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Thirty Minutes With No Man's Sky

A hands-on report with Hello Games' enormous sci-fi galaxy or Jared Leto's next musical side project? You decide.

No Man's Sky is a survival game. There, now you know. The public conversation around Hello Games' unthinkably sprawling, procedurally generated sci-fi whatsit seems to have shifted from "holy crap that's a lot of different planets" to "OK, but what do you actually do?" during the last year, so it's time someone outside of Hello at least attempted to answer that nagging question (so people will finally stop asking it). I recently played around half an hour of No Man's Sky, which turns out to be exactly enough time to just start feeling like you maybe kind of have almost begun to get a handle on the sorts of things that will be occupying your attention in the game, but my initial impression is that your first and most pressing order of business will be to collect a hell of a lot of stuff, and use it to keep yourself alive in a cold, uncaring universe.

No Caption Provided

Crafting things and installing upgrades is the name of the game, and there's a three-pronged upgrade system split between your weapons, ship, and spacesuit. Those categories ought to be self-explanatory, but for the sake of exhaustive detail, here goes. On the weapons side, you have both a mining beam, which is mostly used for breaking down resources, and a rapid-fire projectile weapon, which is more suited for fightin'. I also crafted something akin to an energy grenade that you can use to blow giant holes in the landscape (and potentially access subterranean areas, if they exist on a given planet), and your upgradable binoculars also fit into this category. Ship upgrades seem to be pretty resource-intensive and I didn't manage to complete any of those in my short demo, but they'll govern your ability to jump between different systems, and presumably other nuts-and-bolts features like fuel capacity, sublight speed, and so on. And the suit will keep you alive and mobile, with components ranging from shields and thermal protection to a jetpack.

From what I played, No Man's Sky's gameplay loop is intensely resource-based. It seems that everything you need to create, recharge, or refuel requires one of numerous types of resources, and that means you'll be turning your mining laser on plants and rock formations to break them down into their component elements, looting abandoned supply crates for other types of elements, hacking or shooting your way into alien factories to claim their stashes, and generally just scrounging everything you can find on your eternal quest to upgrade, upgrade, upgrade. The build of the game I saw at E3 last year was using an entirely fake periodic table, but now it's back to using real element names for the more common crafting resources, ones which Hello says already spark some familiarity in most players. So you'll be looking for carbon to turn into rocket fuel, silicon to craft computer chips with, and plutonium to charge up vital suit systems.

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Those resources were absolutely everywhere in the planet Hello had selected for us to play on; red plutonium crystal deposits dotted the landscape, any tree could be lasered down into carbon, and so on. To hear Hello's Sean Murray tell it, that'll be the exception to the rule. In our interview, he mentioned the ideal scenario is to have something like nine relatively barren planets for every one lush world bursting with life and resources, in order to create a feeling of genuine discovery when you actually find a place with things that you can use and that isn't actively trying to kill you. It's here where the necessity of stacking the planetary deck for public demonstrations may be working against the game, or at least what I want out of the game. You can't get a sense of the exploration, loneliness, and struggle inherent in advancing through the galaxy when everything you need is laid out right in front of you. But I'm excited at the prospect of jumping from system to system, scanning the biome of each planet I find (which there's an upgrade for) to see what's valuable, and moving on to keep searching. Murray mentioned things like black holes will also manifest and affect your exploration, although he didn't say how, and other astrophysical oddities like binary star systems will also be present. That gets my heart racing. I'm still holding out hope for this to be the Star Trek game I've always wanted, or at least the closest thing to date.

