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    Duke Nukem Forever

    Game » consists of 14 releases. Released Jun 14, 2011

    After approximately fourteen years of development, the heavily infamous sequel to Duke Nukem 3D was finally released, in which the macho Duke must damper yet another alien invasion.

    A whole underwater level Gearbox? *sigh*

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    yukoasho

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    #51  Edited By yukoasho
    @SeriouslyNow said:

    @briangodsoe said:

    @SeriouslyNow said:

    Oh come on. I'm older than you. I also played Duke Nukem 3D when it came out and loved it, along with other Build Engine games like Shadow Warrior and Tek War (the latter being fucking awful but then it was Tek War). This is a shit game and no amount of nostalgia changes that fact. Everything that DNF does aside from vehicle levels and wankeractivity Serious Sam has done better.

    There was a Tek War game? That's awful..

    Yes. It was not good. Like the fiction.

    Wow, that looks rancid.  And people complain about FPSes today having a crappy color palette.
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    phish09

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    #52  Edited By phish09
    @KingWilly said:
    Gearbox finished the game by polishing it up and making sure it wasn't an utterly broken mess at launch. 
     

    LOL.  Yep...nice job Gearbox.
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    SeriouslyNow

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    #53  Edited By SeriouslyNow

    @Hailinel said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @TwoLines said:

    Stop liking what I hate! Stop it this instant! You know internet, this is really getting boring. It's just the same shit, over and over and over again. It's like that South Park episode.

    Bulllshit. This isn't about taste. DNF is a shit game.

    You don't seem to understand the concept of opinions very well.

    No really, I do. Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't. It looks awfully dated, has exceedingly limited combat and excessive load times on consoles. It's not a good game by any means. It certainly may have some appeal from a nostalgia standpoint or for curiosity's sake, but it really is a shit game, especially in light of its 14 year development cycle and its price. Had it, like the Serious Sam reboots, been sold at a budget price I wouldn't be so harsh on it but as Gearbox decided to sell it as a full priced product it must be compared with equivalently priced products and, as such, it just doesn't compare on any level.

    Have you actually played any of it, or are you calling it shit simply because that's the popular opinion in the press? I've played the first few hours of the game, and it's not the clusterfuck of a shit sandwich that some reviews have painted it as. It is not a disaster; Superman on the Nintendo 64 was a disaster. It was a nearly unplayable mess. Duke Nukem Forever far exceeds the low bar set by the likes of such games and, even if it isn't your thing specifically, I can understand how some would enjoy playing it.

    I have played it, up to and beyond the point the QL points out (with the Holsom Twins being alien "infested"), that includes three bosses, two driving sections, some interactive shit, the Duke Cave and a bunch of so called combat with troops (pig cops, hoverpack grunts and so forth). It is indeed a clusterfuck or rather, more apropriately, a clusterfizzle of epic proportions. I'm not sure what you perceive as good quality (or even mediocre) combat in a FPS, but DNF does not have anything redeeming in terms of combat - the weapons all feel floaty, the combat feels utterly detached, all of the environments feel cramped - even those outside, the FoV is all kinds of wrong (you feel squished up against the camera lens) and the AI isn't just poor, it's plain mindbumblingly boring. The game doesn't even compare with DN3D in any decent way. It even manages to look worse than a game with a 2.5D engine. See, Duke IS my thing. I love DN3D. This game just fails in every way possible to inherit any of the magic which that game had. As a real fan of DN3D (and other Build engine games made by the same team like Shadow Warrior) I cannot see how someone can enjoy playing DNF. The game feels like a chore. A really boring, ugly, annoying chore.

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    Hailinel

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    #54  Edited By Hailinel

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @TwoLines said:

    Stop liking what I hate! Stop it this instant! You know internet, this is really getting boring. It's just the same shit, over and over and over again. It's like that South Park episode.

    Bulllshit. This isn't about taste. DNF is a shit game.

    You don't seem to understand the concept of opinions very well.

