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Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Grindhouse films are low-budget exploitation films that revel in hardcore violence and overt sexual themes while unapologetic about their low production values. These games emulate the grindhouse aesthetic.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
All dogs go to heaven? Nobody told these.
The use of everyday objects as weapons of destruction, often combination.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Monolith's proprietary game engine used for their 3D games.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
(....)
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
This is a concept that allows a single weapon to have two or more functions with the same ammo
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
It may or may not be the apocalypse, but someone, somewhere, did something that really distorted the cosmic laws.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
The permanent existence of one's body after death.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
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