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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Games that integrate support for Xbox Live Avatars.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
An increasingly popular feature in games that notifies you of how well your friends are doing compared to your own progress.
Games that are designed to inspire the purchase of a specifically branded food product.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Games which allow players to interact with others over the internet.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Characters or objects that appear to smash into the player's screen.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
Xbox Live is Microsoft's online gaming service.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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