    No really, I do. Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't. It looks awfully dated, has exceedingly limited combat and excessive load times on consoles. It's not a good game by any means. It certainly may have some appeal from a nostalgia standpoint or for curiosity's sake, but it really is a shit game, especially in light of its 14 year development cycle and its price. Had it, like the Serious Sam reboots, been sold at a budget price I wouldn't be so harsh on it but as Gearbox decided to sell it as a full priced product it must be compared with equivalently priced products and, as such, it just doesn't compare on any level.

    Have you actually played any of it, or are you calling it shit simply because that's the popular opinion in the press? I've played the first few hours of the game, and it's not the clusterfuck of a shit sandwich that some reviews have painted it as. It is not a disaster; Superman on the Nintendo 64 was a disaster. It was a nearly unplayable mess. Duke Nukem Forever far exceeds the low bar set by the likes of such games and, even if it isn't your thing specifically, I can understand how some would enjoy playing it.

    I have played it, up to and beyond the point the QL points out (with the Holsom Twins being alien "infested"), that includes three bosses, two driving sections, some interactive shit, the Duke Cave and a bunch of so called combat with troops (pig cops, hoverpack grunts and so forth). It is indeed a clusterfuck or rather, more apropriately, a clusterfizzle of epic proportions. I'm not sure what you perceive as good quality (or even mediocre) combat in a FPS, but DNF does not have anything redeeming in terms of combat - the weapons all feel floaty, the combat feels utterly detached, all of the environments feel cramped - even those outside, the FoV is all kinds of wrong (you feel squished up against the camera lens) and the AI isn't just poor, it's plain mindbumblingly boring. The game doesn't even compare with DN3D in any decent way. It even manages to look worse than a game with a 2.5D engine. See, Duke IS my thing. I love DN3D. This game just fails in every way possible to inherit any of the magic which that game had. As a real fan of DN3D (and other Build engine games made by the same team like Shadow Warrior) I cannot see how someone can enjoy playing DNF. The game feels like a chore. A really boring, ugly, annoying chore.

    I didn't say that it was necessarily a good game from my perspective. Only that, as far as I've played, I've played far, far worse.

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    SeriouslyNow

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    #55  Edited By SeriouslyNow

    @Demoskinos said:

    @SeriouslyNow: Because Serious Sam is tedious wave after wave of enemies just being thrown at you. Its boring.

    That stuff isn't really what Serious Sam is all about. The game is about megalithic bosses which can be hundreds of stories high. And co-op. The latter mixed together can often make for really entertaining, if utterly manic, gameplay sessions. You know, like DN3D used to be.

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    SeriouslyNow

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    #56  Edited By SeriouslyNow

    @Hailinel: I've played shit games too and even some worse than this but that doesn't change the fact that DNF is indeed a very poor game.

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    Hailinel

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    #57  Edited By Hailinel

    @SeriouslyNow said:

    @Hailinel: I've played shit games too and even some worse than this but that doesn't change the fact that DNF is indeed a very poor game.

    Well, different people have different places that they draw that line.

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    SeriouslyNow

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    #58  Edited By SeriouslyNow

    @Hailinel: Agreed, I just wanted to be clear that I wasn't just taking the popular opinion.

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    SolongWrex

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    #59  Edited By SolongWrex
    @DeeGee: Holy ball sacks, I remember beating that game like nine times. "Dope as hell" indeed.
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    TheUnsavedHero

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    #60  Edited By TheUnsavedHero

    I would like to think if/when Gearbox does another Duke Nukem game that hasn't had 3D Realms hands on it, that it would turn out good or, may I say, great? 3D Realms pretty much cocked it all up in the decade and a half they "worked" on it.

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    bybeach

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    #61  Edited By bybeach

    I thought the whole point of DNF was that it was not Gearbox's game, it was 3DRealm's. I would be pretty bummed if Pitchford really wanted this, in a genersl way of speaking..

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    Caligula

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    #62  Edited By Caligula
    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @TwoLines said:

    Stop liking what I hate! Stop it this instant! You know internet, this is really getting boring. It's just the same shit, over and over and over again. It's like that South Park episode.

