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    Chromehounds

    Game » consists of 4 releases. Released Jun 29, 2006

    With dozens of parts to choose from, players are able to create their own giant mech. With a built in squad mechanic, Chromehounds' biggest draw was it's persistent online play.

    andrewg009's Chromehounds (Xbox 360) review

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    • Score:
    • andrewg009 wrote this review on .
    • 5 out of 7 Giant Bomb users found it helpful.
    • andrewg009 has written a total of 25 reviews. The last one was for FTL
    • This review received 14 comments

    Chromehounds, A Poor Man's Steel Battalion

     

    No Caption Provided
    Being firmly convinced that there are two types of gamers in the world, those who enjoy simulations and those who like arcade-style games, I would have to say that Chromehounds is definitely for those who enjoy the former of the two categories. Set in a fictionalized world where HOUNDs are basically customizable 'Mechs, you take on the role of a mercenary fighting for one of the three regions in the Neroimus Region. 
     
    The story mode is straightforwardly divided into the six playable Hound classes available in the game. Taking on the role as a Soldier, Sniper, Defender, Scout, Heavy Gunner or Tactical Commander, you fulfill the job in each of the seven missions available to each class for a total of forty-two missions. While they can be long and arduous to playthrough at times, the ability to customize between missions easily pushes aside any reservations the missions left me with as a player. Simply said, as with just about all class based games, the storyline is preparing you to take on multiplayer. And while the single-player is difficult enough at times to leave a player seething, it does it's job of prepping you for online.
     
    When played for the fun of it, with a group of friends who actually enjoy the overall spirit of the game, you'll have an awesome multiplayer experience participating in the Neroimus War. However, there are two ways to play multiplayer. The first is against an AI controlled team where you can fire, maneuver and repeat. The second, when facing off against a human team means that you have to armor the hell out of your cockpit and hope to God that they don't have multiple sniper cannons that can destroy your cockpit and kill you in one fell swoop. I understand that there are times when a simulation can suck the fun out of any game experience, but this is probably the singular flaw that ruins multiplayer for me. 
     
    Overall, Chormehounds is not a bad experience if you're looking for a change of pace from Mechwarrior, Armored Core or have enjoyed any games in that genre. I'm really yet to see a follow-up to the title and would actually really enjoy it as this was by no means a poorly made game. The controls are tight, the sound is succinct with radio chatter along with the din of battle, but ultimately there is something ultimately about the title that could definitely be expanded upon in a sequel. For the time being though, the game sits idly on my shelf as the Neroimus War has long since ended multiple times, but every so often, it's nice to remember what a 'Mech simulator is supposed to feel like when Steel Battalion is too much of a chore. Gritty, fun, but doubtlessly imperfect. 
     
    UPDATE: Per an article on Kotaku dated for today (01.06.2010), the Chromehounds servers will officially go dark as Sega pulls the plug, 
     "Sometime today, Sega and Microsoft will pull the plug on one of the early cult favourites of the Xbox 360. It may seem hard to remember now, but back in 2006 - when the game was released - 360 releases were staggered, so there was always a "half decent" game to play every month or two."

    14 Comments

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    EpicSteve

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    Edited By EpicSteve

    For me at least, that game's UI was so anti-user I couldn't get into it.

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    big_jon

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    Edited By big_jon

    ......this is late. lol
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    Driadon

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    Edited By Driadon

    Are the servers for this game shut down? I would love to jump into this...

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    Noodles

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    Edited By Noodles

    Back when Chromehounds launched, I had a great time with it. I really wish they would have expanded on the core concepts and greenlit Chromehounds 2 for development, because the the multiplayer was fun as hell and way ahead of it's time. It was a bit too early in the 360's life cycle and the UI was a bit too convoluted to be a major hit, but it'll always hold a special place in my heart next to Mechwarrior.

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    delta_ass

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    Edited By delta_ass

    Hounds look really terrible compared to BattleMechs.

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    MildMolasses

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    Edited By MildMolasses

    I love that we live in a world where games about piloting giant robot tanks can be considered a sim.
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    MeierTheRed

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    Edited By MeierTheRed

    I played this game so much, so sad there hasn't been a sequel.

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    AndrewG009

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    Edited By AndrewG009
    @MildMolasses: Sim in the sense of it not being like say, Robotech.
     
    @pornstorestiffi: I know, it's sad, there definitely should be.
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    Jeffsekai

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    Edited By Jeffsekai

    This game has no multiplayer any more.

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    SneakyPenguins

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    Edited By SneakyPenguins
    @Jeffsekai:
    im jeff im commenting stuff  
    im peter i suck
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    SUPERGHOST

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    Edited By SUPERGHOST

    Chromehounds could have been great, but for me the network issues were greater.  Still waiting for somebody to get this genre of game right within a persistant world.
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    Guiltyspark

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    Edited By Guiltyspark

    Ya , it doesnt even remotely compare to steel battalion

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    Snail

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    Edited By Snail
    @Driadon: The servers for this game will shut down on January 6th I believe.
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    IncredibleBulk92

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    Edited By IncredibleBulk92

    It seems like it is worth mentioning that the servers have been shut down for this game and therefore the multiplayer mode has died a death.  I hated the online for Chromehounds, I think I played around 10 matches before I found out that the DLC was just a collection of better guns and the rewards for playing the game for a couple of seasons were even better guns. 
     
    I liked the idea of Chromehounds more then I liked Chromehounds itself.  I long for a really solid mech game to come out.  Roll on Mech Warrior 5"

    Other reviews for Chromehounds (Xbox 360)

      Either your love it or hate it. 0

      Chromehounds, debuted a few years back as an Xbox 360 game only, created to be a technical mech simulation, with some key team elements. The back story behind Chromehounds is fairly bland to be honest, that will barely draw your attention at the most. The single player is more of a tutorial if you will, for the multiplayer you will be embarking. In the single player campaign, you are a mercenary who will fight for certain factions, and blah, blah, blah. The single player, quite bluntly is total ...

      0 out of 0 found this review helpful.

      Atleast worth a rental 0

      Chromehounds is a great mech simulation game that is advanced but still maintains little arcade feeling to not make it boring. First i will talk about the single player. The single player is basically made as practice for the online experience, though the singleplayer contains a decent storyline, chromehounds is a multiplayer game right through it's metal heart. The single player allows you to unlock parts and to try out different bots, commander, sniper, soldier etc so you don't get blown up im...

      0 out of 0 found this review helpful.

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