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Worth Reading: 09/08/2014

The return of Breaking Madden means that everything is okay again.

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Thanks to everyone who came up and said hi at Chicago's Bit Bash festival this weekend. There were Giant Bomb t-shirts everywhere, and it was awesome to be reminded how spread out this community is. We gotta do stuff like that more often!

I had intended for Bit Bash to be the first time I'd go out and shoot something on-location, but I learned the audio was junk. (Long story short, I'd connected a microphone that ended up not working out, and I forgot to switch my recorder back to the internal mic. It will still "record" even if it's not actually picking up any sound.) My wife was kind enough to shoot the whole thing, and I might still try to make something with it. I dunno. Once again, I learned why you have "professionals."

You Should Read These

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While reading Daniel Carlson's piece, I nearly did the commenter thing of closing the tab when he slagged on Marvel's films, especially given Guardians of the Galaxy. But after I collected my breath and realized not everyone has to love Marvel movies, his points started to sink in. Like most of you, I enjoy the occasional blockbuster, whether we're talking about games or movies. The point that stuck out for me the most, however, was Carlson's critique of the open world game, and how, often, what fills them up is meaningless and ultimately pointless.

"Blockbusters are now all about delivering more: more music, more mayhem, more action, more characters, more sound, more explosions. They are altars to the god of sensory overload. Instead of captivating viewers by allowing them to witness action and vicariously feel suspense, blockbusters now seek to replicate that action impressionistically, thrusting the viewer into a hazy experience of what it might feel like to be in the film instead of just watching it.

This, unsurprisingly, has led to some wildly varied movies, but it’s also done some interesting things to video games, too, whose growth has roughly paralleled the development and expansion of the modern blockbuster. The adventure stories that heralded the birth of the modern home video game—Super Mario Bros., The Legend of Zelda—were relatively straightforward action titles requiring the player to linearly progress the plot from A to B to C and so on, until things wrapped up. Super Mario Bros. was even literal about this: You can only move forward, not back. Once you cross the edge of the screen and begin to usher in the world beyond it, you cannot return to the place you left. There’s a pleasing emotional balance here with the blockbusters of the era: Kill the giant marshmallow man, save the princess."

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There were few things that made me laugh as hard or as consistently as Breaking Madden last year. It was hard to imagine how Jon Bois would find a way to top himself, but if his opening argument for the destruction of Madden physics is any indication, you should be bookmarking Breaking Madden once again all year long. To kick off the second season, Bois wants to find a way for this year's top NFL draft pick, Jadeveon Clowney, to top the all-time sack record in a single game. That number is 201. As with all Breaking Madden experiments, it ends with the game wondering if life is worth living, and making Bois feel bad about himself.

"Clowney's out-of-the-box stats in Madden are already pretty impressive, but just for good measure, I've bumped him up to a perfect 99/99 in every category: speed, strength, block shedding, and dozens of others. I've also tooled around with the game's global settings, setting "pass blocking" to zero and "tackling" to 100.

After a couple of test runs, I realized that a little extra finesse was required. It's important that Clowney gets nearly all these sacks, and that he doesn't share them with his fellow Texans, so I edited the rest of Houston's defensive line and pulled many of their ratings all the way down to zero.

This experiment would be far easier, of course, if I turned off the offsides rule. I've done it before. But it's important to me that these are legal, honest-to-God sacks. I want to stress that I left all the rules of American football perfectly intact."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • GaymerX is raising funds for its third annual convention, and it's looking good so far.
  • Fantastic Witch Collective is a modern RPG with classic sensibilities about a group of female witches.
  • Pathologic is a remake of Ice-Pick Lodge's celebrated, completely weird first-person horror game.
  • Colorthesia is a game about colorblindness for people who aren't, in fact, colorblind.

Excellence From Giant Bomb's Community, Courtesy of ZombiePie

  • N7 shares his conflicted feelings about the current state of the Resident Evil franchise.
  • thatpinguino examines the growing popularity of lenticular game design, and why it's interesting.
  • VincentVendetta, inspired by the Criterion Collection, decided to create game versions of their box art.
  • BlaineBlaine, playing off of Dan's POG collection, showcases his Japanese Menko/Top Trumps cards.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

76 Comments

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Curufinwe

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Edited By Curufinwe

@fear_the_booboo said:

I like Daniel Carlson's piece, as someone who is both invested in videogames and movies. I'd add that bending a screenplay to add a "setpiece" isn't new to blockbuster. Hitchcock was notorious (hehe, get it?) for asking to his writers to add scene that would present a challenge to direct, one of those being the Mt. Rushmore scene in North By Northwest. That said, it does not detract from Carlson's piece, as the attitude of Hitchcock was similar to the attitude blockbuster movie have toward their audience, minus the autorship.