    Bulllshit. This isn't about taste. DNF is a shit game.

    You don't seem to understand the concept of opinions very well.

    No really, I do. Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't. It looks awfully dated, has exceedingly limited combat and excessive load times on consoles. It's not a good game by any means. It certainly may have some appeal from a nostalgia standpoint or for curiosity's sake, but it really is a shit game, especially in light of its 14 year development cycle and its price. Had it, like the Serious Sam reboots, been sold at a budget price I wouldn't be so harsh on it but as Gearbox decided to sell it as a full priced product it must be compared with equivalently priced products and, as such, it just doesn't compare on any level.

    Have you actually played any of it, or are you calling it shit simply because that's the popular opinion in the press? I've played the first few hours of the game, and it's not the clusterfuck of a shit sandwich that some reviews have painted it as. It is not a disaster; Superman on the Nintendo 64 was a disaster. It was a nearly unplayable mess. Duke Nukem Forever far exceeds the low bar set by the likes of such games and, even if it isn't your thing specifically, I can understand how some would enjoy playing it.

    I have played it, up to and beyond the point the QL points out (with the Holsom Twins being alien "infested"), that includes three bosses, two driving sections, some interactive shit, the Duke Cave and a bunch of so called combat with troops (pig cops, hoverpack grunts and so forth). It is indeed a clusterfuck or rather, more apropriately, a clusterfizzle of epic proportions. I'm not sure what you perceive as good quality (or even mediocre) combat in a FPS, but DNF does not have anything redeeming in terms of combat - the weapons all feel floaty, the combat feels utterly detached, all of the environments feel cramped - even those outside, the FoV is all kinds of wrong (you feel squished up against the camera lens) and the AI isn't just poor, it's plain mindbumblingly boring. The game doesn't even compare with DN3D in any decent way. It even manages to look worse than a game with a 2.5D engine. See, Duke IS my thing. I love DN3D. This game just fails in every way possible to inherit any of the magic which that game had. As a real fan of DN3D (and other Build engine games made by the same team like Shadow Warrior) I cannot see how someone can enjoy playing DNF. The game feels like a chore. A really boring, ugly, annoying chore.

    IMO you are wrong. I actually prefer Forever over 3D. I'm a log time Duke fan. And people saying this game is a broken mess, are just wrong. And I'd be willing to bet the reason most of them hate it is because it's difficult. Unless you've been playing classic shooters the past 12 or so years (like Doom and Duke Nukem 3D) and avoiding the newer modeled Shooters like COD, the game play style is hard as fuck to go back to. It's a game that requires skill. And I truly believe all of the hate comes from a place of ass-clowns being unskilled at it, or they haven't even played it and are judging upon these negative ass reviews, that have no clue what they are talking about.
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    lusence

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    #63  Edited By lusence
    really? i like that lvl! i thought they did a good job where you had to follow that pipe for air bubbles and turn off the valves, they actually made blowing up a bridge/dam fun and unique (i liked the water lvl but was like: oh no not another  dam fight.... such a cliche ending) IMO. "Not another valve puzzle..." heheh.
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    yukoasho

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    #64  Edited By yukoasho
    @UnsavedHero said:

    I would like to think if/when Gearbox does another Duke Nukem game that hasn't had 3D Realms hands on it, that it would turn out good or, may I say, great? 3D Realms pretty much cocked it all up in the decade and a half they "worked" on it.

    I said it before and I'll say it again, I SO wanna see what this game would have been like in '98, before they started going nuts with the engine changes.
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    briangodsoe

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    #65  Edited By briangodsoe
    @YukoAsho said:
    @UnsavedHero said:

    I would like to think if/when Gearbox does another Duke Nukem game that hasn't had 3D Realms hands on it, that it would turn out good or, may I say, great? 3D Realms pretty much cocked it all up in the decade and a half they "worked" on it.

