I finally got around to playing through Dying Light (I have owned a physical copy since the week it came out, and just kept bouncing off of it). There is a lot to like about it. The light survival aspects, the parkour, even the combat is pretty satisfying once you wrestle the controls under your grasp. The irritations of it (spawning, semi-silent enemies that don't appear on the map or on your "Detective Vision" surrounding you when you're trying to do something, the few times the parkour elements hang you out to dry and you plummet to your death) really, for me, were far outweighed by the stuff it did well.
That being said, the story was kind of an afterthought, and the ending sequence...hell, I would argue everything from the mid-boss fight with Tahir on within the main thread, is just downright terrible. For starters, you're magically removed of all of your stuff when you fight Tahir and his cohorts for no reason (I realize that the reason is to make the fight more challenging, but I hate that the game has this desire to set up a survival and crafting system and encourages you to use it, and then takes it away from you when you need it just because they couldn't be bothered to design a more involved boss fight -- Tahir is yet another human thug just with stronger attacks and a life bar). Then, you're in a situation where you don't have the ability to parry like he does, nor do you have anything you can use as a ranged weapon when he does, AND when he hits half health, they spawn in 3 or 4 buddies for him. It is doable (please, no git gud comments) but it isn't remotely fun and at the its worst is so frustrating that I could see it turning away players even that late in the game.
I didn't like the parkour chase sequence, but it did have a certain tension to it. It also falls to the same problems that Uncharted does: I die and it becomes less tense each time, until it's just a passing irritation to move the plot along. But I can appreciate a game about essentially about parkour throwing an extended, quasi-cinematic, challenging parkour sequence at you as a capper for the whole game. Then, however, we reach the end end. The final boss "fight". It's a QTE. It's bad. It's not even visually stimulating. It feels like they just wanted to ship the damn thing and get it out the door (I realize games aren't made this way, but it just feels so tacked on it's hard not to think that). Then the thing just ends. Now, I wasn't really all that invested in the story, but even so, this seemed like a really bad case of the "we're leaving room for a sequel" to me.
This was way longer than I expected it to be when I sat down and started writing. I realize this game's forum hasn't been posted in for about 7 months, so if this doesn't get any traction, no biggie. I was just curious if some of the other people that have played it had similar feelings to me about the game as a whole, and specifically the end. Or maybe some people liked it for a reason I'm just overlooking. Overall, I think it's a game I would recommend with a few caveats, and the dreaded "give it a few hours to get going" label.
Log in to comment