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Worth Reading: 09/08/2014

The return of Breaking Madden means that everything is okay again.

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Thanks to everyone who came up and said hi at Chicago's Bit Bash festival this weekend. There were Giant Bomb t-shirts everywhere, and it was awesome to be reminded how spread out this community is. We gotta do stuff like that more often!

I had intended for Bit Bash to be the first time I'd go out and shoot something on-location, but I learned the audio was junk. (Long story short, I'd connected a microphone that ended up not working out, and I forgot to switch my recorder back to the internal mic. It will still "record" even if it's not actually picking up any sound.) My wife was kind enough to shoot the whole thing, and I might still try to make something with it. I dunno. Once again, I learned why you have "professionals."

You Should Read These

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While reading Daniel Carlson's piece, I nearly did the commenter thing of closing the tab when he slagged on Marvel's films, especially given Guardians of the Galaxy. But after I collected my breath and realized not everyone has to love Marvel movies, his points started to sink in. Like most of you, I enjoy the occasional blockbuster, whether we're talking about games or movies. The point that stuck out for me the most, however, was Carlson's critique of the open world game, and how, often, what fills them up is meaningless and ultimately pointless.

"Blockbusters are now all about delivering more: more music, more mayhem, more action, more characters, more sound, more explosions. They are altars to the god of sensory overload. Instead of captivating viewers by allowing them to witness action and vicariously feel suspense, blockbusters now seek to replicate that action impressionistically, thrusting the viewer into a hazy experience of what it might feel like to be in the film instead of just watching it.

This, unsurprisingly, has led to some wildly varied movies, but it’s also done some interesting things to video games, too, whose growth has roughly paralleled the development and expansion of the modern blockbuster. The adventure stories that heralded the birth of the modern home video game—Super Mario Bros., The Legend of Zelda—were relatively straightforward action titles requiring the player to linearly progress the plot from A to B to C and so on, until things wrapped up. Super Mario Bros. was even literal about this: You can only move forward, not back. Once you cross the edge of the screen and begin to usher in the world beyond it, you cannot return to the place you left. There’s a pleasing emotional balance here with the blockbusters of the era: Kill the giant marshmallow man, save the princess."

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There were few things that made me laugh as hard or as consistently as Breaking Madden last year. It was hard to imagine how Jon Bois would find a way to top himself, but if his opening argument for the destruction of Madden physics is any indication, you should be bookmarking Breaking Madden once again all year long. To kick off the second season, Bois wants to find a way for this year's top NFL draft pick, Jadeveon Clowney, to top the all-time sack record in a single game. That number is 201. As with all Breaking Madden experiments, it ends with the game wondering if life is worth living, and making Bois feel bad about himself.

"Clowney's out-of-the-box stats in Madden are already pretty impressive, but just for good measure, I've bumped him up to a perfect 99/99 in every category: speed, strength, block shedding, and dozens of others. I've also tooled around with the game's global settings, setting "pass blocking" to zero and "tackling" to 100.

After a couple of test runs, I realized that a little extra finesse was required. It's important that Clowney gets nearly all these sacks, and that he doesn't share them with his fellow Texans, so I edited the rest of Houston's defensive line and pulled many of their ratings all the way down to zero.

This experiment would be far easier, of course, if I turned off the offsides rule. I've done it before. But it's important to me that these are legal, honest-to-God sacks. I want to stress that I left all the rules of American football perfectly intact."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • GaymerX is raising funds for its third annual convention, and it's looking good so far.
  • Fantastic Witch Collective is a modern RPG with classic sensibilities about a group of female witches.
  • Pathologic is a remake of Ice-Pick Lodge's celebrated, completely weird first-person horror game.
  • Colorthesia is a game about colorblindness for people who aren't, in fact, colorblind.

Excellence From Giant Bomb's Community, Courtesy of ZombiePie

  • N7 shares his conflicted feelings about the current state of the Resident Evil franchise.
  • thatpinguino examines the growing popularity of lenticular game design, and why it's interesting.
  • VincentVendetta, inspired by the Criterion Collection, decided to create game versions of their box art.
  • BlaineBlaine, playing off of Dan's POG collection, showcases his Japanese Menko/Top Trumps cards.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

76 Comments

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rmanthorp

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rmanthorp  Moderator

Bit Bash looked like SO much fun! I wish I had something like that close to me.