    I said it before and I'll say it again, I SO wanna see what this game would have been like in '98, before they started going nuts with the engine changes.
    Even the 2001 build looked like it would have been amazing based on the trailer. Gearbox should find, finish, and release the old build as discount DLC. I'd love to try it.
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    yukoasho

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    #66  Edited By yukoasho

    Yeah, I still remember that trailer.  Came with the disc for Duke Nukem: Manhattan Project.  That looked absolutely epic.  A shame they didn't have a vision.  Either of those builds would have kicked ass.

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    SeriouslyNow

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    #67  Edited By SeriouslyNow

    @Caligula said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @TwoLines said:

    Stop liking what I hate! Stop it this instant! You know internet, this is really getting boring. It's just the same shit, over and over and over again. It's like that South Park episode.

    Bulllshit. This isn't about taste. DNF is a shit game.

    You don't seem to understand the concept of opinions very well.

    No really, I do. Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't. It looks awfully dated, has exceedingly limited combat and excessive load times on consoles. It's not a good game by any means. It certainly may have some appeal from a nostalgia standpoint or for curiosity's sake, but it really is a shit game, especially in light of its 14 year development cycle and its price. Had it, like the Serious Sam reboots, been sold at a budget price I wouldn't be so harsh on it but as Gearbox decided to sell it as a full priced product it must be compared with equivalently priced products and, as such, it just doesn't compare on any level.

    Have you actually played any of it, or are you calling it shit simply because that's the popular opinion in the press? I've played the first few hours of the game, and it's not the clusterfuck of a shit sandwich that some reviews have painted it as. It is not a disaster; Superman on the Nintendo 64 was a disaster. It was a nearly unplayable mess. Duke Nukem Forever far exceeds the low bar set by the likes of such games and, even if it isn't your thing specifically, I can understand how some would enjoy playing it.

    I have played it, up to and beyond the point the QL points out (with the Holsom Twins being alien "infested"), that includes three bosses, two driving sections, some interactive shit, the Duke Cave and a bunch of so called combat with troops (pig cops, hoverpack grunts and so forth). It is indeed a clusterfuck or rather, more apropriately, a clusterfizzle of epic proportions. I'm not sure what you perceive as good quality (or even mediocre) combat in a FPS, but DNF does not have anything redeeming in terms of combat - the weapons all feel floaty, the combat feels utterly detached, all of the environments feel cramped - even those outside, the FoV is all kinds of wrong (you feel squished up against the camera lens) and the AI isn't just poor, it's plain mindbumblingly boring. The game doesn't even compare with DN3D in any decent way. It even manages to look worse than a game with a 2.5D engine. See, Duke IS my thing. I love DN3D. This game just fails in every way possible to inherit any of the magic which that game had. As a real fan of DN3D (and other Build engine games made by the same team like Shadow Warrior) I cannot see how someone can enjoy playing DNF. The game feels like a chore. A really boring, ugly, annoying chore.

    IMO you are wrong. I actually prefer Forever over 3D. I'm a log time Duke fan. And people saying this game is a broken mess, are just wrong. And I'd be willing to bet the reason most of them hate it is because it's difficult. Unless you've been playing classic shooters the past 12 or so years (like Doom and Duke Nukem 3D) and avoiding the newer modeled Shooters like COD, the game play style is hard as fuck to go back to. It's a game that requires skill. And I truly believe all of the hate comes from a place of ass-clowns being unskilled at it, or they haven't even played it and are judging upon these negative ass reviews, that have no clue what they are talking about.

    Forever isn't difficult at all - save for the silly falling elevator sequence which takes way too long. It doesn't take much skill at all to shoot enemies that run straight at you and I only died in combat against one boss (the Overlord) and that was because I wanted to see how many melee hits Duke could take up close from a giant boss (4 it seems).

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    gamer_152

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    #68  Edited By gamer_152  Moderator

    I dunno, I actually liked some of the underwater levels in the Mario games, although I'll admit they weren't as good as the rest of the gameplay and perhaps my nostalgia is kicking in a little too hard here. Considering how aged the rest of DNF looks though the underwater level doesn't really come as a big surprise, not that it doesn't sound like another nail in the coffin for poor Duke.

