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Game » consists of 1 releases. Released Sep 11, 1987
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Automation is the broad concept of assigning direction or goals to a game area (e.g. NPCs, units, rulers), so that they continue to perform appropriate action without intervention by the player.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Games that are based upon books or novels.
Brownies are mythological creatures that have been depicted in various ways but are typically miniature elves.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Hey, why are we fighting? Let's sit down and talk this thing out.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
A common element in the Shin Megami Tensei series and many of its spin-offs. In order to recruit new demons, the player must enter negotiations during battle and appease them so that they feel inclined to join.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Dryads are tree nymphs from Greek mythology. They have made appearances in a number of games.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An unofficial translation of a video game, created by people not associated with the original development team.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
When two or more elements become one and form something new.
Games based on literature. This does not include licenses of another adaptation.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
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