) stats instead of four. This means instead of hitting the biggest number like the scholar that you are, you have to do simple math. Maybe that sounds like a gameplay upgrade, but it just means you memorize whatever card is best for one of the few stat combos.

If you wanted to know, Kyle Singler is your pick for offensive playmaker over some nondescript version of John Paxson.

I did fully max out a pro Danny Gr3333n that was all shiny, so 2/5.

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saddlebrown

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@sinjunb said:

@xpolymorphic said:

@vrikk said:

Call of Duty as #1. What the hell. This year was weird.

It's a fantastic game, nothing weird about it.

Fuck no it wasn't. It was more of the same linear shooting crap only with double jump. Wolfenstein was a million times better, and it had some actually good writing to back it up.

First of all, that's being purposefully reductive and completely undersells how much that game has done to push forward that series, which is no small task given that it's being controlled by the world's largest publisher who is keen on pumping them out as fast as possible with as little change as possible. Choosing Advanced Warfare doesn't send a message that innovation doesn't matter; it sends precisely the opposite message. That game does a ton more than adding a double jump.

Second of all, you mention in another comment that you don't like multiplayer. Cool. Jeff has already said on numerous occasions "don't buy Advanced Warfare if you don't like multiplayer; it's not worth it." Your argument is not new and is completely tangential to why Jeff picked it. The multiplayer in that game is really, really good.

Lastly, I don't understand why everyone has such a chip on their shoulder about Call of Duty. If you don't want to play it, if you feel like it's over saturating the market, then whatever, fine, don't play it. But a lot of people like it. Personally, I have only ever played the Modern Warfare games and now Advanced Warfare, so I have years in between each game to recharge, and then each game feels as fresh and new as any other sequel. No one is forcing anyone to play Call of Duty every year, and usually the games have little to do with each other story-wise anyway. If you're burned out on it, just skip a year or two.

Advanced Warfare was an awesome game, and I think it's great that Jeff picked it as his number one.

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SpaceDesperado

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Edited By SpaceDesperado

@jeff, i really believe you would like The Evil Within, it has a bunch of weird psycho/trippy touches that i think you would be really into. the atmosphere, where the plot takes you(not really for the intricacies but the experience like your opinion on infinite), and soundtrack are what makes this game. only game i think was decent this year.

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Shindig

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But if he doesn't see Resi 4 as an effective shooter, what's the point?

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SpaceDesperado

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Edited By SpaceDesperado

because it feels just like a normal third person shooter, the only thing atypical about the gameplay from other shooters is that it's more tactical like dead space which jeff enjoyed.

it doesn't make you stop and shoot or feel cumbersome like how resident evil games were intentionally done to be.

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xPolyMorphic

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@sinjunb said:

@xpolymorphic said:

@vrikk said:

Call of Duty as #1. What the hell. This year was weird.

It's a fantastic game, nothing weird about it.

Fuck no it wasn't. It was more of the same linear shooting crap only with double jump. Wolfenstein was a million times better, and it had some actually good writing to back it up.

First of all, that's being purposefully reductive and completely undersells how much that game has done to push forward that series, which is no small task given that it's being controlled by the world's largest publisher who is keen on pumping them out as fast as possible with as little change as possible. Choosing Advanced Warfare doesn't send a message that innovation doesn't matter; it sends precisely the opposite message. That game does a ton more than adding a double jump.

Second of all, you mention in another comment that you don't like multiplayer. Cool. Jeff has already said on numerous occasions "don't buy Advanced Warfare if you don't like multiplayer; it's not worth it." Your argument is not new and is completely tangential to why Jeff picked it. The multiplayer in that game is really, really good.

Lastly, I don't understand why everyone has such a chip on their shoulder about Call of Duty. If you don't want to play it, if you feel like it's over saturating the market, then whatever, fine, don't play it. But a lot of people like it. Personally, I have only ever played the Modern Warfare games and now Advanced Warfare, so I have years in between each game to recharge, and then each game feels as fresh and new as any other sequel. No one is forcing anyone to play Call of Duty every year, and usually the games have little to do with each other story-wise anyway. If you're burned out on it, just skip a year or two.

Advanced Warfare was an awesome game, and I think it's great that Jeff picked it as his number one.

Call of Duty has become a world wide eSport. There's a championship every year that consists of the worlds greatest teams, as well as season and playoffs held by MLG in the COD Pro League with drafts as well as a minor league controlled by UMG. If you don't like competitive multiplayer and esports aka LoL, Dota, Counter Strike, etc. then you probably don't like COD.

Advanced Warfare was designed with competitive play in mind in the same sense as Black Ops II. They both have league play with MLG settings as well as clan support. Ghosts was a let down and most fronts, but SludgeHammer and TreyArch are 100% in support of MLG and the competitive scene. If you're not into competitive shooters that's perfectly fine, it's not your thing, but to say the games aren't good is pretty ignorant considering Advanced Warfare is a fantastic well balanced multiplayer shooter with incredible competitive support.

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Y2Ken

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I totally called it. And I'm glad. Really does actually make this year seem kinda cool - every staff list had a different set of games, and Jeff Gerstmann picked a Call of Duty game as his favourite of the year. That's something I couldn't have imagined at the start of 2014, and I'm really glad that it turned out that way. Advanced Warfare really is something special.

Oh, while we're here - I like WWE Supercard. Perhaps more so because I haven't spent any money on it, which as Jeff pointed out only serves to put you in a position where your opponents are harder to beat than before. I've just about maxed out my current roster, and I'll continue to pick it up here and there. I only wish it was a little faster on the initial load (especially if you jump out of the game and then re-open it, which requires it to take a few seconds to work out what it's doing).

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@xdeser2 said:

Call of duty: Double Jump

Hooray for mediocrity

Kevin Spacey

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TheManiacsGnome

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@sinjunb said:

Jeff has horrible taste so this isn't surprising. Shooters and action games trump actually intelligent and memorable shit for him.

Wow, don't you sound like a fun guy.

Don't be a dick is a rule here, and you're being the biggest small dick here.