Might be worth investigating...

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mak_wikus

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This was supposed to be called Worth Farting. You lied to us @patrickklepek!!

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wh1terav3n

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The very last point, the Kotaku article, is about the 4th level, not the first.

Breaking Madden is back, horray!

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WMWA

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Simon Parkin is an amazing writer, but man, all his tweets just make me want to roll my eyes and do the "wanking off" motion.

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Gaff

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I wonder how long Adam smelled like beer...

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hassun

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Ellie Gibson was (is) pretty legendary. She will be missed.

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squirrelwizard

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I DEMAND WORTH FARTING

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rjaylee

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Man, that final article by Ellie Gibson. So perfect.

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fargofallout

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Thanks for linking that article by Daniel Carlson, @patrick. It sums up pretty well how I've been feeling about movies and video games lately. I don't go to see the Marvel movies anymore unless my friends want to go and drag me along - his point about Iron Man 3 was exactly how I felt about each of the last five or so I've seen. I don't think they're bad movies, but they're so similar and so pointless, and I forget what happens in them immediately after watching them, so I stopped.

I don't know how to adequately put into words how I feel about bigger budget video games. I'm becoming exceptionally bored with them. Maybe saying I've spent well over 100 hours playing Spelunky, but I put down Splinter Cell Blacklist after 20 minutes sums it up pretty well?

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LegalBagel

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The Atlantic article has an interesting premise, but it jumps from point to point and fails to logically connect them. The idea of "bombast" in blockbuster games overtaking gameplay or proper storytelling similar to how formulaic blockbuster movies have had their plots rendered subservient to end of the world battles and CG cutscenes is an intriguing parallel. But arguing that open world games are the best example of this parallel is just nonsensical.

Yes, open world games can have tons of content and side activities that tend to water down the overall experience in order to provide more to the player. But that's an entirely different problem from a game overtaken by it's world ending plot, over-the-top explosion-filled cutscenes, and paper-thin characters designed to fill specific blockbuster plot archetypes. Call of Duty, your generic AAA shooter, and even to some extent the Uncharted series are far better examples of a "summer blockbuster" game.

Developers trying to pad out gameplay time or create giant worlds to explore is a far different beast than the summer blockbuster craze.

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thatpinguino

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Thanks for the shoutout @patrickklepek! Thanks for the assist @zombiepie! I need to read that Daniel Carlson article when I get the chance.

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Fear_the_Booboo

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I like Daniel Carlson's piece, as someone who is both invested in videogames and movies. I'd add that bending a screenplay to add a "setpiece" isn't new to blockbuster. Hitchcock was notorious (hehe, get it?) for asking to his writers to add scene that would present a challenge to direct, one of those being the Mt. Rushmore scene in North By Northwest. That said, it does not detract from Carlson's piece, as the attitude of Hitchcock was similar to the attitude blockbuster movie have toward their audience, minus the autorship.

P.S. Marvel just make the same movie over and over with a slightly different tone and, yes, Guardians of Galaxy has that exact problem.

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Vuud

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The Gamer is dead, long live the Gamer!

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cLoudForest

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Edited By cLoudForest

@patrickklepek That Kateri article is about the original Witcher, not Witcher 2.

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fobwashed

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Edited By fobwashed
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Edited By patrickklepek
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MrMazz

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@vuud: no its "slaves of the electronic mystery worlds" now (that clearly dosen't have possibly problomatic implications)

As always love this feature that Ken video made me tear up a lil bit and really enjoyed the Carlson piece, it helped me further refine my feelings about the current Marvel films (post-IM3). GotG is a fun ride but not much more to me, and this is coming from someone who loves himself some big bombast but ya know jsut want more different types of it.

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Ungodly

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Edited By Ungodly

Everytime I hear people complain about the lack of merit for big blockbuster anything, it makes me think some people take this shit to seriously. There is more variety in film, games, books, and music than there has ever been. Let people enjoy the dumb weightless entertainment, as they are want to do.

Things stay a steady course when they make money, and only when they stop being profitable does the course change. Also no entertainment or art form has anymore value, than what the recipient puts into it.