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    yukoasho

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    #69  Edited By yukoasho

    Well I did die a bunch in the game since I was playing on Come Get Some difficulty.  However, one of the big problems was just how hard it was to see the crosshair at times, especially while outside in daylight sequences.

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    Icemael

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    #70  Edited By Icemael
    @SeriouslyNow said:

    Bulllshit. This isn't about taste. DNF is a shit game.

    @SeriouslyNow said: 
    Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't.
    I love how not long ago you tried to lecture me on opinions.
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    SeriouslyNow

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    #71  Edited By SeriouslyNow

    @Icemael said:

    @SeriouslyNow said:

    Bulllshit. This isn't about taste. DNF is a shit game.

    @SeriouslyNow said:
    Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't.
    I love how not long ago you tried to lecture me on opinions.

    Please read the other posts in the thread. People can like a game even if it's a bad game. Duke Nukem Forever is a bad game.

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    ArbitraryWater

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    #72  Edited By ArbitraryWater
    @SeriouslyNow said:

    @briangodsoe said:

    @SeriouslyNow said:

    Oh come on. I'm older than you. I also played Duke Nukem 3D when it came out and loved it, along with other Build Engine games like Shadow Warrior and Tek War (the latter being fucking awful but then it was Tek War). This is a shit game and no amount of nostalgia changes that fact. Everything that DNF does aside from vehicle levels and wankeractivity Serious Sam has done better.

    There was a Tek War game? That's awful..

    Yes. It was not good. Like the fiction.

    Oh geez. That looks abysmal. Maybe not as bad as some of the other post-DOOM garbage FPS wannabes, but still really, really, really bad. TekWar was that series of novels "written" by Shatner, right? I'm trying to get my bad 90s Sci-Fi licenses sorted out.
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    Hailinel

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    #73  Edited By Hailinel

    @SeriouslyNow said:

    @Caligula said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @Hailinel said:

    @SeriouslyNow said:

    @TwoLines said:

    Stop liking what I hate! Stop it this instant! You know internet, this is really getting boring. It's just the same shit, over and over and over again. It's like that South Park episode.

    Bulllshit. This isn't about taste. DNF is a shit game.

    You don't seem to understand the concept of opinions very well.

    No really, I do. Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't. It looks awfully dated, has exceedingly limited combat and excessive load times on consoles. It's not a good game by any means. It certainly may have some appeal from a nostalgia standpoint or for curiosity's sake, but it really is a shit game, especially in light of its 14 year development cycle and its price. Had it, like the Serious Sam reboots, been sold at a budget price I wouldn't be so harsh on it but as Gearbox decided to sell it as a full priced product it must be compared with equivalently priced products and, as such, it just doesn't compare on any level.

    Have you actually played any of it, or are you calling it shit simply because that's the popular opinion in the press? I've played the first few hours of the game, and it's not the clusterfuck of a shit sandwich that some reviews have painted it as. It is not a disaster; Superman on the Nintendo 64 was a disaster. It was a nearly unplayable mess. Duke Nukem Forever far exceeds the low bar set by the likes of such games and, even if it isn't your thing specifically, I can understand how some would enjoy playing it.

    I have played it, up to and beyond the point the QL points out (with the Holsom Twins being alien "infested"), that includes three bosses, two driving sections, some interactive shit, the Duke Cave and a bunch of so called combat with troops (pig cops, hoverpack grunts and so forth). It is indeed a clusterfuck or rather, more apropriately, a clusterfizzle of epic proportions. I'm not sure what you perceive as good quality (or even mediocre) combat in a FPS, but DNF does not have anything redeeming in terms of combat - the weapons all feel floaty, the combat feels utterly detached, all of the environments feel cramped - even those outside, the FoV is all kinds of wrong (you feel squished up against the camera lens) and the AI isn't just poor, it's plain mindbumblingly boring. The game doesn't even compare with DN3D in any decent way. It even manages to look worse than a game with a 2.5D engine. See, Duke IS my thing. I love DN3D. This game just fails in every way possible to inherit any of the magic which that game had. As a real fan of DN3D (and other Build engine games made by the same team like Shadow Warrior) I cannot see how someone can enjoy playing DNF. The game feels like a chore. A really boring, ugly, annoying chore.

