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The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Mystics of Japan's Heian era that practiced divination, exorcism, and similar arts. They held sway at the imperial court, with a select few such as Abe no Seimei becoming particularly celebrated in history.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
Shaman are mediums between the mortal and spiritual realms. In games, they are often priests with the ability to heal via magic and crafted potions.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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