If you haven't heard, Destiny 2 will reduce the player count of each team in competitive multiplayer by two, going from two teams of six players each, to two teams of four players each. This will be the case across all game modes.
Here's a relevant quote from another thread, that explains some of the pros and cons of moving to a 4v4 standard:
@spaceinsomniac: The 4v4 thing comes directly from the hardcore PvP community and it's actually something I completely agree with. It does several things that is really great for Destiny's PvP. On a large scale, going down to 4v4 on a static level for PvP should drastically reduce lag by lowering the amount of players in any given match by 1/3. This will allow the vast majority of matches to become a tighter experience, and better allow their matchmaking an easier time at connecting players based on connection. Maps can also be designed specifically for 4v4 rather than retrofitted for either 3v3 or 6v6 which was kind of a problem in some maps. 4v4 became the Gold Standard for Competitive Tournaments since Rise of Iron and Custom Matchmaking was launched and I think a lot of this comes from that idea too. All of the top PvP players have talked in detail about how Destiny PvP feels best in 4v4 scenarios already.
Yeah, I do pretty much agree with all of this, as I did say I think it's going to be good for gameplay. I still don't like it, though.
I already find it frustrating to be playing Titanfall 2 and be limited to certain game modes that only allow five or six players. Last Titan Standing is great, but it's a shame it can't be played with six players. There are even a couple game types in Titanfall 2 that allow for OVER six players, and this is going to limit that sort of number considerably more.
It's also going to lead to much fewer games where there's a bad random teammate matched up with other players. Much of the time, you're going to have four seasoned vets playing and communicating together in a party. Trials plus one. Great for competition, but bad for random players who just want to join a game and have a roughly 50/50 chance of ending up on the winning team.
And for any PVP fans of other games, good for gameplay or not, this is going to cause a lot of negative knee-jerk reactions. In anything but the hardcore Destiny PVP community, this is going to feel like a massive step backwards. Upon release, I'm sure even many reviewers are going to slam the game for this.
Good for the gameplay, but bad for the game, IMO.
And here's a video of one of Destiny's somewhat more casual Destiny you tubers commenting on the issue.
So will this be ultimately best for the game and everyone who plays it, or is this another example of a company chasing that MLG e-sports dollar at the expense of people just wanting to play a game and have fun? Is this a case of people who think they know better than game designers? Is this just people who hate change, and can't stand the idea of something new and different? Is this a step backward or a step forward? Who do you think is wrong, here? I thought it would make an interesting poll.
And I do think the game is going to be enjoyable either way, but I hate the idea of not being able to finish a raid and then take the whole party into PVP afterwards. I'm still not happy about this decision, but I'd like to hear from others on the subject. Is this a good thing or a bad thing?