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    Dante's Inferno

    Game » consists of 13 releases. Released Feb 09, 2010

    Traverse the nine circles of hell in Visceral's action game named after the first cycle of Dante Alighieri's epic poem The Divine Comedy.

    Penny Arcade pretty much sums up my opinion of this game

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    Whisperkill

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    #1  Edited By Whisperkill

    No Caption Provided
    Pretty funny. Following the book is ultimately unnecessary. 
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    get2sammyb

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    #2  Edited By get2sammyb

    I lol'd.

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    Hailinel

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    #3  Edited By Hailinel

    I laughed because it's true.  The sad thing is, with the way that EA treated Dante's Inferno, I could easily see them doing this to Moby Dick.

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    jakob187

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    #4  Edited By jakob187

    I would totally play that game. 
     
    People need to stop being so goddamn stingy about the inspiration of games.  IT'S A VIDEO GAME!!! 
     
    Plus...have you played the game?  NO?  Well then, I must say that your opinion, Penny Arcade's opinions, and everyone else's opinions are worth jack and shit.  =  / 
     
    @Hailinel said:

    " I laughed because it's true.  The sad thing is, with the way that EA treated Dante's Inferno, I could easily see them doing this to Moby Dick. "
    Right, because playing as a poet just looking at Hell would've been such a compelling game...  -_-
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    Hailinel

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    #5  Edited By Hailinel
    @jakob187 said:
    " I would totally play that game. 
     
    People need to stop being so goddamn stingy about the inspiration of games.  IT'S A VIDEO GAME!!! 
     
    Plus...have you played the game?  NO?  Well then, I must say that your opinion, Penny Arcade's opinions, and everyone else's opinions are worth jack and shit.  =  / 
     
    @Hailinel said:
    " I laughed because it's true.  The sad thing is, with the way that EA treated Dante's Inferno, I could easily see them doing this to Moby Dick. "
    Right, because playing as a poet just looking at Hell would've been such a compelling game...  -_- "
    Then if they wanted to turn it into a game, they should have picked something other than a He-Man action game where you kill death and sew a cross to your chest while aping God of War at every turn imaginable.
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    buzz_killington

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    #6  Edited By buzz_killington

    Dude, I would totally play that game!! And EA's Jack the Ripper.

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    HaltIamReptar

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    #7  Edited By HaltIamReptar
    @jakob187 said:
    Right, because playing as a poet just looking at Hell would've been such a compelling game...  -_- "
    Point and click adventure game.  Done.
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    MasterOfPenguins_Zell

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    That game actually seems interesting though. If it was self-aware in it's ridiculousness.

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    amir90

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    #9  Edited By amir90

    haha, cool picture.
     
    didn't get the joke thou, is it about the fact that EA has these semi meh commercials to this game?

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    CaptainObvious

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    #10  Edited By CaptainObvious

    Moby Dick GOTY 2012 CONFIRMED.

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    Andorski

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    #11  Edited By Andorski
    @amir90 said:

    " haha, cool picture.  didn't get the joke thou, is it about the fact that EA has these semi meh commercials to this game? "

    It's about how EA is making a game based on specific source (Danta Alighieri's Dante's Inferno) and twisting the events in the poem so much that you have to wonder why they are using the literature as the game's foundation in the first place.
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    StaticFalconar

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    #12  Edited By StaticFalconar

    When i first saw that i was immediately thinking Blood and thunder as the soundtrack.

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    vidiot

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    #13  Edited By vidiot

    I haven't lol'd like that since Penny Arcade's take on American McGee games.

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    Geno

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    #14  Edited By Geno

    Penny Arcade usually exaggerates. This is no exaggeration; this is exactly what EA has done. 

