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Interactive Achievement Awards 2003
The 2003 Interactive Achievement Awards celebrated the best games of 2002.
Appears in 15 games
First appeared in Tekken 4
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Interactive Achievement Awards 2002
The 2002 Interactive Achievement Awards celebrated the best games of 2001.
Appears in 17 games
First appeared in Black & White
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Interactive Achievement Awards 2001
The 2001 Interactive Achievement Awards celebrated the best games of 2000.
Appears in 12 games
First appeared in Baldur's Gate II: Shadows of Amn
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Interactive Achievement Awards 2000
The 2000 Interactive Achievement Awards celebrated the best games and software of 1999.
Appears in 17 games
First appeared in Soulcalibur
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Interactive Achievement Awards 1999
The 1999 Interactive Achievement Awards celebrated the best games and software of 1998.
Appears in 10 games
First appeared in Gran Turismo
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Interactive Achievement Awards 1998
The 1998 Interactive Achievement Awards celebrated the best games and software of 1997.
Appears in 15 games
First appeared in Where in Time is Carmen Sandiego?
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Fulton Extraction System
Developed in the early 1950s, the Fulton Extraction System is a method of retrieving personnel on the ground via an MC-130E aircraft.
Appears in 8 games
First appeared in Metal Gear Solid 3: Snake Eater
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Conning
Conning is a feature in most MMOs which allows a player to estimate the level and/or potential challenge of a particular mob primarily by the color of the text that appears when considering the fight. Conning can also determine faction standing with a particular NPC from a safe distance.
Appears in 38 games
First appeared in Ultima Online
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Begging
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
Appears in 31 games
First appeared in Simon the Sorcerer
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Alcohol Tolerance
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Appears in 33 games
First appeared in Takeshi no Chousenjou
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Nobilitease
You were pretty cool, once. Rich. Powerful. Royalty, even. But that's done with now, because it says "Chapter One" instead of "Prologue" in the mission order.
Appears in 19 games
First appeared in Suikoden
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Channeling
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Appears in 22 games
First appeared in EverQuest
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PlayStation Move Support
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
Appears in 192 games
First appeared in Mad Dog McCree
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Freeform Combat
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
Appears in 23 games
First appeared in Shenmue
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In-Game Achievement Menu
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
Appears in 74 games
First appeared in Quake
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Family Man
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
Appears in 46 games
First appeared in Legacy of the Wizard
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Player Taunting
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
Appears in 46 games
First appeared in Sinistar
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Press a Button, Say a Name
A mechanic in which saying/shouting a character's name is added to the control scheme.
Appears in 14 games
First appeared in Luigi's Mansion
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Catch-a-Ride
Catch-a-Ride is the vehicle stations around Pandora for all the Vault Hunters. Built and maintained by Scooter to provide three vehicle types.
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Koopa Troop
The Koopa Troop is Bowser's army. It consists of several different members, most of whom are the koopa species.
Appears in 20 games
First appeared in Super Mario Bros.
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Internet Culture Reference
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
Appears in 162 games
First appeared in Mario Paint
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Ambient Wildlife
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
Appears in 39 games
First appeared in Psychic City
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Player 99
Characters in sports games made to resemble real athletes who are not licensed to the game. This may include pro athletes who own their own likenesses (e.g. Michael Jordan) or college athletes.
Appears in 13 games
First appeared in Tecmo Super Bowl
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No-Reticle Aiming
Aiming with no ever-present marking of where a shot will hit.
Appears in 22 games
First appeared in Wolfenstein 3D
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Set Gear
Some gear comes in sets of matching pieces. While each piece has its own benefits, the set comes with additional bonuses when all are worn together.
Appears in 9 games
First appeared in Diablo II: Lord of Destruction
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Key Chase
A locked door blocks your way, but the key is in a locked chest, whose key is in another locked chest, whose key is in another locked chest...
Appears in 15 games
First appeared in Alien Syndrome
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Fan Service
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Appears in 177 games
First appeared in Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu!!
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Real-World Contest
Sometimes, a company will promote its game by offering prizes to players who can complete certain tasks. Prizes can range from a shirt to a million dollars.
Appears in 14 games
First appeared in SwordQuest: EarthWorld
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Block Party 2010
Block Party, or House Party in EU, is a Spring-based promotional event in which a series of Xbox Live Arcade games are released once a week in March 2010.
Appears in 4 games
First appeared in Perfect Dark
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Game Reference
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Appears in 368 games
First appeared in Acheton
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Coloring
The graphical process of applying color to a blank surface.
Appears in 24 games
First appeared in Crazy Painter
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Ending Change Post-Release
Well after a game's release, a developer will patch in a different ending to the game.
Appears in 5 games
First appeared in A Blurred Line
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Stationary Aiming
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
Appears in 29 games
First appeared in Crowns Golf In Hawaii
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Tank Controls
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
Appears in 56 games
First appeared in Vindicators
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Heaven Smile
A terrorist organization made up of bizarre, humanoid beings who primarily use self-destruction as a weapon. The main enemy in "Killer7."
Appears in 1 games
First appeared in Killer7
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Fortune Teller
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
Appears in 37 games
First appeared in Chuugoku Senseijutsu
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Expanding Bases
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
Appears in 26 games
First appeared in Might and Magic: World of Xeen
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Unlockable Gamer Pics
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
Appears in 117 games
First appeared in Pac-Man
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Cockroach
The roach is a notoriously indestructible insect found in many societies. It is also found in video games.
Appears in 38 games
First appeared in Bubbles
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Apocalypse
Usually refers to the end of the world.
Appears in 233 games
First appeared in Space Invaders
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Unknown Speaker
Series of names given to an unknown character(or a character not wanting to be revealed yet due to plot reasons) when he/she/it is talking through text boxes. Can be represented by "???", "Mysterious Boy/Girl/Man/Woman, "Unknown", "Person X", or many others.
Appears in 7 games
First appeared in Phoenix Wright: Ace Attorney
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Escaping a Sinking Car
Games that involve characters who must find their way out of a sinking car.
Appears in 5 games
First appeared in Total Overdose
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Space Battle
Space is usually empty, but sometimes it's filled with virtual death machines.
Appears in 176 games
First appeared in Star Ship
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Gaps
Gaps are extra points players earn for pulling off a trick on or over an object. They are generally found within extreme-sports games.
Appears in 18 games
First appeared in Tony Hawk's Pro Skater 2
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