At any rate, all this isn't to make No Man's Sky sound like a mundane resource-management sim; it's still a first-person action game at heart. As usual for this type of open-ended game, the pacing and action are as fast as you want to make them, and juggling that many different resources made for some tough choices even in the short time I played the game. I turned my attention toward crafting my first hyperdrive--which I had the blueprint for but not the resources to make--so I could try to jump to another star system before my session was over. That turned out to be hard to pull off since I was on a frigid planet with a temperature hovering around -160C, which meant my suit's thermal protection was constantly burning energy. It quickly became apparent that you'll face frequent situations where the resources you're pursuing for some long-term goal--the hyperdrive, in this case--may also be needed for your immediate survival, such as charging up that thermal system or restoring your shields when you're being hammered on by the ubiquitous robotic space police. It seems you'll at least learn some unconventional tricks for dealing with harsh environmental hazards that don't deplete your precious resources so quickly. During his presentation, Murray used that energy grenade to blow a hole in the side of a mountain that revealed a big, Minecraft-style underground complex. He darted in there where the temperature was above freezing, giving his suit a chance to chill out.

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At one point, I managed to piss off those space cops by trying to shoot my way into an alien installation that I didn't have the tools to breach more quietly. (It's worth pointing out that things like illegal hacking chips and drug-smuggling will also draw their ire, so charging in guns ablaze isn't the only way you'll get into trouble.) You've got a five-point wanted level here similar to the one in Grand Theft Auto: the more you violate space law, the more menacing the robots who show up, from little flying drones to dog-like quadrupeds to mean, towering bipedal walkers. It seems the more you fight the robots, the worse the robots who show up to fight, so you'll probably want to avoid doing anything that raises the authorities' attention as you explore unless you want to hightail it back to your ship and get yourself offworld till your wanted level ticks back down. Since the game intends to be so gigantic and populated by different alien factions, I asked if there's some kind of story justification for why these same-looking robotic police are ubiquitous across the galaxy, and the answer is yes. Hello says it's working with a writer to flesh out a backstory that contextualizes that sort of thing.

Speaking of alien races, the big new feature on the marketing roadmap being shown at the event I went to was interaction with AI characters. Murray's presentation included a quick chat with a space-suited representative of the Korvax, one of the game's races. Interacting with these characters is pretty straightforward: zoom in the camera, pop up a dialogue tree. They may want to trade with you, dispense some information, or just give you a shiny new weapon. The catch is, you initially won't have any idea what that alien is trying to say to you, since learning alien languages is a core mechanic in the game. I only saw one obvious way to learn, by approaching an inscribed stone monolith (though I hope there are others), and it seems you'll generally only learn one word at a time. But that one word might be enough to intuit what a given NPC is trying to ask you, if it's the right word. In another example, when I blew open the doors of an alien factory to raid it for resources, I set off an alarm that brought the robo-cops running. There was a terminal inside I could interact with, and if I'd been able to read what it said, I could have easily shut down the alarm and gotten back to raiding. But since I couldn't read it, I picked the wrong answer and locked the alarm in the "on" position, which made for a rough time.

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NPCs will enable trade in the game, in the form of a little robotic market vendor I found on the planet I was exploring, other vendors who hang out on space stations, and so on. Every player will start on a uniquely random planet with no resources to their name, so your first few hours will be spent extracting materials from the environment to build your first hyperdrive and get out into the galaxy (and this will take some players longer than others, depending on the richness of the planet they start on). But Hello says that once you've got your basic gear in place, it would be viable to largely focus on working the markets, buying low and selling high to get the resources you need, rather than scrounging them planet to planet. Only time--and hours with the final game--will tell exactly how much you'll be able to focus on one play style to the exclusion of others, but the potential for player expression here seems significant.

Murray's presentation included an impressive developer-mode demo of warping instantly from an utterly bare, spherical planet to one where the hills followed the uniform curvature of sine waves, on through mathematically more complex worlds until finally reaching a truly naturalistic planet teeming with life. For one, this served as a nice peek behind the curtain at the way the game generates each planet algorithmically from a small amount of data as you approach it. That is, there are no load times in the game not because the engine is streaming in level design as you move around, like in most games, but because the game is amplifying the tiny seed data into more complex structures on the fly with the mystical power of math. Beyond the impressive tech, though, this gave an impression of some of the more exotic things that might be possible in the game. I heard word going around the event there may be things like stargates that link different worlds directly together, though where you'll find something like that or how you might access it, I have no idea.