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    BionicMonster

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    #15  Edited By BionicMonster
    @amir90 said:
    " haha, cool picture.  didn't get the joke thou, is it about the fact that EA has these semi meh commercials to this game? "
    Dante's Inferno is based off of "The Divine Comedy" a very old poem by Dante Alighieri. FYI
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    apathylad

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    #16  Edited By apathylad

    My problem with Dante's Inferno is EA's questionable marketing tactics (see "Sin to Win", along with the other stuff).

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    Nasar7

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    #17  Edited By Nasar7
    @Geno said:
    " Penny Arcade usually exaggerates. This is no exaggeration; this is exactly what EA has done.  "
    If anything it's understatement.
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    Andorski

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    #18  Edited By Andorski
    @Geno said:
    " Penny Arcade usually exaggerates. This is no exaggeration; this is exactly what EA has done.  "
    That being said... trying to kill a molten lava whale with a lightsaber harpoon sounds like a killer game.
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    amir90

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    #19  Edited By amir90
    @Andorski said:
    " @amir90 said:

    " haha, cool picture.  didn't get the joke thou, is it about the fact that EA has these semi meh commercials to this game? "

    It's about how EA is making a game based on specific source (Danta Alighieri's Dante's Inferno) and twisting the events in the poem so much that you have to wonder why they are using the literature as the game's foundation in the first place. "
    thanks for the explanation, as I have never really read the poem, but now I understand the joke :P
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    Whisperkill

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    #20  Edited By Whisperkill
    @amir90 said:

    " haha, cool picture.  didn't get the joke thou, is it about the fact that EA has these semi meh commercials to this game? "

    The Divine Comedy is a classic piece of literature with little to no action in it. Dante the Poet is not fucking Kratos.
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    Geno

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    #21  Edited By Geno

    Instead of making a Moby Dick cover they should've just put the same cover that EA actually published. That would've been great. 

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    Tarakun

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    #22  Edited By Tarakun

    Honestly, I don't really care what it's based on. I also don't really care if it rips off God of War. 
     
    My question is, "Is the game fun?"  
     
    I think that's the only thing that matters anyway.  
     
    Edit: Also, a Moby Dick game would be pretty awesome. Harpoons and shit. 

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    Brendan

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    #23  Edited By Brendan

    If the game's fun, I don't really care where the source material is from.  If it's not, than I won't play it no matter what the source material is.
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    Hailinel

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    #24  Edited By Hailinel
    @Brendan said:
    " If the game's fun, I don't really care where the source material is from.  If it's not, than I won't play it no matter what the source material is. "
    The thing is, this "inspired reimagining" (or whatever you want to call it) of Dante's Inferno just feels insulting and stupid.  If I want to play God of War, I'll play God of War.  If I want to play a game that takes elements from Dante's Inferno without being insulting about it, I'll play Devil May Cry.  There's nothing about this game that moves me to want to play it any more than the time I spent with it at PAX.
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    trophyhunter

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    #25  Edited By trophyhunter

    The real reason I don't like this game and do not like the people that like it is, it's degrading. 
    Everything about this game is whats wrong with games today and the people that want this game are what's wrong with (I hate this term) gamers today. 

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    Meowayne

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    #26  Edited By Meowayne

     People need to stop being so goddamn stingy about the inspiration of games.  IT'S A VIDEO GAME!!!

    The fact that you naturally say "It's a video game!" as if that was an excuse for sad and pathetic storytelling is the EXACT reason why this stuff needs to die, and what is wrong with supply & demand in this particular medium.
     

     Everything about this game is whats wrong with games today and the people that want this game are what's wrong with (I hate this term) gamers today.

     Yes. This.
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    trophyhunter

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    #27  Edited By trophyhunter
    @Meowayne said:
    "

     People need to stop being so goddamn stingy about the inspiration of games.  IT'S A VIDEO GAME!!!

    The fact that you naturally say "It's a video game!" as if that was an excuse for sad and pathetic storytelling is the EXACT reason why this stuff needs to die, and what is wrong with supply & demand in this particular medium.
     

     Everything about this game is whats wrong with games today and the people that want this game are what's wrong with (I hate this term) gamers today.

