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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
The ability to stop or reduce the damage from an oncoming attack.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
A common class in fantasy RPG's, the elementalist uses his/her magical powers to shape earth, subdue fire, alter water and control wind.
Supernatural beings that are created from and serve their respective elements.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Whether upholding the law or enforcing a set of rules, a judge decides if someone is in accordance with the system of regulations.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When a game has several playable characters of different species, real or fictional.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
Games that allow the option to let the computer to pick the player's character.
A ring out occurs when a character leaves a stage (mostly due to falling off stage because of being forced by opponent or bad timing) and automatically loses round/match. This is a common concept in fighting games.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
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