P.S. Marvel just make the same movie over and over with a slightly different tone and, yes, Guardians of Galaxy has that exact problem.

The main problem with GotG is how cheesy it is. The hero dancing in order to stop the villain from killing a planet by hitting it with a hammer is way too close to Spaceballs territory. As a Marvel movie it's vastly inferior to The Winter Solider.

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Fear_the_Booboo

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Edited By Fear_the_Booboo

@curufinwe: I tend to really dislike Marvel movies in general so my comment is completely biased. I hated Winter Soldier (kill me!).

To adress your point though, Guardians is self-aware. Captain America's concept itself (a WWII era super-soldier that lived frozen until present day to combat evil american diplomats) is completely bonkers and I'd argue it is as cheesy if not more than GotG. It takes itself way more seriously though. At the end of the day, all Marvel films are super cheesy and kind of childish when you think about them.

It probably sounds super harsh. Just remember that I really don't like Marvel as a whole and I hate those movies way more than they deserved ;)

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Edited By D_W

@spicyrichter said:

@pimblycharles said:

@conmulligan said:

@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

It's like most people assuming "duder" applies to men only. It's gender-neutral just like "witch."

I dunno man, Merriam-Webster states that witch is a gendered term: http://www.merriam-webster.com/dictionary/witch

"Witch" is non-gendered according to Wiccan folks and they would probably know since they call themselves "Witches." (Also Duder Witch will now be my fan-parody game of Bullet Witch.)

Regardless, gender is actually a big theme of the Fantastic Witch Collective. Apparently it will touch on this sort of discussion.

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Roger_Klotz

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The "My Name is Ken" video....I am really happy for him. :')

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manhattan_project

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geardo

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Dear god I'm laughing my ass off at Breaking Madden. Thank you.

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AngriGhandi

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Edited By AngriGhandi

Holy shit, that Half Life VR demo you guys

I can't believe how awesome that looks

I mean, if Valve was waiting for some crazy new tech leap to justify making Half Life 3, I think they found it

Fuuuck

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Bicycle_Repairman

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@d_w said:

@spicyrichter said:

@pimblycharles said:

@conmulligan said:

@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

It's like most people assuming "duder" applies to men only. It's gender-neutral just like "witch."

I dunno man, Merriam-Webster states that witch is a gendered term: http://www.merriam-webster.com/dictionary/witch

"Witch" is non-gendered according to Wiccan folks and they would probably know since they call themselves "Witches." (Also Duder Witch will now be my fan-parody game of Bullet Witch.)

Regardless, gender is actually a big theme of the Fantastic Witch Collective. Apparently it will touch on this sort of discussion.

No offence meant to the large GB Wicca community but in the whole discussion about the definition and origin of the word Witch, that wiccans like to call themself witches doesnt really matter that much. According to the demonic book of truth that is "wiki" hear these truths..: The word witch derives from Middle Englishwicche, Old Englishwicce (/ˈwɪttʃe/) (feminine) "witch" and wicca (/ˈwɪttʃɑ/) (masculine) "wizard".[1]

that would mean witch is female and wizard is the male counterpart. Also wicca didnt excist before 1900 unless you count the part that they are secretly demon servants that have ruled the earth for more than 100.000 years.

So to all the male giantbomb Wiccans if you really want to be old school and pure, from now on you have to call yourself a wizzard.

Also @conmulligan: I believe you now owe me a beer somehow. Make it a pint or one brewed by Belgium monks.

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@patrickklepek Someone else may have recommended this, but for the Bit Bash footage, you should just add music and narrate over it. I think it will give it a cool vibe and feel :)

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It was great to meet and talk to you at BitBash @patrickklepek I seriously think they would get the numbers if they would bring a PAX to Chicago. I know you can pull something together with the help of the other Chicagoans! I was also lucky enough to talk to Max for a bit before the documentary was supposed to show. A huge plus, I also shouted "Hey! DAVE LANG!" to him and his family. Loved playing Gang Beasts, Samurai Gunn, Nidhogg, and Killer Queen in a huge crowd. Would have been nice in a larger venue with more games and less lines.

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Edited By nickhead

I agree with the Carlson piece for the most part, "bigger" games haven't drawn me in as much as they used to, because most of the extra content is worthless. But ending with Tomb Raider as a good example balancing "big" feeling with good pacing lost me. I still don't see why that game got so much praise. It was basically just another Uncharted, and the "tomb raiding" was the boring, unnecessary fluff he complains about in other games.