     Yes. This. "
    yes it's like we are going to take something like "Citizen Kane" and turn it into "dude, wheres my car"
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    Milkman

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    #28  Edited By Milkman

    I think people need to chill out with this Dante's Inferno backlash. At least give it a chance before you completely cast it aside.

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    trophyhunter

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    #29  Edited By trophyhunter
    @Milkman said:
    " I think people need to chill out with this Dante's Inferno backlash. At least give it a chance before you completely cast it aside. "
    I frankly can't wait till it comes out so we can all stop talking about it. I'm very happy that we all stop talking about Darksiders vs Bayonetta.
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    Hailinel

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    #30  Edited By Hailinel
    @Milkman said:
    " I think people need to chill out with this Dante's Inferno backlash. At least give it a chance before you completely cast it aside. "
    I personally feel that the backlash is justified, given EA's choices in both adapting the game and the insipid marketing campaign they're running.
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    SeriouslyNow

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    #31  Edited By SeriouslyNow
    @Hailinel said:
    " I laughed because it's true.  The sad thing is, with the way that EA treated Dante's Inferno, I could easily see them doing this to Moby Dick. "
    That's actually not the case.  There are no lasers or such in the game and the game's design is more like Hieronymus Bosch artwork of the era, which is probably a really appropriate visual medium to draw from considering that Bosch was inspired by Alighieri's work.  Sometimes Penny Arcade are on the money and sometimes they just do a cartoon to fit with publish backlash because it's a trendy subject.  This is the latter not the former.   EA's marketing campaign has had one only major hiccup and that was at E3 last year with the supposed protest which everyone, including some of their own publicist's staff ignored.  Hardly grounds for backlash.
     
     

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    Hailinel

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    #32  Edited By Hailinel
    @SeriouslyNow: Just like there aren't lasers in Moby Dick, The Divine Comedy doesn't contain any demon-slaying knights-templar.
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    SeriouslyNow

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    #33  Edited By SeriouslyNow
    @Hailinel: 
     
    I know what the comic is meant to do, it just doesn't do it very well.   Whether or not The Divine Comedy contains a demon slaying Knights Templar or not is not important as the EA game is based on and derives its atmosphere from the source of Alighieri's allusions and metaphor, especially with regards to the Nine Circles of Hell. 
     
    Honestly, people who attack the game for not being a direct translation of a 13th Century Classical Italian poem rife with sexist and racist imagery are fucking idiots.  Even William Shakespeare recommended that his works should be restyled in context to the local politics and religious influences to better situate them for the audience.
     
    Pseudo intellectuals who think they're clever are far more dangerous then people who accept that they don't know everything.
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    jakob187

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    #34  Edited By jakob187
    @StaticFalconar said:
    " When i first saw that i was immediately thinking Blood and thunder as the soundtrack. "
    SAME HERE!!!  Mastodon confirmed for the soundtrack to the Moby Dick game coming in 2012? 
     
    Man, I'm not even kidding - I really want EA to make that Moby Dick game now!!! 
     
    @Hailinel You gotta lighten up, as well as everyone else.  Seriously, if we're going to hold EVERYTHING in the world sacred, then stop the production of pretty much every video game out there, as well as every movie and every piece of music...every canvas of art...every sculpture. 
     