    IMO you are wrong. I actually prefer Forever over 3D. I'm a log time Duke fan. And people saying this game is a broken mess, are just wrong. And I'd be willing to bet the reason most of them hate it is because it's difficult. Unless you've been playing classic shooters the past 12 or so years (like Doom and Duke Nukem 3D) and avoiding the newer modeled Shooters like COD, the game play style is hard as fuck to go back to. It's a game that requires skill. And I truly believe all of the hate comes from a place of ass-clowns being unskilled at it, or they haven't even played it and are judging upon these negative ass reviews, that have no clue what they are talking about.

    Forever isn't difficult at all - save for the silly falling elevator sequence which takes way too long. It doesn't take much skill at all to shoot enemies that run straight at you and I only died in combat against one boss (the Overlord) and that was because I wanted to see how many melee hits Duke could take up close from a giant boss (4 it seems).M

    Maybe it's because I'm playing on easy, but I got passed the falling elevator on the first try. It really wasn't that hard.

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    Icemael

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    #74  Edited By Icemael
    @SeriouslyNow said:

    @Icemael said:

    @SeriouslyNow said:

    Bulllshit. This isn't about taste. DNF is a shit game.

    @SeriouslyNow said:
    Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't.
    I love how not long ago you tried to lecture me on opinions.

    Please read the other posts in the thread. People can like a game even if it's a bad game. Duke Nukem Forever is a bad game.

    I have read them. Enjoyment (which depends on taste) is the only way to measure a game's quality. If someone likes a game, it's not bad to him. It might be bad to you, and perhaps even to the vast majority, but it isn't to him.

    So you can't say "this game is bad and taste has nothing to do with it". Taste has absolutely everything to do with it. Without taste, "good" and "bad" don't even exist.
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    deactivated-5ba16609964d9

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    I love how people blame Gearbox for Duke Nukem sucking.  Didn't they just take everything 3D Realms had done and tried to turn that into some semblance of a game? 

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    Hailinel

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    #76  Edited By Hailinel

    @ArbitraryWater said:

    @SeriouslyNow said:

    @briangodsoe said:

    @SeriouslyNow said:

    Oh come on. I'm older than you. I also played Duke Nukem 3D when it came out and loved it, along with other Build Engine games like Shadow Warrior and Tek War (the latter being fucking awful but then it was Tek War). This is a shit game and no amount of nostalgia changes that fact. Everything that DNF does aside from vehicle levels and wankeractivity Serious Sam has done better.

    There was a Tek War game? That's awful..

    Yes. It was not good. Like the fiction.

    Oh geez. That looks abysmal. Maybe not as bad as some of the other post-DOOM garbage FPS wannabes, but still really, really, really bad. TekWar was that series of novels "written" by Shatner, right? I'm trying to get my bad 90s Sci-Fi licenses sorted out.

    Yeah, TekWar was that series that Shatner was behind. Amazing that it actually spawned a syndicated TV show.

    But then, this was also from the era that gave us Earth: Final Conflict, so take that as you will.

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    SeriouslyNow

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    #77  Edited By SeriouslyNow

    @Icemael said:

    @SeriouslyNow said:

    @Icemael said:

    @SeriouslyNow said:

    Bulllshit. This isn't about taste. DNF is a shit game.

    @SeriouslyNow said:
    Duke Nukem Forever's measure of quality doesn't relate to who likes it and who doesn't.
    I love how not long ago you tried to lecture me on opinions.

    Please read the other posts in the thread. People can like a game even if it's a bad game. Duke Nukem Forever is a bad game.

    I have read them. Enjoyment (which depends on taste) is the only way to measure a game's quality. If someone likes a game, it's not bad to him. It might be bad to you, and perhaps even to the vast majority, but it isn't to him.So you can't say "this game is bad and taste has nothing to do with it". Taste has absolutely everything to do with it. Without taste, "good" and "bad" don't even exist.