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Although playing No Man's Sky for 30 minutes was just enough time to figure out that I wanted to play a lot more No Man's Sky, it's at least nice to know at this point how the game is designed with respect to recognizable video game genres. Hearing Murray mention The Long Dark, Stranded Deep and Terraria as personal favorites and inspirations made it clear that giving the player the freedom to explore, gather, craft, buy, sell, fight, flee, learn, and survive in this endless galaxy is what the game is all about. Previously, I haven't found a game of this type that's gotten me personally invested, but No Man's Sky is the first one with the breadth and the setting to make me very, very anxious to spend a much longer amount of time with it.

Brad Shoemaker on Google+

170 Comments

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Marv89

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It is disheartening to see so many comments completely dismissing this game based on Brad's off the bat mention of survival games and saying things like "well guess it's just another one of those with nothing new, I'm done."

From what we've already seen it's far more than "just a survival game". What do you do in games like Day Z and Rust, gather things to survive on one map and generally don't see any variety after a while. The fact that No Man's Sky is a near infinite universe that you can find entire planets to explore and quickly change scenery to another is a huge difference that makes me excited compared to my aversion to those others. Plus we know there will be discovering new plant and animal life, trading with NPCs, finding ongoing battles between alien races and factions, avoiding the robo-cops because you're smuggling space cocaine, making a hacking chip to sneak in an alien base to steal valuable resources (like more space cocaine!), learning alien language, and more.

This is why I'm excited about No Man's Sky, the possibilities and exploration. Striking out into the unknown to discover what's out there on different worlds and solar systems, making myself and my ship better for exploring instead of gathering resources into a fort I built in the corner of a map, and maybe taking some space cocaine along the way.

End of rant. Great write up Brad, may we cross paths among the stars!

I think your arguments' validity will be determined when the game is released. It might just be possible that after a while you always see the same elements over and over again, just in different combinations (green grass, red grass, blue grass; Dinosaur with Wings on his legs and large tail, Dinosaur with Wings on his legs and small tail...). That can become pretty boring after a while

I believe it is really difficult to assess what this game really is, and it would need far more than 30 minutes to determine that.

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Onemanarmyy

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Edited By Onemanarmyy

That deck line is quite good.

Having actual aliens in the game and needing to learn the language to understand them sounds pretty cool. I also like that the surface seems to be destructible to some degree, which has an impact on the survival aspect.

I just hope that there is enough cool shit to see in the game. I'm still afraid that the 'utopian' planets you might find are all quite same-ish when it comes to structures / NPC's / resources. That would really damper the desire to explore.

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Humanity

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I'm still not quite sure how this game will play, and with the release date being June there are far too many potentially awesome games coming out along the way to care about it right this second. I just hope they won't be so deathly afraid to show people what their game is all about when June does roll around.

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Brad

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It is disheartening to see so many comments completely dismissing this game based on Brad's off the bat mention of survival games and saying things like "well guess it's just another one of those with nothing new, I'm done."

From what we've already seen it's far more than "just a survival game". What do you do in games like Day Z and Rust, gather things to survive on one map and generally don't see any variety after a while. The fact that No Man's Sky is a near infinite universe that you can find entire planets to explore and quickly change scenery to another is a huge difference that makes me excited compared to my aversion to those others. Plus we know there will be discovering new plant and animal life, trading with NPCs, finding ongoing battles between alien races and factions, avoiding the robo-cops because you're smuggling space cocaine, making a hacking chip to sneak in an alien base to steal valuable resources (like more space cocaine!), learning alien language, and more.