    It's ridiculous how up-in-arms everyone is getting about the fact that this is INSPIRED by Dante's Inferno.  I mean, how about we stop looking at the negatives and look at the positives: 
    • Because of this game, the chances of students actually wanting to read this poem increases GREATLY, even if they will find out that the book and the game are minimally related.  This means MORE people will be exposed to Dante's writing...which NO ONE can consider a bad thing!
    • Because of this game, the chances of getting other literary pieces of work brought into the game-scape is increased, especially if they can put a unique twist on it like this has done to make something their own while still holding to pieces of the original text.  INTERPRETATION, not imitation.
    • Because of this game, the chances of people being unafraid to be a "clone" to another game will greatly increase, hopefully meaning that people will stop being so damn scared of using elements from other games in order to create their game.  This will lead to less broken games, less broken "systems" in games, and less broken "original" ideas.  There's nothing wrong with originality, but when you as a developer know the originality isn't going to work, then at least you can make sure you make a quality game by cloning something else.
    • Because of this game, Visceral will get to continue making games that test the boundaries of what you can and cannot show in games.  If you haven't noticed, both of their games are Mature in a BIG way.  Good sales on the games would show that people want more Mature experiences beyond what we've already seen.
    • Because of this game, Visceral will prove that you CAN challenge the developers of other first-party and third-party massive titles and franchises, such as God of War and Resident Evil.
     
    So I see little purpose for all the negativity.  These guys have tried as hard as possible to deliver a Mature experience set in an interesting and rarely used environment by telling an interpretative version of Dante's most famous piece of literature.  I'm all for it. 
     
    Now, I need to e-mail Visceral about a million times to make that Moby Dick game happen.
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    Hailinel

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    #35  Edited By Hailinel
    @SeriouslyNow said:
    " @Hailinel:   I know what the comic is meant to do, it just doesn't do it very well.   Whether or not The Divine Comedy contains a demon slaying Knights Templar or not is not important as the EA game is based on and derives its atmosphere from the source of Alighieri's allusions and metaphor, especially with regards to the Nine Circles of Hell.   Honestly, people who attack the game for not being a direct translation of a 13th Century Classical Italian poem rife with sexist and racist imagery are fucking idiots.  Even William Shakespeare recommended that his works should be restyled in context to the local politics and religious influences to better situate them for the audience.   Pseudo intellectuals who think they're clever are far more dangerous then people who accept that they don't know everything. "
    There's a difference between adapting the style of the work to fit the context of the times and completely upending things to the point that it barely resembles the original source material.
     
    The Romeo & Juliet movie starring Leonardo DiCaprio is an example of the former.  EA's Dante's Inferno is an example of the latter.  The Divine Comedy was never an action piece filled with bloodletting and demon-slaying.  For EA to portray it as such is absurd.  If this truly was the only idea that they could think of in turning any part of The Divine Comedy in a video game, then they should have dropped the project before they even began and pursued something else.
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    trophyhunter

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    #36  Edited By trophyhunter
    @jakob187 said:

    " @StaticFalconar said:

    "

     he real reason I don't like this game and do not like the people that like it is, it's degrading. 
     Everything about this game is whats wrong with games today and the people that want this game are what's wrong with (I hate this term) gamers today.
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    Hailinel

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    #37  Edited By Hailinel
    @jakob187 said:
    " @StaticFalconar said:
    " When i first saw that i was immediately thinking Blood and thunder as the soundtrack. "
    SAME HERE!!!  Mastodon confirmed for the soundtrack to the Moby Dick game coming in 2012? 
     
    Man, I'm not even kidding - I really want EA to make that Moby Dick game now!!! 
     
    @Hailinel You gotta lighten up, as well as everyone else.  Seriously, if we're going to hold EVERYTHING in the world sacred, then stop the production of pretty much every video game out there, as well as every movie and every piece of music...every canvas of art...every sculpture. 
     
