Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Specialists in production of coffee-related beverages.
A traditional Japanese vengeful ghost. Common appearance tropes include long, stringy black hair (which usually obscures the face) and a white dress or kimono.
Ever since Pac-Man, games have had us navigating mazes.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
The characters in the Worms series of games.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
An organism consisting of both natural and artificial systems.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Aardvarks are nocturnal African mammals with a long snout. They are not anteaters, but they enjoy being on the first pages of many dictionaries.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Emulation is the means by which games intended for one platform are rendered playable on another. Emulation is used for various purposes, ranging from allowing older games to be playable on newer hardware to software development for various platforms.
A level that takes place either in or near water.
Because you'd never expect a banana to be an undercover cluster grenade.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Sometimes the creator's logo or name can be found in the product's game world.
A type of water sprite found in Japanese folklore.
Games containing enemy characters throwing barrels.
Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
An ancient game of strategy, originating in China over 2500 years ago and remaining popular throughout East Asia to this day.
The gremlin is a relatively new concept from English Folklore, a mechanically oriented prankster with a passion for sabotaging aircraft.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
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