Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
Giant Bombcast
Game Mess Mornings 05/10/24
GrubbSnax
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Character »
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
In 2D fighting games, a command grab is a character-unique grab that is triggered by performing a special move command. It is the primary weapon of a "grappler" character.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
Games that feature characters whose hair movement is governed by a physics engine.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
A ninja character from the Guilty Gear series. However, he is origanlly an American who think he is Kapanese.
Ninjutsu are the techniques a Ninja/Shinobi will use in battle with ones adversary. They are also considered survival techniques by the Japanese.
A term referring to those obsessed with a specific field of interest, especially anime and manga.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Male characters who are depicted in an overtly sexual manner.
The user creates a copy or multiple physical copies of themselves to fight and gain information on an opponent.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment