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Game » consists of 27 releases. Released Nov 13, 2007
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
A common type of mission in games that requires the player to follow an NPC without being detected. Follow too closely and the NPC might spot the player, but drop too far back and the NPC might get away. The player may have to follow in cars, boats, or on foot.
The Crusades were a series of Medieval wars waged by European Christian armies under the authority of the Pope against Islamic nations in the Holy Land. They lasted several centuries and are featured in numerous games.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Games that have you going into a computer generated virtual universe.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Knights in white or shiny silver armor. The term "White Knight" is often used to denote an exceptionally noble or chivalrous individual, synonymous with the similar descriptor of "Knight in Shining Armor". Despite this, not all White Knights in fiction are heroes...
Added on March 21st, 2016.
Games in which specific enhancements are made when played on an Xbox One X.
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