    It's ridiculous how up-in-arms everyone is getting about the fact that this is INSPIRED by Dante's Inferno.  I mean, how about we stop looking at the negatives and look at the positives: 
    • Because of this game, the chances of students actually wanting to read this poem increases GREATLY, even if they will find out that the book and the game are minimally related.  This means MORE people will be exposed to Dante's writing...which NO ONE can consider a bad thing!
    • Because of this game, the chances of getting other literary pieces of work brought into the game-scape is increased, especially if they can put a unique twist on it like this has done to make something their own while still holding to pieces of the original text.  INTERPRETATION, not imitation.
    • Because of this game, the chances of people being unafraid to be a "clone" to another game will greatly increase, hopefully meaning that people will stop being so damn scared of using elements from other games in order to create their game.  This will lead to less broken games, less broken "systems" in games, and less broken "original" ideas.  There's nothing wrong with originality, but when you as a developer know the originality isn't going to work, then at least you can make sure you make a quality game by cloning something else.
    • Because of this game, Visceral will get to continue making games that test the boundaries of what you can and cannot show in games.  If you haven't noticed, both of their games are Mature in a BIG way.  Good sales on the games would show that people want more Mature experiences beyond what we've already seen.
    • Because of this game, Visceral will prove that you CAN challenge the developers of other first-party and third-party massive titles and franchises, such as God of War and Resident Evil.
     
    So I see little purpose for all the negativity.  These guys have tried as hard as possible to deliver a Mature experience set in an interesting and rarely used environment by telling an interpretative version of Dante's most famous piece of literature.  I'm all for it. 
     Now, I need to e-mail Visceral about a million times to make that Moby Dick game happen. "
    Visceral's games are not "mature."  Blood, guts, nudity, and cursing does not impart any level of maturity into a fictional work.  Dante's Inferno goes to such an extreme to appear badass that the only level of maturity that it attains is that idealized by fourteen-year-old boys that read shit like Spawn and listen to Marilyn Manson.  (Yes, I am using outdated references here.  Forgive me, I am not as young as I used to be.)
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    SeriouslyNow

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    #38  Edited By SeriouslyNow
    @Hailinel said:

    " @SeriouslyNow said:

    " @Hailinel:   I know what the comic is meant to do, it just doesn't do it very well.   Whether or not The Divine Comedy contains a demon slaying Knights Templar or not is not important as the EA game is based on and derives its atmosphere from the source of Alighieri's allusions and metaphor, especially with regards to the Nine Circles of Hell.   Honestly, people who attack the game for not being a direct translation of a 13th Century Classical Italian poem rife with sexist and racist imagery are fucking idiots.  Even William Shakespeare recommended that his works should be restyled in context to the local politics and religious influences to better situate them for the audience.   Pseudo intellectuals who think they're clever are far more dangerous then people who accept that they don't know everything. "

    There's a difference between adapting the style of the work to fit the context of the times and completely upending things to the point that it barely resembles the original source material. The Romeo & Juliet movie starring Leonardo DiCaprio is an example of the former.  EA's Dante's Inferno is an example of the latter.  The Divine Comedy was never an action piece filled with bloodletting and demon-slaying.  For EA to portray it as such is absurd.  If this truly was the only idea that they could think of in turning any part of The Divine Comedy in a video game, then they should have dropped the project before they even began and pursued something else. "
    I don't see anything wrong with using The Nine Circles of Hell as a basis for action experience.  It's the same thing as Dan Simmons using Keats' poetry and persona as the basis for his science fiction epic The Hyperion Cantos.  I would think that Dante would be pleased to see his work having context in the modern age as it might lead some modern people exploring his work.
     
    Art does not exist in vacuum.  It is not a museum piece to be starred at under glass, it is to be explored and reiterated in many different contexts. 
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    Hailinel

