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It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Games made for a younger audience, usually between 3-9.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When stomping on someone causes the character to bounce upwards, often to a greater height than normal.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
The "Seal of Quality" was a gold seal Nintendo put on the boxes of games it officially licensed. Originally Nintendo used it to restrict games on their systems. It still appears on games today, despite the restrictions being far less strict.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
A place to fall, often bottomless, usually resulting in death.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
A person with too much money and too much spare time often develops a rather quirky personality.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A route shorter than the usual one.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Animals that have the ability of speech and in some cases are anthropomorphic.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Yetis are a race of mythological creatures. They are typically large, white-furred humanoids with sharp teeth and claws.
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