I really wanted to buy this game but the game had no standard MP, which for a FPS is kinda weird.
Bulletstorm
Game » consists of 21 releases. Released Feb 22, 2011
- PlayStation 3
- PC
- Xbox 360
- PlayStation Network (PS3)
- + 4 more
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
- Nintendo Switch
Stylish, ludicrous kills net big points in this ridiculously over-the-top first-person shooter.
Bulletstorm Didn't Make Any Money, Epic Likes it Anyway
@FMinus said:
Put it on Steam and put it on sale for 15-20EUR and it will sell.
It is on Steam. In fact, I was waiting for it to go on sale during the Steam Summer Sale. It never did. It wasn't even discounted.
Its overall length and lack of a multiplayer modes pushed it into the "Not worth $60" zone. When reviews came out, it pushed it down to "wait for the big sale" zone.
It was on sale on EA's Origin service for $15. I got halfway through signing up, got called away, and then couldn't be bothered to finish redoing everything. If it were on Steam, even for $20 or $25, I'd probably have just snagged it on impulse.
I liked Bulletsorm but the game was always going to be a risk as it didn't play like a traditional shooter and its humor wouldn't be to a lot of peoples tastes. Good to see Epic being a good sport about not turning a profit.
My favorite FPS in a while- so nice I bought it twice (PC and 360). Glad upper management isnt being all KOTICK about it.
After playing the demo and hearing about the juvenile humor, I didn't have much interest in it... but, I heard good review after good review, so when EA was having a sale ($40 for a bunch of their games within 4 weeks of release), I picked it up and LOVED it. The demo didn't do this game justice - and I think this is a problem with a lot of games. One of my favorite things about this game was the cool weapons. The demo just had the standard assault rifle and the kind of interesting leash (which I didn't really get so much in the level) - if that demo had the gun that shot grenades chained together, the charged shot of the shotgun, or the sniper rifle that you control the bullet in the air, etc, I think their game would of possibly done better.
Seeing that huge monster for the 1st time and then kicking it's ass will never go away as one of THE moments in my gaming history. Class game. Hope they do a sequel
Epic doesn't think the way most companies do because most companies aren't filthy ****ing rich from licensing the Unreal Engine.
Still a cool view for them to take as opposite of the other prick executives in the industry.
@Scratch said:
For me personally, it got lost with all the other games I had in my back log. I had planned on getting it after clearing the shitload of games I had left unfinished first. Alas, I still haven't managed to clear much of those games and it just keeps piling on.
It got lost for me too. I'd still like to go back to it cause it played solidly and I liked the speed of it.
Thought Bulletstorm was pretty marginal. Chars and humor sucked pretty bad imo. Its an odd contrast to Shadows of the Damned. They both had pretty similar styles of humor, one I hated other I loved.....I guess Bulletstorm lacked originality in its trying a bit too hard, and too generic characters/one liners.....
I like that Epic doesnt write off PCF from one game that didnt sell, on the other hand thats kinda what happened with Kane and Lynch. And the second game of that franchise was shit
I bought and beat the game on launch day and while I had an enjoyable time, the more time I put between me and that game, the less impressed I am by it. The only thing it really had going for it was the "score points with different styles of kills using the lasso!" thing which was pretty gimmicky and got old after awhile. If they did a sequel that contained the exact same gameplay in it, I am not sure that I would buy it again.
Maybe Epic should not have taken painkiller Turned into a noob console FPS and the fuck over everybody on PC who bought people can fly and epics games.
Dumb down a PC FPS for consoles give it horrible controls sell it to console noobs and ruin the game with a console noob like version on PC.
Oh and ship it with fucking DRM
OH wait they did the same thing with unreal tournament 3 and nobody bought it either.
holly fuck that means it won't sell Nice job epic you have learned your lesson.
Because you have been an ass hole epic and the only people that buy yout crap now is the console noobs dumb enough to be buying gears of war on xbox nobody else touch your crap with a 12 foot pole anymore.
Your console noob bulletstorm you put out is why I did not touch the game on pc or the fucking console noob version. I was interested in it until you pulled that crap.
http://www.rockpapershotgun.com/2011/01/17/no-pc-bulletstorm-demo-cliffyb-indifferent/
The game sold, like, a million units between PS3 and 360 alone. Of course, they also made money on PC. They're lying. They HAVE to be. No way this game didn't make Epic any money. Unless their contract with EA specifically said they wouldn't get any additional money (besides the $ EA paid them to actually develop it) unless they managed to move 3 million or above or something. Which would be dumb.
At any rate, the game probably would've had more appeal if the tone weren't so overtly stupid. After playing that demo, I know my enthusiasm for it dropped significantly. The heroes of Bulletstorm are some of the dumbest idiots I've ever heard in a game. It's distracting how stupid them and their made-up curse words are. And I enjoy Duke Nukem Forever:) Bulletstorm was easily much, MUCH worse. I would've bought it if it weren't so offensively dumb, but instead I just rented it. So suck it Epic. Reel in the idiocy next time and maybe you'll do better at retail.
