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Game » consists of 10 releases. Released Sep 14, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Neglectful and/or abusive parents and parental figures.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
Games that let you choose the path you take through the story-line.
An engine developed by Limited Run Games to bring older games to new platforms.
Games which have served as the basis of a comic book or vice versa.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
It's all in the family.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
A punctuation mark that is used to express intense emotion.
An unofficial translation of a video game, created by people not associated with the original development team.
This concept is for games where at least one of the main characters is female.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Everyone that is born has parents. These games feature adults with children of their own.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A portrait that conveys a character's health or other statuses via their facial expressions.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
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