What I want to see from Destiny 2 is a massive list of things, but that gets limited quite a bit for tomorrows reveal event. I think we will see 3 things, a revamp to how Patrols and Strikes/Nightfalls work, and they will show off the new PvP. What I hope to see is an increase across the board of players capacities in activities. Along these lines I hope they talk about a massively revamped matchmaking architecture that hopefully includes Dedicated Servers and IP masking (for those unaware Destiny 1 has one of the highest rates of DDoS attacks in gaming due to its peer to peer connections that allow other players to easily obtain IP information, it's an actual serious problem I hope they resolve in Destiny 2 Polygon, GamesRadar, Personal Experience). In regards to "Patrols", they have already talked about Saturn being a larger play space than Earth, Moon, Venus, Mars, and the Dreadnaught all combined, so I hope we see some of that as well as the revamped architecture that "Patrols" will now use in regards to missions. My hope, and I have a strong feeling it will be true, is that we will no longer see beacons, but rather full on NPC's like they previously existed in the Tower that can give out these new and improved side missions on the fly, similar to the vast majority of other RPG's. Hopefully these small side missions will also be a bit more involved that go kill 5 Fallen of a certain type or 15 enemies like in Destiny 1. I would also like to see 6 player Patrols, or a place for Raid or PvP groups to gather while waiting to tackle those activities. It would also be nice to see a Court of Oryx/Archon's Forge type Public Event activity. Archon's Forge, after many alterations, become a very fun Public event activity, and I'd love to see something similar in Destiny 2. A 6 player Arena Event the size of one of the Challenge of Elders Arenas or slightly larger would be awesome. For the Strikes I hope we see a tight 3 player experience, but they continue to iterate on what they did with the latest rehashes of Strikes (Septiks Perfected, Abomination Heist, and Nexus/Will of Crota/Shadow Thief Revisited). The adding of Raid type mechanics, the best mechanics in Destiny, to Strikes, was a very good idea, as well as having Strikes that have multiple different ways they can play out. I'd like to see each Strike in Destiny 2 have 5 or 6 different alterations (rather than 2 like those did) to them that play out randomly. I'd also like to see a massive overhaul to how Strike playlists modifiers work that will add a lot more variety and fun, and less punishment to those activities. During all of this we will inevitably see a few really important things. How Classes/Weapons/Armor have been adjusted in Destiny 2 is one of the big things we will see tomorrow. I honestly think we will not see any new Subclasses (hopefully at least 2 for each class with completely new Element types, and maybe even a whole new class archetype other than Titan, Warlock, Hunter) tomorrow, as they will be holding those for E3 or latter. What I think we will see, is all 9 current Subclasses (due to lore, it would be pretty crazy to completely abandon them, but it isn't impossible I guess) completely revamped and reworked, with the only real similarities being the names of the Supers (similar functions, with different main perks options), and the Arc, Void, Solar types. For Weapons and Armor, I don't know what to expect, but I'd love to see a complete reworking of how perks are applied to each. How that would work, I don't know, I'm just excited to see what they've come up with, and just hope it's completely different. We do know that SMG's are being added as a Primary Weapon, so that should be interesting. I would like to see, similar to how they added Adept Raid Primaries back with Elemental damage, all Exotic Primaries in Destiny 2 to have an Elemental Damage type. For PvP I desperately hope they have finally started to understand their game better, and Primary TTK is lower than 1.0, especially if we still have access to OHK Specials and Abilities, and extremely fast movement speed ability builds like in Destiny 1. I also hope they embrace the movement speed that developed in Destiny 1 with Bones Control jumping and Titan Control Skating. Those movement abilities should be baked into all of the classes for Destiny 2. Hopefully we also see that they have actually allowed players to you know, actually have Special Ammo. The current state of Destiny's Ammo Economy for PvP is horrible, and I hope they have done an entire 180 on that again by fixing the actual issues instead of trying to avoid them by removing Special Weapons entirely. My hope is that they talk a bit about patch update timing, separation of PvP and PvE, and a few of the other huge maintenance issues from Destiny 1, but I'm not holding my breath they will talk about that stuff at all. Though I know a lot of the attendee's are wanting answers to these same questions so the videos put up by them with interviews after the event should be extremely interesting.
Personally, I am really looking forward to tomorrows reveal.
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