Or learn to enjoy selling at least a million copies between 3 platforms.
Maybe Epic should not have taken painkiller Turned into a noob console FPS and the fuck over everybody on PC who bought people can fly and epics games.They made it for consoles because pc gaming is dead.
Dumb down a PC FPS for consoles give it horrible controls sell it to console noobs and ruin the game with a console noob like version on PC.
Oh and ship it with fucking DRM
OH wait they did the same thing with unreal tournament 3 and nobody bought it either.
holly fuck that means it won't sell Nice job epic you have learned your lesson.
Because you have been an ass hole epic and the only people that buy yout crap now is the console noobs dumb enough to be buying gears of war on xbox nobody else touch your crap with a 12 foot pole anymore.
Your console noob bulletstorm you put out is why I did not touch the game on pc or the fucking console noob version. I was interested in it until you pulled that crap.
http://www.rockpapershotgun.com/2011/01/17/no-pc-bulletstorm-demo-cliffyb-indifferent/
So what, EPIC makes plenty of money. They take %25 of the money from games that use the Unreal Engine... and there are a fuck ton of those out there. They can afford to make games that don't turn a huge profit. Besides Gears 3 will surely more than make up for it.
I feel like Bulletstorm was always the game DNF wanted to be. In fact, I bet DNF stole some of Bulletstorm's sales.
Granted, I didn't buy Bulletstorm, and I bought DNF and hated it, so I was one of many who made the wrong decision there.
I loved the shit out of Bulletstorm. I hate to see it falter in sales like this. It makes me hate modern gamers and their disgusting habits in buying anything with a marine in a modern war on the front.
Can't find it on Steam (Europe/Slovenia) for some reason. Is it GFWL I forgot, cause if it is, then that's the reason it didn't sell, cause it's limited to the few countries GFWL supports, at least that's the way steam works (Can't download Section 8 Prejudice either, cause Slovenia is not supported by GFWL as an example), you can still buy a boxed version in a store tho, which is silly.@FMinus said:
Put it on Steam and put it on sale for 15-20EUR and it will sell.
It is on Steam. In fact, I was waiting for it to go on sale during the Steam Summer Sale. It never did. It wasn't even discounted.
Its overall length and lack of a multiplayer modes pushed it into the "Not worth $60" zone. When reviews came out, it pushed it down to "wait for the big sale" zone.
It was on sale on EA's Origin service for $15. I got halfway through signing up, got called away, and then couldn't be bothered to finish redoing everything. If it were on Steam, even for $20 or $25, I'd probably have just snagged it on impulse.
Didn't like the demo. Combat wasn't as good as Painkiller, and the story was straight up terrible. Maybe Epic should have scaled the design of the game back so it didn't need to be a million seller to turn a profit, because it was clear from the outset to me this game was never going to do big numbers.
It surprises me that Bulletstorm didn't make any money considering it was your key to Gears of War 3 beta. Usually beta key games make money; guess not in this case.
There are too many shooters on the market, but good job holding on to a studio with talent rather than gutting the staff and dumping their IPs. Still, I wonder if there are just too many games out these days.
There was nothing all that much wrong with the game, it was just too easy to rent given the shortish campaign and relative lack of multiplayer. As long as they don't make that mistake again next time they should be fine, and I expect Epic realise that.
It's not like PCF turned out a shitty, broken game; they were just a little naive between them about what sells and what doesn't sell nowadays. Games don't sell if you can get everything out of a rental.
@flannelbeard said:
So what, EPIC makes plenty of money. They take %25 of the money from games that use the Unreal Engine... and there are a fuck ton of those out there. They can afford to make games that don't turn a huge profit. Besides Gears 3 will surely more than make up for it.
You're thinking of UDK. They take a 25% royalty from games using UDK once you make over a certain amount (you only pay a token fee up front though, so anybody can use it).
They aren't making 25% from every game that licenses the full commercial Unreal engine (it does cost developers about $1m+ per game per platform to license it though, iirc).
I would've gotten this if the PC demo wasn't so poorly ported. At first it crashed until I downloaded the right cocktail of display drivers, then the menus were not built for a mouse and then finally it had that weird laggy feel to the aim that games that shooters that are ported from console to PC tend to have.
How can you make profit when you're asking almost 10 bucks for a DLC pack with 3 or 4 maps now, 5 months after release, especially when Bulletstorm isn't Call Of Duty in terms of marketing and /or as an established title?
I never played Bulletstorm, but therein lies the problem, I suppose. The release seemed obscured by other big budget titles and what it offered was a much shorter overall experience (from what I could see)
I just can't see the purchasing sense in this day and age for a short/medium single player shooter without a strong multiplayer aspect, purely because of the rental market.
Too bad it didn't sell because it was a really cool universe they set up, and I very much appreciate the heavy use of color in the game, really makes the Unreal Engine impress in ways it hasn't before.
It also happened to play really well. Absolute blast to play. I guess people just want multiplayer shooters though.
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