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devise22

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Edited By devise22

The article about the blockbuster in both games and movies was certainly an interesting read @patrickklepek

Like you though I took some issue with how it kind of felt like the point being made was also a vent to get out personal frustration with some of the things currently going on in blockbuster games/movies. At times it felt like the article was blasting "scale" over a more "intimate" experience. While I do think both have a place, you still do see more than sensory overload in big blockbuster movies or games sometimes. It all depends on how they are executed. Even in his own examples of the Marvel movies, Avengers managed to merge intimate characters and story with scale in a way that wasn't just about making the viewers feel like they were on a "thrill ride." In particular the giant Battle of New York I found to have emotional depth as the characters visibly showed struggles.

Part of this had to do with the fact that they spent enough time developing the team earlier in the movie, and all of these characters were established in previous movies. But seeing "superheroes" deal with the weight and breadth of a full scale invasion and have it actually take a toll of them was kind of a powerful emotional scene to me.

Even in the case of games, look at Red Dead Redemption. Open world game, filled to the brim with side quests and scale and things to do. But so much of that game felt unique, original. The characters were rich. Honestly to me we are just seeing so many clones of what has worked, in both industries, that at times it can sap some of the crucial things that made some of those Marvel movies feel like more than big set piece, or some of those open world games more than just a giant grind of meaningless things to do. It makes it feel like those genres themselves are incapable of captivating us, but we have countless examples that say otherwise.

Ultimately it just comes down to the fact that it's very hard to make anything that is great enough to cause any industry to play copycat. Right now we are in a state in both blockbuster movies and AAA games where we are simply waiting for that next great thing, and I feel it is causing us to be more critical of the well produced clones with some good ideas we are seeing.

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D_W

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Thanks for including FANTASTIC WITCH COLLECTIVE in the crowdfunding section. Lulu deserves folks cash to make her super gay witch RPG. (no pejorative, it's a game about lesbian witches.)

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Y2Ken

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Edited By Y2Ken

I'm glad to see an ENB video in there, Marcus always has so many thoughts to offer on the Souls series (and a veritable wealth of in-depth experience to go along with those thoughts) so hearing what he had to say about Bloodborne was fascinating. I'll definitely have to keep an eye on Breaking Madden as well, especially as I'm aiming to try and pay some amount of attention to NFL this season.

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The Atlantic article has an interesting premise, but it jumps from point to point and fails to logically connect them. The idea of "bombast" in blockbuster games overtaking gameplay or proper storytelling similar to how formulaic blockbuster movies have had their plots rendered subservient to end of the world battles and CG cutscenes is an intriguing parallel. But arguing that open world games are the best example of this parallel is just nonsensical.

Yes, open world games can have tons of content and side activities that tend to water down the overall experience in order to provide more to the player. But that's an entirely different problem from a game overtaken by it's world ending plot, over-the-top explosion-filled cutscenes, and paper-thin characters designed to fill specific blockbuster plot archetypes. Call of Duty, your generic AAA shooter, and even to some extent the Uncharted series are far better examples of a "summer blockbuster" game.

Developers trying to pad out gameplay time or create giant worlds to explore is a far different beast than the summer blockbuster craze.

Welp, you said what I was going to say, but better. So I'll just quote you.

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PimblyCharles

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Edited By PimblyCharles

Adam Boyes is awesome. Can't wait to see if Ed Boon does the ALS challenge while eating a deep dish pizza.

EDIT: Just found this. Aww..... no deep dish pizza!

Loading Video...

EDIT2: @patrickklepek I think a lot of us would still like to see some of the content you recorded while at Bit Bash, even though the audio isn't good. You could do a commentary over the video your wife shot; just a suggestion.

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deactivated-6050ef4074a17

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With respect to the article about the Twitch buyout being evidence of gaming's lack of cultural weight, I've increasingly felt like gaming has a "I want mom and dad to take my job/hobby seriously" problem and there really is no solution. It's a generational gap and of course people who regularly read The New York Times are probably not going to have their finger on the pulse of video game streaming culture. That particular aspect of games is still only new for the last decade or less, with the rise of YouTube and more easily shared video. Think about how Greg Kasavin's Oblivion marathon is considered a pioneering moment for that shit; that was only 8 years ago-ish. I don't think it's a tragedy, or all that surprising, that more people don't understand it or are very aware of it.

