I'm starting to feel like maybe Bungie isn't the problem. Maybe it's us? Maybe it's more specifically the uber hardcore fans who may feel entitled. I've never felt slighted by the inclusion of Eververse, but I also don't feel the need to acquire every item in the game. What if we weren't supposed to be able to acquire every item? What if we could just relax and enjoy the ride while thinking "at least this isn't Battlefront 2?" Maybe it's just me. I dunno.
Expectations certainly matter, but Bungie did nothing in their promotion of the game to let us know that the game was not going to appeal to fans of the first one. With that in mind, I think it is fair to say the problem is them, not us.
After criticism of D2 reached its peak a few weeks ago, Bungie came out with a blog post and a podcast to address community concerns about the game. In the podcast, they described three types of players that we commonly refer to as casual and hardcore crowds: the 'tourists' whom they say will play the story, maybe some other things and then they are moving on to the next game, never intending to play any one game for countless hours. The 'intermediate' who will log back in for several hours to a few days whenever there is a new event or major update, but otherwise also move on to different games. Lastly the 'hobbyist' who will log into the game nearly every day because they love the game so much.
It is in this podcast that they admitted they built D2 from the ground up for tourists and somewhat for intermediates, but they ignored hobbyists completely. They didn't say it with clear words, but they basically acknowledged that this was a mistake because they failed to meet the expectations they had set themselves.
As for Eververse, I don't really see how we could argue it isn't a problem. All the loot that was available from activities in D1 that is (mostly) cosmetic has now all been moved to the Eververse store and removed from activity reward pools. This means two things: you now have to get good RNG in a gigantic pool to hope you get what you want and no longer can grind the specific activity to get it, feeling rewarded once you do get it. Additionally, you can or will have to pay for what was bare bones loot before.
In a game that has a loot supply issues, had these exact rewards in its predecessor for no charge and for which you have already paid 85 bucks, having more than 50% of said loot behind a paywall is absolutely insane. This is not a free to play game. You paid 60 bucks for a game that had adequate content and no loot incentive to do any of it, then were charged more for getting additional loot you were starving for and then you paid another 25 bucks for woefully underdeveloped DLC for the most part and were told you had to spend even more additional funds in the first event they launched after that DLC.
I love Destiny 2, probably more than anyone on this board. But the value proposition here is terrible. Microtransactions were supposed to fund new content and updates. Instead, the only thing they seemingly get going is more opportunities to spend more money.
Log in to comment