This is why I'm excited about No Man's Sky, the possibilities and exploration. Striking out into the unknown to discover what's out there on different worlds and solar systems, making myself and my ship better for exploring instead of gathering resources into a fort I built in the corner of a map, and maybe taking some space cocaine along the way.

End of rant. Great write up Brad, may we cross paths among the stars!

I'm pretty disappointed by those responses as well. Maybe those were gut reactions from people who didn't keep reading?

Not to cannibalize something I said on the Beastcast this morning, but the difference between the dime-a-dozen survival games on Steam and NMS is that in the former, your crafting output includes mundane shit like stone tools and a lean-to. In this game you're crafting a new goddamn faster-than-light personal spaceship. It's a difference of scale that I thought would be self-evident but maybe should have spelled out more thoroughly in this article. I only wanted to write about things I personally saw and did in my short demo, though, which was too short to accommodate any interstellar travel.

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monkeyking1969

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Great article! Seems like the game will be an inescapable black hole for sucking up time in your day -for a lot of people.

This is EXACTLY the sort of game I wanted. And, it seems, this is exactly the level of game play I had wanted too. This might not scratch everyone's itch, but some some people this will be exactly what they had been hoped.


Well hello blatant X-Wing. (Or should I say, Z-95 Headhunter.)

The ships they show look like all sorts of stuff. The first one they showed off looked more like a 1978 Colonial Viper...at least in my mind. But sure the one they have picture above is sort of BSG Viper mated with a Z-95. I wouldn't mind is all the ships were just 'fighter jet' cockpit tubes with "things" coming off off them, but I suspect as time goes on, as you upgrade the ship, some funky shapes will emerge.

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Onemanarmyy

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Edited By Onemanarmyy

@brad: Beastcast spoilers! :P

i actually thought the video and article were great. Goodjob.

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This game has pretty much been what I thought it was going to be when they teased it at the VGXs in 2013 (Jesus...). Explore, upgrade, explore some more. I'm still as excited to play it as I have ever been and thankfully June isn't that far away. Getting amped in fits and starts was beginning to get a little exhausting.

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@marv89: I agree with you for sure, any game will get boring over enough time. I'm not one to stick to one game for super long, I'm very much a single player / story driven gamer for the most part. I just wanted to say why I was excited about this game and maybe turn on people like me who don't like most "survival" games as to why it might be worth looking at. I'm waiting for reviews as everyone should, but from what we've seen, I think I'm going to enjoy my time with No Man's Sky, however long that might be. ^_^

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Bunny_Fire

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well was excited but no not going to bother wasting my time on a endless upgrade loop.... I have minecraft if i feel that macashitic.

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@brad I have a feeling this one is going to be very successful.

Survival games still have a huge following, but have a lot of issues that put people off (like myself.) So if they can get that audience in and work out of kinks to get everyone else on board.. then we could be witnessing a big deal in the making.

But I feel like this should probably be more categorized as an "explorer" game, because yes the goal is to survive, but the mission is to see everything possible. And no other game seems to give you this kind of freedom and variety. I'm excited for it.

Great article, Brad. Thanks for the read.

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I don't have a problem with crafting and gathering as long as I know A. what I can build. B. what I need to build it. The thing that puts me off stuff like minecraft is the trial and error nature of it all.

@brad Did they go into any detail about how you discover blueprints?

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Edited By guldtoa

Wow. That was a great write-up, and it cleared almost all misgivings I had about the premise of the game. I'm really anxious to just dive in and create my own(?) story. Thanks Brad!

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deactivated-5d61ff6f14b61

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This seems like one of those games I'll prefer watching other folks play to playing it myself.

I'm really curious about how it performs on PS4. A solid 60 FPS? Variable FPS, topping out at 60-ish? Locked 30? Dogshit? Framerate can make or break a game like this.

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Hmmm space crafting grand theft auto survival game sounds amazing. Sold!

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That works for me.