I think the desire to be taken seriously as wearing big-boy pants is sort of dragging down how current game development/coverage is operating, in general. It makes this industry seem a bit insecure. My parents and grandparents generations are never going to fully appreciate much of my hobbies or interests, be it roleplaying, anime, or watching other people play games, and I'm totally fine with that.

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fisk0

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Oh man, that Half-life 2 mod for the Oculus Rift and hydra looks amazing. Seems like they're really getting there when it comes to intuitive UI and controls now.

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bigmess

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Edited By bigmess

Thanks scoops!

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garbagewrappedinskin

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A video game like Dark Souls 2 is a perfect example of the way games have closed the gap between themselves and movie blockbusters: It offers epic quests built on a complicated mythology, it inspires serious devotion from its fans, and it’s mostly just exhausting. The point of the game is not to enjoy playing it but merely to say you made it through. It sprawls massively before us, bending our will to its own. It exists simply to exist.

Credit Carleson

While DS2 may have been disappointing for many (I would still argue that it's an excellent game), this is wildly off base. It also shows that the writer values thematic material over actual ludic gameplay. The reason of "why" in games is entirely secondary to the actual doing. Dark Souls' core gameplay is fun inherently; the challenge is a means to an end. Anyone who crows about beating Dark Souls is really focusing on the wrong things.

Similarly, open world games offer a plethora of content to just apply thematic context to core gameplay systems. While the reason for hunting down seven special tigers in a select arena with just a bow and arrow doesn't make any sense in Far Cry 3, but it's just a context hook for what is important: actually doing it. As a player, having dozens of optional side missions I can choose to take on means nothing to me thematically, but quite a bit to increasing the value of the core gameplay loop. If I like shooting dudes in the ruleset they've provided, I'm glad there is more there if I want it. If those missions need to be culled because it doesn't appear to fit with the narrative structure, I don't care. Gameplay first.

The main point seems to be: Please have restraint in your design because I am incapable of restraint as a player;

Just because it is there, doesn't mean you have to do it. Saying people complete these tasks out of validation is, frankly, insulting. This insistence on thematic context is misguided.

Essentially, keep your movies out of my games.

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emfromthesea

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Read about Ken earlier last week. Truly inspirational.

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I've been interested in the Oculus for about as long as the average person however I'd yet to see anything that got me fiending to buy one quite like that HL2 VR thing. Maybe it's my Half Life fanboyism but everything about that seemed like some next level shit.

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Edited By LikeaSsur

I'd like to propose a change.

I want the tweets section to be community voted, or somehow broadened so that it's not just Patrick picking them out. I've noticed these past few months that the tweets Patrick chooses are always about the same three things: Games are super serious (and here's 140 characters explaining why), the people around games are people too, or something inane that is for pure humor. It's gotten a bit stale.

So for the sake of diversity, let's rework the tweet section so it's not so laced with Patrick's political biases and broaden it out.

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deactivated-5e49e9175da37

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Breaking Madden rules!

Ian Bogost drools!

@marokai: Yeah. I'd like games journalism to be a little bit more like music journalism in the 70s. They talked about their new genres, their new ways of doing things with a tangible zeal that really speaks to other people. It was about how the Allman Brothers are awesome, and not how the Allman Brothers would be afforded more respect by the rest of society if it wasn't for Led Zeppelin and Black Sabbath representing rock fans so poorly.

Actually, nevermind, there were people who spent more time getting mad about Led Zeppelin than enjoying anyone else.

@garbagewrappedinskin: I've actually had a somewhat similar experience with Black Flag; there's tons of content and a decent amount of variety, but it just seems to pad and have you do the same things a lot in different areas. I almost think I'd be happier with half the quantity of quests, or half the world size, and some sort of meaningful New Game Plus mode than I am at trying to complete everything. They clearly want people to be excited to do everything, or they wouldn't have put so much to do; it's just a matter of making doing everything attractive.

I've really liked how Bastion and Transistor have handled completionism; the world and story is still an appropriate size for the gameplay variety, but you're incentivized to do it twice, and the side stuff never or rarely repeats itself. They still get some extra hours out of you, but they don't make the story have to conform to gameplay repetition.

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Bicycle_Repairman

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Oh common Patrick! This time you have gone to far, too far i say!!

As someone who writes words on a webpage for a living i expect a deep understanding of your first language!

Witch is already female so writing female witch just looks silly. Really no need to put extra emphasis that these individuals are from Venus and not Mars.

