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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Attachments are objects in video games that augment the user's abilities.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
For all these games, it is illegal to sell or make them available to minors in Germany and it is illegal to advertise for it in any form. This includes the mere presence of a game in the shelves of a store.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Character Creation refers to characters created by players themselves, rather than developers.
Games which feature characters who have an accessible character screen which might include their stats / abilites / inventory etc.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Typically found in fighting games, combos are a series of strung-together moves.
Trading systems allow players to trade items, money and other objects between each other.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
A person serving time in prison or an escaped criminal on the run from the law.
The ability to counter a move.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
Savages of The Black Kingdom.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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