@Dragon_Fire: If publishers draw the right lesson, it'll be that Diablo III is such a great game, consumers are willing to put up with crazy restrictions on triple A titles.
Unfortunately, I think most publishers will read it as 'consumers are willing to put up with crazy restrictions on triple A titles.', and so we're about to go into another round of crazy DRM schemes that only end up hurting us in the long run for average quality video games.
It's also important to note that's what makes Diablo III impossible to crack is not the traditional idea of DRM. Diablo III is impossible to crack because the important parts of the game aren't on your computer, they're on the central servers. It's like trying to pirate World of Warcraft - utterly pointless, because unless you can get to the central servers with a valid key/account, or a way to pirate the server software, it doesn't matter how you acquired your client. (I also wouldn't be surprised, and would be interested in hearing people's reaction, if they make Diablo III free to download and start charging a monthly fee to pay the game. You know that's where this is all going, right?)
In terms of the big picture, I find it really ironic and scary that the future of computing looks more and more like we're going back to the 1960s, with devices being dumb terminals and everything done off of central servers. This thing with Diablo III and other 'always-on' games is just another symptom of that trend.
JGH
Soon you'll have to book computing time on the Blizzard mainframe before you can play Diablo.
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