How low the written critique has fallen!

Don't take this serious but still, witch is already female.

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Edited By conmulligan

@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

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conmulligan

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@likeassur said:

I'd like to propose a change.

I want the tweets section to be community voted, or somehow broadened so that it's not just Patrick picking them out. I've noticed these past few months that the tweets Patrick chooses are always about the same three things: Games are super serious (and here's 140 characters explaining why), the people around games are people too, or something inane that is for pure humor. It's gotten a bit stale.

So for the sake of diversity, let's rework the tweet section so it's not so laced with Patrick's political biases and broaden it out.

Wouldn't that completely defeat the purpose? The whole idea behind Worth Reading is that it's a place for Patrick to curate the things he found interesting over the course of a week, not act as a listicle for whatever the community thinks is relevant.

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Bicycle_Repairman

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@conmulligan: Isn't it witch female- warlock male? I feel there was another term for male witch but cant remember anymore.

The whole stake burning thing was not that numerous right? Just something that keeps coming up again because it sounds so insanely cruel/stupid.

I feel like we need a pub to have this conversation the right way....

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tyler1285

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@conmulligan: ........Yeah but witch is a gendered term. For girls.

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deactivated-5c1eff447c9e5

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@bicycle_repairman: Witch is actually a gender neutral term. It's insulting to call a witch a warlock because that means "oath breaker".

Of course, a lot of fantasy settings don't abide by this, but in historically/in real life, calling a witch a warlock is a big no-no. That being said, times change, so some Wiccan males may be okay with it.

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conmulligan

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@bicycle_repairman: That certainly seems to be the case now, but I think originally there wasn't really a distinction. This is definitely pub talk; in fact, I have a sneaking suspicion that I've had this exact conversation over a few drinks...

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PimblyCharles

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@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

It's like most people assuming "duder" applies to men only. It's gender-neutral just like "witch."

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garbagewrappedinskin

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@brodehouse: The problem with Assassin's Creed isn't that there is too much to do, it's that the content is based around a core gameplay loop that isn't good. It's streamlined to a fault. It's ten miles wide and an inch deep. Most of the quest structures actually hinge on their thematic principles; boiled down to their essentials, they are going to a point marked on a map and pressing X. GPS gaming.

For a test of whether the gameplay is any good try stripping the game of all thematic elements; when all story is gone, when the environment is just grey boxes and the mobile units just pink blobs, is the game still interesting/fun? I would argue that the AC games require their thematic hooks to be interesting. Mario 3 would be nearly as fun with squares of pixels.

Collectibles aren't inherently bad; they are a carrot, a means to an end. The schism appears when the collectibles have no real gameplay associated with them. When they are shown on your map and you just walk over to them to pick them up, that is not gameplay. If, say, like in Zelda A Link to the Past, you have to solve a little box shoving puzzle to acquire a quarter heart piece, or analyze your surroundings to jump off a cliff in the proper way to land on an out-of-sight platform that is hinted at from below, the collectible is a means to gameplay. As a player, you are motivated by the collectible to overcome (even a minor) challenge.

When the collectible is acquired simply by pressing up on the stick, that is not gameplay.

That said, upon encountering a game which has 300 collectibles that give you a new cape upon completion, I can easily ignore it. As long as progress to interesting things is not gated by these knick-knacks.

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dr_mantas

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Oh MAN, a Pathologic remake Kickstarter.

I remember reading this long, mind blowing article about how Pathologic was a immensely deep, important game. Then I watched some videos and couldn't get over how arcane it looked. This remake might be what gets me to finally play it.

Gotta love that Russian mysticism mixed with weird pessimism and realism. ism.

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Sergio

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I'd like to propose a change.

I want the tweets section to be community voted, or somehow broadened so that it's not just Patrick picking them out. I've noticed these past few months that the tweets Patrick chooses are always about the same three things: Games are super serious (and here's 140 characters explaining why), the people around games are people too, or something inane that is for pure humor. It's gotten a bit stale.

So for the sake of diversity, let's rework the tweet section so it's not so laced with Patrick's political biases and broaden it out.

Or perhaps you should simply add a tweet of your own as one that made you go "Hmmm." And I say that as someone who somewhat agrees with you that some of the tweets Patrick chooses don't make me go "Hmmm."

