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Game » consists of 3 releases. Released Mar 31, 1999
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Eurogamer's digital distribution service.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Indie Gala is a pay-what-you-want bundle of indie games. Much like the Humble Indie Bundle, the purchase price is split between the game developers, two charities, and Indie Gala itself.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
This stealth mechanic is based entirely on the enemies' range of vision. Light and shadows play no part in whether or not the enemy can see the player.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
Sometimes one playable character just isn't enough.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The permanent existence of one's body after death.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
A portrait that conveys a character's health or other statuses via their facial expressions.
Some traps are reusable even after successfully trapping something or someone. Sometimes they must be carefully disarmed first.
The hindrance of an operation and destruction of property.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
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