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Game » consists of 5 releases. Released Sep 20, 2004
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Games prominently featuring celebrities, who either endorse the game or act as the focus of the story. Games with characters who happen to be played by celebrities are not always tie-ins.
A menu or other interface that is presented as a cell phone operating system.
Typically found in fighting games, combos are a series of strung-together moves.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
The ability to counter a move.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The process of fighting, but with dance.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hip-Hop is a type of urban culture that has been featured in many videogames to varying extents, in movies, and in all around pop culture. Hip-Hop includes Rap music/Emceeing, graffiti art, DJ'ing, and breakdancing.
The use of everyday objects as weapons of destruction, often combination.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
Player assignable points that unlock or enhance skills allowing for character customization.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Games where weapons break down overtime after extended periods of usage.
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