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deactivated-5e49e9175da37

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@brodehouse: The problem with Assassin's Creed isn't that there is too much to do, it's that the content is based around a core gameplay loop that isn't good.

Can't disagree with you.

For a test of whether the gameplay is any good try stripping the game of all thematic elements; when all story is gone, when the environment is just grey boxes and the mobile units just pink blobs, is the game still interesting/fun? I would argue that the AC games require their thematic hooks to be interesting. Mario 3 would be nearly as fun with squares of pixels.

I don't disagree, but I will say that I don't typically come to AC for the gameplay. Or at least, I don't come for the twitch action gameplay. I like moving around in the world, and I love historical fiction and exploration. Simply moving around in AC and seeing new things is (usually) rewarding to me. Finding the seams of rock faces and castle walls in an effort to figure How To Get Up There And Get That is a totally legitimate form of gameplay, even if the twitch elements kind of blow.

I understand people who don't like objectives or collectibles revealed on a map, but if there's still a decent How Do I Get Up There, there's still gameplay going on. And if they can layer it in me visiting historical landmarks and getting a little blurb written about the Hagia Sophia or the Grand Bazaar of Constantinople, I'm pretty stoked about that.

Perhaps my new frustration with the side stuff has more to do with the thematic elements, as in; I liked climbing ancient, storied, man-made structures that have borne witness to incredible human events, but I don't like climbing fucking trees.

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en4cerd43

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Thanks for posting Breaking Madden. I cannot stop laughing while going through the archive.

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garbagewrappedinskin

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I don't disagree, but I will say that I don't typically come to AC for the gameplay. Or at least, I don't come for the twitch action gameplay. I like moving around in the world, and I love historical fiction and exploration. Simply moving around in AC and seeing new things is (usually) rewarding to me. Finding the seams of rock faces and castle walls in an effort to figure How To Get Up There And Get That is a totally legitimate form of gameplay, even if the twitch elements kind of blow.I understand people who don't like objectives or collectibles revealed on a map, but if there's still a decent How Do I Get Up There, there's still gameplay going on. And if they can layer it in me visiting historical landmarks and getting a little blurb written about the Hagia Sophia or the Grand Bazaar of Constantinople, I'm pretty stoked about that.

Perhaps my new frustration with the side stuff has more to do with the thematic elements, as in; I liked climbing ancient, storied, man-made structures that have borne witness to incredible human events, but I don't like climbing fucking trees.

I agree with you on pretty much every point. I've played AC2/B/R and enjoyed them for what they were: content delivery machines.

But I'll say the absolute highlights were the code breaking side missions in AC2. The carrot to climbing and exploring the thematically interesting historical buildings to find the sigils were the actual code breaking missions: they delivered the crazy fun illuminati storyline through legitimately interesting code breaking puzzles. They were collectibles in the good sense because they leveraged the core gameplay (climbing, back when it was still fresh and new) to deliver both thematic chunks and more importantly, more interesting gameplay.

On the other hand, the nadir of the collectibles in AC2 were the feathers. They were primarily there to give reason to the empty open world. The designers would make a cool space that wouldn't get featured in a mission, so they would throw a feather or two there to incentivize the user to actually look at the work they put in. But it doesn't leverage the actual core mechanics well; looking around isn't a skill that one can improve. Furthermore, while the designer of a subsection in AC may have worked hard on a certain environment, it's still made up of the standard building blocks used elsewhere (everywhere) so busily it starts to resemble a noise map. Which is also a nice metaphor for doing the same zero-variance thing in collecting the feathers: noise.

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mr_creeper

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Came for Worth Reading, stayed for Worth Watching.

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Mushrooms are a game about synaesthesia for those who don't actually have synaesthesia.

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Edited By SpicyRichter

@pimblycharles said:

@conmulligan said:

@bicycle_repairman said:

Witch is already female so writing female witch just looks silly.

Actually, traditionally witch has been a gender-neutral term. In fact, plenty of men were burned at the stake for being witches. I'm not sure when the term began being applied almost exclusively to women, but I'm guessing Macbeth had a lot to do with it...

It's like most people assuming "duder" applies to men only. It's gender-neutral just like "witch."

I dunno man, Merriam-Webster states that witch is a gendered term: http://www.merriam-webster.com/dictionary/witch