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Game » consists of 1 releases. Released Jan 04, 2021
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Bet a little or bet the house. How much you win depends on how much you wager.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Guards guard stuff, block doors, and sometimes arrest you.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Take an item and throw it at the enemy.
A stylistic choice of employing small polygon counts for meshes.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Genetically evolved humans, animals or aliens.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
The permanent existence of one's body after death.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The player never really dies, but is revived or respawned with little to no penalty.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
These games are designed to be played by one person, and one person only.
The skeleton is the framework of the human body.
Eliminating a target with a long-range rifle.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
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