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Edited By Jokers_Wild
@bicycle_repairman said:

@d_w said:

@spicyrichter said:

@pimblycharles said:

@conmulligan said:

@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

It's like most people assuming "duder" applies to men only. It's gender-neutral just like "witch."

I dunno man, Merriam-Webster states that witch is a gendered term: http://www.merriam-webster.com/dictionary/witch

"Witch" is non-gendered according to Wiccan folks and they would probably know since they call themselves "Witches." (Also Duder Witch will now be my fan-parody game of Bullet Witch.)

Regardless, gender is actually a big theme of the Fantastic Witch Collective. Apparently it will touch on this sort of discussion.

No offence meant to the large GB Wicca community but in the whole discussion about the definition and origin of the word Witch, that wiccans like to call themself witches doesnt really matter that much. According to the demonic book of truth that is "wiki" hear these truths..: The word witch derives from Middle Englishwicche, Old Englishwicce (/ˈwɪttʃe/) (feminine) "witch" and wicca (/ˈwɪttʃɑ/) (masculine) "wizard".[1]

that would mean witch is female and wizard is the male counterpart. Also wicca didnt excist before 1900 unless you count the part that they are secretly demon servants that have ruled the earth for more than 100.000 years.

So to all the male giantbomb Wiccans if you really want to be old school and pure, from now on you have to call yourself a wizzard.

Also @conmulligan: I believe you now owe me a beer somehow. Make it a pint or one brewed by Belgium monks.

The source you're using is translating "wicce" and "wicca" as witch and wizard because these days we associate the word "witch" with femininity and "wizard" with masculinity. The Modern English word "wizard" does not come from "wicca" but the word "wīs," meaning "wise." During the various Inquisitions/witch trials, the word witch was applied to both men and women, although "wizard" was also used on occasion. Seriously, has nobody here read The Crucible?

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Edited By BisonHero

OK, that Ian Bogost tweet was pretty good.

Hey @patrickklepek, Extrasolar launched their Kickstarter for part 2 of the game quite recently. I played through part 1, it's a pretty neat browser/ARG thing. You remotely control a probe on a distant alien planet, it's rad, Drew would love it. Any chance you could give them a mention on the next Worth Reading?

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You guys like spiders, right?

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TheHT

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bahgawd, that half-life 2 demo. i want that.

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@patrickklepek I did the same thing recording a couple months ago and had to toss all the footage from the 'once a year' convention. oh well there is always next year

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Fly53Corps

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Thanks for sharing this OP

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Edited By Paindamnation

Breaking Madden was legitimately hilarious. Thanks for letting me know about it.

Edit: This should have been your gif embedded in the story.

Baby don't hurt me. No more.
Baby don't hurt me. No more.

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ViggyNash

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You may not want to take offense over the blockbuster article, Patrick, but I will.

I don't think he's outright wrong, but he seems to vehemently dislike big-budget productions that don't follow what seems to be his preferred type of narrative: a simple, straightforward action-hero flick. It feels like he can't imagine what people enjoy in the punishing challenge of a Souls game, or in the modular, explorative experience of an open-world Ubisoft title. As if he knows what he likes and just can't understand what people see in anything else.

Some of his individual criticisms seemed narrow-minded or just plain obtuse. Yes, entertaining things like the visual spectacle that was Avatar are fun, which is pretty well implied in the meaning of the word "entertainment", and I personally still really like Avatar despite fully understanding the Pocahontas comparison and think its a great movie. And the reason people keep watching the same things over and over in different forms is the same reason roller coasters are still exhilarating the millionth time you ride one (assuming you actually enjoy roller coasters, that is), or why Apple is drowning in a torrent of money even when they do nothing truly innovative for years on end (not since the iPad). Those just happen to be what tickles peoples' fancies enough to always want more of the same.

I will agree that its silly how most open-world Ubisoft titles copy/paste a lot of the same gameplay designs, or that many big-budget franchises are just the same game with different coats of paint, but to generalize nearly every blockbuster title as shameful out of narrow-mindedness, and then claim that Tomb Raider of all things is an example of a quality blockbuster game (a decent game but by no means perfect) is just really silly and really irked me to post three full paragraph on an internet forum.

In other news, my eyes are blood red from crying in laughter after reading the new Breaking Madden.

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For someone who has never played Madden and doesn't know anything about football, I love Breaking Madden for some reason.

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Nothing like coming home from grueling classes to sit back and read some choice articles.

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Can't wait to see him at Blizzcon.

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@nickhead:

Tomb Raider reminded me a lot of Assasin's Creed moreso than Uncharted...the "tombs" were the same as the "tombs" in AC 2....except for the ones in AC 2 were more complex.