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RichardQuarisa

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@brad said:

@silentsandman said:

It is disheartening to see so many comments completely dismissing this game based on Brad's off the bat mention of survival games and saying things like "well guess it's just another one of those with nothing new, I'm done."

From what we've already seen it's far more than "just a survival game". What do you do in games like Day Z and Rust, gather things to survive on one map and generally don't see any variety after a while. The fact that No Man's Sky is a near infinite universe that you can find entire planets to explore and quickly change scenery to another is a huge difference that makes me excited compared to my aversion to those others. Plus we know there will be discovering new plant and animal life, trading with NPCs, finding ongoing battles between alien races and factions, avoiding the robo-cops because you're smuggling space cocaine, making a hacking chip to sneak in an alien base to steal valuable resources (like more space cocaine!), learning alien language, and more.

This is why I'm excited about No Man's Sky, the possibilities and exploration. Striking out into the unknown to discover what's out there on different worlds and solar systems, making myself and my ship better for exploring instead of gathering resources into a fort I built in the corner of a map, and maybe taking some space cocaine along the way.

End of rant. Great write up Brad, may we cross paths among the stars!

I'm pretty disappointed by those responses as well. Maybe those were gut reactions from people who didn't keep reading?

Not to cannibalize something I said on the Beastcast this morning, but the difference between the dime-a-dozen survival games on Steam and NMS is that in the former, your crafting output includes mundane shit like stone tools and a lean-to. In this game you're crafting a new goddamn faster-than-light personal spaceship. It's a difference of scale that I thought would be self-evident but maybe should have spelled out more thoroughly in this article. I only wanted to write about things I personally saw and did in my short demo, though, which was too short to accommodate any interstellar travel.

I actually think that feeling comes more from these sentences: "Crafting things and installing upgrades is the name of the game, and there's a three-pronged upgrade system split between your weapons, ship, and spacesuit." and "From what I played, No Man's Sky's gameplay loop is intensely resource-based."

If the mechanics and gameplay loop are still those of a typical survival game, then the setting in which you do those things seems more like a novelty than anything else.

They can make whatever game they want and that's cool, but it seems like people want a little more of a narrative impetus; and so far, there doesn't seem to be a whole lot of evidence that there is one (unless I've missed something).

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Incredibly excited for this game. I've been saying for a year or so now that even if the game is literally just what they've been showing I'm in, but it's nice to get some tantalizing bits of more complex systems like factions with their own languages to learn.

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liquiddragon

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sounds like a perfect game for co-op...

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NewfieBullet

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OK. I'm back in... I want this game.

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Edited By ArbitraryWater

Yeah, I don't think I want to play this game. The endless resource loop of a survival game doesn't get any more interesting if you slap a spaceship on it and make it a bajillion times bigger.

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liquid3600

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SchrodngrsFalco

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Edited By SchrodngrsFalco
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Numbawhan

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Yeah, I'm hella excited for this. I've wanted space exploration like this ever since KOTOR

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oopprraahh

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Sounds good to me

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noizy

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Edited By noizy

I guess I will keep this promise I made to myself and buy the first well-reviewing open world survival game that releases on Steam.

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Edited By noizy

@tajasaurus:

Death isn’t the end

But it’s a problem. If you die on a planet, you’ll find yourself revived back at your ship having lost items you hadn’t stowed and discoveries you hadn’t uploaded. If you die in space, you find yourself revived at the nearest space station, without your ship, items and discoveries.

You won’t be left without a ship

If you die and have no money, a basic ship is always available for free. It won’t have a hyperdrive, but you’ll be able to fly to planets again to rebuild

https://blog.eu.playstation.com/2015/08/03/41-amazing-things-you-might-not-know-about-no-mans-sky/

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thelastgunslinger

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I hope the multiplayer wont be too intrusive, nothing ruins a game more then randomly getting killed by some jackass in the middle of your game

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Did they have the procedural music in the game? If so, I need to hear about it, please!