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    #39  Edited By Hailinel
    @SeriouslyNow said:
    " @Hailinel said:
    " @SeriouslyNow said:
    " @Hailinel:   I know what the comic is meant to do, it just doesn't do it very well.   Whether or not The Divine Comedy contains a demon slaying Knights Templar or not is not important as the EA game is based on and derives its atmosphere from the source of Alighieri's allusions and metaphor, especially with regards to the Nine Circles of Hell.   Honestly, people who attack the game for not being a direct translation of a 13th Century Classical Italian poem rife with sexist and racist imagery are fucking idiots.  Even William Shakespeare recommended that his works should be restyled in context to the local politics and religious influences to better situate them for the audience.   Pseudo intellectuals who think they're clever are far more dangerous then people who accept that they don't know everything. "
    There's a difference between adapting the style of the work to fit the context of the times and completely upending things to the point that it barely resembles the original source material. The Romeo & Juliet movie starring Leonardo DiCaprio is an example of the former.  EA's Dante's Inferno is an example of the latter.  The Divine Comedy was never an action piece filled with bloodletting and demon-slaying.  For EA to portray it as such is absurd.  If this truly was the only idea that they could think of in turning any part of The Divine Comedy in a video game, then they should have dropped the project before they even began and pursued something else. "
    I don't see anything wrong with using The Nine Circles of Hell as a basis for action experience.  It's the same thing as Dan Simmons using Keats' poetry and persona as the basis for Hyperion Cantos.  I would think that Dante would be pleased to see his work having context in the modern as it might lead to modern people exploring his work.  Art does not exist in vacuum.  It is not a museum piece to be starred at under glass, it is to be explored and reiterated in many different contexts.  "
    Dante was a poet.  Not a warrior.  He used words as his weapon and wrote about his enemies and those he didn't like suffering in the nine circles, not beating the shit out of every demon in his path.
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    addictedtopinescent

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    EA`s Jack the Ripper would be the shit  
    Moby Dick on the other hand...eh....

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    SeriouslyNow

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    #41  Edited By SeriouslyNow
    @Hailinel said:
    " @SeriouslyNow said:
    " @Hailinel said:
    " @SeriouslyNow said:
    " @Hailinel:   I know what the comic is meant to do, it just doesn't do it very well.   Whether or not The Divine Comedy contains a demon slaying Knights Templar or not is not important as the EA game is based on and derives its atmosphere from the source of Alighieri's allusions and metaphor, especially with regards to the Nine Circles of Hell.   Honestly, people who attack the game for not being a direct translation of a 13th Century Classical Italian poem rife with sexist and racist imagery are fucking idiots.  Even William Shakespeare recommended that his works should be restyled in context to the local politics and religious influences to better situate them for the audience.   Pseudo intellectuals who think they're clever are far more dangerous then people who accept that they don't know everything. "
    There's a difference between adapting the style of the work to fit the context of the times and completely upending things to the point that it barely resembles the original source material. The Romeo & Juliet movie starring Leonardo DiCaprio is an example of the former.  EA's Dante's Inferno is an example of the latter.  The Divine Comedy was never an action piece filled with bloodletting and demon-slaying.  For EA to portray it as such is absurd.  If this truly was the only idea that they could think of in turning any part of The Divine Comedy in a video game, then they should have dropped the project before they even began and pursued something else. "
    I don't see anything wrong with using The Nine Circles of Hell as a basis for action experience.  It's the same thing as Dan Simmons using Keats' poetry and persona as the basis for Hyperion Cantos.  I would think that Dante would be pleased to see his work having context in the modern as it might lead to modern people exploring his work.  Art does not exist in vacuum.  It is not a museum piece to be starred at under glass, it is to be explored and reiterated in many different contexts.  "
    Dante was a poet.  Not a warrior.  He used words as his weapon and wrote about his enemies and those he didn't like suffering in the nine circles, not beating the shit out of every demon in his path. "
    Keats was a poet, not a cybrid.  He used his words as a method of getting laid, not as a means to reflect the anachronistic desires of Artificial Intelligences who wanted to destroy humanity using the Catholic Church as their harbingers of doom.  If you haven't read The Hyperion Cantos then you won't know what I'm talking about.  If you had you wouldn't be having this conversation.  Your line of reasoning is not sound and it is entirely blinkered.
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    #42  Edited By jakob187
    @Hailinel: Man, you would've really hated the way that Ken Levine and Irrational Games' The Lost was going to turn out, then.  That used Dante's Inferno as an inspiration as well, and you played as a waitress named Alice.  Her daughter committed suicide and was sent to Hell, and Alice makes a deal with the Devil to travel into the nine circles of Hell to get her daughter back.  One of the areas was portrayed as a Nazi concentration camp. 
     
