Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
GrubbSnax
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Character »
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
BASE Jumping is the act of packing a parachute to jump off a stationary object, such as a building or a mountain. B.A.S.E. stands for Buildings, Antennas, Spans(bridges), Earth(mountains).
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The event of a suspect being apprehended by law enforcement.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Decapitation is the removal of the head of a person or animal.
Drive-by shooting is the act of one or more individuals who, while in a moving or stationary vehicle, shoot outside of the windows towards bystanders with the intention of killing.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Physical activity that leads to strengthening of the body.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
In order to avoid licensing issues, many games simply create fictional car brands.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Friendly Territory is a place where the player can buy and sell items, acquire quests from NPCs, and have no fear of being attacked by the opposite faction.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment