Dark Souls
Game » consists of 14 releases. Released Sep 22, 2011
A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.
Hey, any Q's about Dark Souls?
" @The_Laughing_Man: Pretty much, as far as I can tell. "Did they say anything about online?
" @The_Laughing_Man: Mostly that it should be fairly similar to the first game. I didn't do much PVP in the first game, so I didn't have many questions there. I spent most of my time in ghost form to avoid ganking. "I saw in the collectors edition it includes both games. Does this mean games might be different? Also will Nolan north be voicing the big dragons?...Are there dragons?
Did you see any of the NPC's? If so, what were they like? Did they seem to play a bigger part of the story and have more dialogue?
Going forward, what was the biggest boss you saw? And are there any new weapons/weapon mechanics?
Thanks for the article Rorie! You are the best!
" Did they do any analysis of the first game to see where people were dying a lot, and giving up? Are they trying to address that?Well, what would you do to address said "problems"? all you lost were souls, so you take that out of the equation and what is the punishment for dying? imo one of the greatest things about the game is that you truly fear for your life, they can make it as hard as they want, but if dying is completely meaningless, as in 99% of modern games, there will no challenge.I don't mind challenging games, but I don't like frustrating ones."
1. Can you sell or dismantle equipment / vendor trash?
(I shudder to think how many Slave's Shields (one slave, multiple shields) I'll have collected by NG+++.)
2. More types of ranged weapons?
Thanks for this Matt.
Was any indication given as to whether or not class has any actual bearing on character progression this go around? I don't mind being able to spend points as I see fit, but found it unfortunate that some players were under the initial impression that class had an actual bearing on play style. Hard to shake those D&D tropes.
And thank you for the reply, Sir. Smiley emoticon :) .
Also do you know anything about Black Phantoms in the game? (Those dudes that would glow red and kick ya ass.
Love you Rorie.
Do you still have the ability to switch between one and two hands on all weapons?
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