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MindChamber

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So basically this is Elite Dangerous?

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mycoolhistory

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Edited By mycoolhistory

@silentsandman: Plus, the collecting things to survive aspect isn't just limited to survival games. RPGs do this as well...to an extent.

I don't see what's wrong with it...I like making my inventory numbers go higher. As long as how we can put that inventory to use is interesting, it'll be fine. :)

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Nashvilleskyline

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I hope my PC will be able to run it properly. I'm definetely willing to give it a shot when it comes down in price!

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Carlos1408

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Looking forward to it! :D

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NeoZeon

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Edited By NeoZeon

Whether the resource gathering is tied to the mundane or something impressive like a new ship doesn't matter to me. Resource gathering feels like a second job most of the time so I guess I'm checking out of this until I see more footage and some retail reviews of it. Glad I didn't rush to pre-order or anything.

The game's not dead to me outright, though the previews shown have worried me about where the game is really headed.

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ClairvoyantVibrations

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I with you Brad. I want this game to be Star Trek as fuck and I'll likely be satisfied with scanning planets and going down to see weird alien creatures and trading some sweet space drugs to some interstellar mafioso.

The setting also elevates this above games like Rust or DayZ for me. Their hard Sci-Fi setting is infinitely more interesting than zombies or wilderness survival. Simply being able to leave an area and go to another, completely unknown planet makes this game appealing. In DayZ you learn the map, know where things spawn and if you're good, you can get armor and assault rifles relatively quickly and at that point it just gets boring. In this there's the potential for near infinite discovery.

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AV_Gamer

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Looks like they might have delivered on the hype. I really hope so.

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@noizy: oh, that sounds awesome. thank you!

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Aldrenar47

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I hate to be negative, but this seems like one of those games where the novelty wears off fast. I'd imagine by the time you land on your 30th planet, you're not going to care about slightly different flora and fauna. And when that happens, you're just gathering resources so you can upgrade your ship so you can gather more resources, ad infinitum. Maybe in No Man's Sky 2 they can add some Master of Orion type shit and really make things interesting.

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maniacjim

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@magusmaleficus: we'll have I got a channel for you! Just check my About me

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there may be things like stargates that link different worlds directly together

Oh please let this be true. :O

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Elwoodan

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Man so I have heard Sean Murray mention The Long Dark and Rendezvous With Rama in connection with this game and that is a pretty solid intersection of my interests, count me excited.

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pants_ghidorah

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I can get behind this, thanks for the great write up Brad!

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WrathOfGod

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I know Brad will be following the Prime Directive and I will be too.

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bigdaddy81

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@crocbox said:
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there may be things like stargates that link different worlds directly together

Oh please let this be true. :O

There are indeed stargates. Just check out this older trailer:

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bigdaddy81

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@winsord said:

Did they have the procedural music in the game? If so, I need to hear about it, please!

Here ya go!

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And here's a shorter video via IGN:

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winsord

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@bigdaddy81: Thanks. I've seen both of these already, just kind of bummed Brad didn't mention it at all!

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golguin

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I just want to go to space and name all the planets after my name.

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Amolain

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Oh wow. It's the game I've been dreaming might exist since playing the original 'Elite' as a child, since getting my first pair of binoculars to look at the night sky, since wondering about the sheer hallowing scale of it all.

Even if it's just average, it could be the last game I buy this decade, or maybe even longer. It's my gaming apex.

Perhaps Sean Murray was in my dreams, rooting around in my psyche. Because he's made them real.

SO. VERY. HYPED.

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ALavaPenguin

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Edited By ALavaPenguin

I could find it enjoyable I believe. It all depends on how resource management and upgrades are, and if it is too tedious or not, and what to do once you have all the upgrades [and how long it takes to get all].

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ripelivejam

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@golguin said:

I just want to go to space and name all the planets after my name.

they're all gonna be BORT in mine