Now, whether you like the game or hate it is besides the point. As the title implies, this is an overlooked reason why I think Dark Souls is the one of the greatest games of the year. The reason, is simple--it's a complete game.
Now, bear with me.
2011 has been a great, great year. No doubt. We've had several amazing triple AAA games come out, and I myself have enjoyed several of them.
Dark Souls however, is the only game that reminds me not only gamplay wise, but business wise of an era gone. Which is to say the idea or concept of shipping a complete game for $60.
No secret DLC which is on the disc, no unlockable purchased levels, no online pass codes, no weapon/armor preorder bonuses, no character models or armor that you have to purchase, no "extra" guest DLC character, no bullshit.
You pay $60, you get the full game. There doesn't seem to be any insidious business decisions behind the game. Which other games are starting to make me sick just thinking about them. Arkham City's egregious preorder and Catwoman dlc (which if you're system isn't hooked up for whatever reason, you're out-of-luck), the $45 dollars for weapon skins in Gears of War plus $30 season pass, and the bullshit weapon upgrades for Uncharted 3 make me long for just spending $60 and being done with it.
What a pain in the ass it is to try to decide not only to buy the game, but where? Who's going to give me the best bonuses? Which bonus will give me the best advantage online? Am I only going to get 5 multiplayer maps, only to be charged $15 more a month later for 3 more?
It's sickening to me, and the business side of games is leeching all the fun out of it for me. Sure Dark Souls is hard as hell, unfair and clunky at times, but I'll be damn, if I didn't feel for once in the last three years, that I TRULY got my money's worth and the developer/publisher didn't leave anything out of the game, only to suckle my wallet dry.
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