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Game » consists of 8 releases. Released Oct 06, 2009
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
Dogs that are bred for war and as such, are quick and powerful.
Depicts the difficulty and rewards given in a particular world. Featured on the item menu's archstones on a scale of White to Black.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
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