    I'm not talking about enjoyment. I am stating that categorically the game is a technically a bad game. Good and bad are not subjective when it comes to technical concepts. There are many bad things which can bring enjoyment. That doesn't preclude them from being bad. Duke Nukem Forever is very much a bad game - it has poor AI, ugly graphics, long load times, dated gameplay, unrewarding combat and a host of other issues which reflect its spotty development history. If people want to play it and enjoy playing it, more power to them. That will not change the game magically into a good game. Once again, I have never attacked anyone's taste in this discussion. I have made it clear that the game's failings have little to do with taste.

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    Icemael

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    #78  Edited By Icemael
    @SeriouslyNow: Perhaps some people love the AI, think the graphics are beautiful, enjoy watching the load screens for minutes, prefer the old-fashioned combat and level design to what's in modern games and find the battles extremely satisfying? How can you then say that those things are "poor", "ugly" and "unrewarding"?

    Trust me, I think Duke Nukem Forever looks boring as shit, but you simply cannot say it's bad independently of taste. You can say that the AI is simple, that the graphics are primitive and so on, but whether that's good or bad is up to each individual person.

    @SeriouslyNow said:

    If people want to play it and enjoy playing it, more power to them. That will not change the game magically into a good game.

    A game that's enjoyable is the definition of a good game.
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    SeriouslyNow

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    #79  Edited By SeriouslyNow

    @Icemael: I guess we have to agree to disagree.

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    toowalrus

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    #80  Edited By toowalrus
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    SlasherMan

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    #81  Edited By SlasherMan

    I really have no idea what's with the sudden wave of bashing of underwater levels and first person platforming. It's not even people complaining about the quality of those elements in their implementation, they're bashing them outright.
    Don't really care for DNF myself (or Duke Nukem in general), but honestly, is that really the worst thing in the game you can complain about?

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    SomeDeliCook

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    #82  Edited By SomeDeliCook

    @SuperSambo said:

    @csoup

    @SuperSambo said:

    @Demoskinos
    @SuperSambo: Yeah, funny that that some people can enjoy something other people don't. =\
    But there is nothing redeeming. The shooting is substandard, the jokes arnt funny (if yout think they are there is something wrong with you) and it is filled with repetition. Or do you slapping boob walls?

    Must he really answer your pointless questions? The guy liked the game, and yes some of the jokes are funny if you stop pretending to be more mature than you are. Granted, most of the jokes are lame, but then again half of entertainment today is. People are just hating on Duke because they waited to long and instead of being the nostalgic teenager who would have enjoyed this, they are a cynical adult who wishes to just bash everything and everyone in the world with their nonsense.

    Whoa, where did that come from.

    /endrant

    I'm 19... But yeh, he doesn't have to answer my questions, I just genuinely want to know how someone could like this game.

    Because its fun. It doesn't take itself seriously, and there are some fresh parts in it. Granted, theres some crazy boring segments too, like any of the turret sequences or when you have to blow up airships using the RPG, but the game is just fun for me.

    The jokes are so stupid and lame, that they are funny. And thats the point; to laugh at how stupid and crude it is.

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    ch3burashka

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    #83  Edited By ch3burashka

    From what I gather, the entire game is a *sigh* out of 5.

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    Moody_yeti

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    #84  Edited By Moody_yeti
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    #85  Edited By Jams

    @CH3BURASHKA said:

    From what I gather, the entire game is a *sigh* out of 5.

    like a sexual *sigh*?

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    laserbolts

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    #86  Edited By laserbolts
    @SlasherMan
    I really have no idea what's with the sudden wave of bashing of underwater levels and first person platforming. It's not even people complaining about the quality of those elements in their implementation, they're bashing them outright.
    Don't really care for DNF myself (or Duke Nukem in general), but honestly, is that really the worst thing in the game you can complain about?
    It's just because Jeff said it most likely. I really don't see the problem with first person platforming.

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