    Was there a Nazi concentration camp in the original text?  NO? 
     
    Well then, we again get to the term of INTERPRETATION.  Mind you, I understand the meaning of that word, and you are right:  Dante wasn't a demon-slaying and bloodletting Knight Templar.  He was a flaming poet who was highly prejudice.  However, interpretation is all about how someone wishes to perceive the work.  It would seem that with your anger, you are also basically saying "Visceral sucks at storytelling"...yet Dead Space proved that to be COMPLETELY wrong.  The story in that game was solid, as well as the characters.  I care MORE about the characters and story that are presented to me being solid in writing and acting than I'm going to care about "oh, crap, this isn't the exact same as the book". 
     
    Plus, it's been...what, 700...800 years since Inferno was written?  I think we're at the point now where we can play around with that and venture into many other themes in our own creative ways. 
     
    You are acting like this game is all about profit or something because it has "EA" stamped on it.  This is developed by Visceral, a group of guys that refused to give up their artistic influence and inspirations to make Dead Space, and it showed.  If it were about profit, then it would be Teen, Dante would have a shirt on, there would be no blood, Hell would be called Hades, there would be no nudity, and the demons would be "infected", etc etc etc.  INSTEAD, the game takes place in the nine circles of Hell, each of those nine circles have creatures, monsters, demons, etc that are akin to the circle itself, the maturity level is very high...  Hell, if anything, this game looks to try and validate games as some form of art form. 
     
    Also, why SHOULDN'T Dante be a badass?  I'm sure that Dante would even tell you himself he'd love to be a badass!!!  Hell, I'm not a "badass", but if someone wanted to make me a badass in a video game, then I'm not going to bitch about it...so long as they are using my work as a means of looking deeper into something along the way.
     
    @SeriouslyNow: You said exactly what I was trying to say but couldn't find the proper words:  art is not a vacuum.  Thank you for making sense and having logic!
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    #43  Edited By Hailinel
    @jakob187 said:
    " @Hailinel: Man, you would've really hated the way that Ken Levine and Irrational Games' The Lost was going to turn out, then.  That used Dante's Inferno as an inspiration as well, and you played as a waitress named Alice.  Her daughter committed suicide and was sent to Hell, and Alice makes a deal with the Devil to travel into the nine circles of Hell to get her daughter back.  One of the areas was portrayed as a Nazi concentration camp.  Was there a Nazi concentration camp in the original text?  NO?  Well then, we again get to the term of INTERPRETATION.  Mind you, I understand the meaning of that word, and you are right:  Dante wasn't a demon-slaying and bloodletting Knight Templar.  He was a flaming poet who was highly prejudice.  However, interpretation is all about how someone wishes to perceive the work.  It would seem that with your anger, you are also basically saying "Visceral sucks at storytelling"...yet Dead Space proved that to be COMPLETELY wrong.  The story in that game was solid, as well as the characters.  I care MORE about the characters and story that are presented to me being solid in writing and acting than I'm going to care about "oh, crap, this isn't the exact same as the book".  Plus, it's been...what, 700...800 years since Inferno was written?  I think we're at the point now where we can play around with that and venture into many other themes in our own creative ways.  You are acting like this game is all about profit or something because it has "EA" stamped on it.  This is developed by Visceral, a group of guys that refused to give up their artistic influence and inspirations to make Dead Space, and it showed.  If it were about profit, then it would be Teen, Dante would have a shirt on, there would be no blood, Hell would be called Hades, there would be no nudity, and the demons would be "infected", etc etc etc.  INSTEAD, the game takes place in the nine circles of Hell, each of those nine circles have creatures, monsters, demons, etc that are akin to the circle itself, the maturity level is very high...  Hell, if anything, this game looks to try and validate games as some form of art form.  Also, why SHOULDN'T Dante be a badass?  I'm sure that Dante would even tell you himself he'd love to be a badass!!! "
    The difference is that Irrational's The Lost was only set in the nine circles, or more specifically, that game's interpretation of the nine circles.  It was not a wholesale Dante's Inferno game.
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    #44  Edited By ryanwho

    This only half works because anyone who read the Divine Comedy would see it is at best a photography game, or something. Moby Dick has some physical drama. Its a stretch but if you asked me which story would better convert into a game, Moby Dick by far. To the "its just a game!" argument, I suppose I'll just throw that out next time you bitch about a minigame collection and then I can waste your time with vapid empty comments. 
    It just seems so impotent, the idea of taking something some people know about and changing basically everything. What does Dante's Inferno the game get by calling itself Dante's Inferno instead of "Teddy the Templar vs Hell"? Basically nothing short of bad publicity. And anyone who thinks bad publicity is better than none should look at Haze's numbers.

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    #45  Edited By Turambar

    The big issue here that seems to be getting everyone's panties in a knot is the fact that the game is called Dante's Inferno.  Referencing the nine levels of hell and reproducing it as a video game is fine as far as I'm concerned.  The setting translates so smoothly that I'm surprised it hasn't been referenced more.  Just as people don't give games like Final Fantasy or Persona heat for referencing various deities, had EA only done this, I doubt this game would be receiving this type of response.  However, EA didn't stop there, and instead went further and used the name of the piece of literature.  It is at that point that the degree of deviation from their source material becomes problematic.  Calling your game Dante's Inferno invokes a feel that goes beyond just the setting of hell.  Taking that feel and throwing it out the window and replacing it with something much lesser is undeniably insulting.

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    #46  Edited By Hailinel
    @SeriouslyNow: Man, I love how you and jakob are going to such great lengths to try and inform me how wrong I am.  No, I haven't read the Hyperion Cantos, but saying that I wouldn't be having this conversation if I had is both shortsighted and presumptuous.
     
    Get over it, you two.  Not everyone is enthused about a knight-templar sewing a stupid cross to his chest out of some misguided attempt at absolution and charging into Hell wielding Death's scythe to get his ladyfriend back.  To some of us, to call that Dante's inferno in any way is patent absurdity.
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    #47  Edited By KowalskiManDown
    @Hailinel: Dude... it's a fucking videogame. Why does it matter how true it is to it's source material?
     
    Surely it's enjoyment factor is all that matters?
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    #48  Edited By ryanwho

    That's about it. If Darksiders called itself Revelations and Bayonetta called itself Paradise Lost, I think some people would take issue with them implying this game they made really has much of anything to do with the sources alledged in the title. hey, you like the idea of a Hell with levels, a fat demon, a sex demon, and so on, super. Build your own story on that and make your own title for it. Everything has inspirations, but its different when you take the exact title from a well known book and plant it on something clearly only vaguely inspired by it. Because its not an adaptation or anything resembling an adaptation, and if copyright law existed in the 1500s Dante's ancestors would be filing a cease and desist for defamation.

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    #49  Edited By jakob187
    @Turambar: Lesser?  Have you played the game?  How do you KNOW it's lesser?  What, because it changed the personification of Dante himself, changed the way the story is, and it's an action game? 
     
    Here's the way I look at it:  if the director of Downfall doesn't get offended by Hitler memes popping up on YouTube on a regular basis, I don't even see why Dante would get pissed off about this game...unless Dante and Alan Moore share the same dick in their asses.
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    #50  Edited By Hailinel
    @creamypies said:
    " @Hailinel: Dude... it's a fucking videogame. Why does it matter how true it is to it's source material?  Surely it's enjoyment factor is all that matters. "
    That is a lazy excuse and nothing more than an attempt to sweep the issue under a rug.  How should I be expected to find enjoyment in a product that is outlandish in its disrespect for the source material and absurdly derivative in its gameplay?

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