As others have said, it's not new to see games ship with bugs. In the old days, I remember even having to call customer support and have them mail me a disk with a patch. Damn, I wish I could remember which games they were, but I do remember one was from Microprose. F15 Strike Eagle, maybe? It was actually a fairly common occurrence back then. Most glitches remained unpatched, and there was a roaring trade back then in tips on unpatched exploits, etc. Of course, this was all person-to-person or over BBSs because there was no real Internet to speak of. So no, this isn't new.
I'd like to see some numbers on the percentage of games with truly severe bugs now versus in the past. I doubt it's as wide a gap as some claim. In any case, even if the number is larger today, it is easy to patch through the Internet, or over Steam, PSN, or XBox Live. Given the complicated nature of publishing and distributing games, a few weeks delay can be a very expensive prospect. Since there is a mechanism for patching that nearly all gamers on consoles have access to, it's really no surprise that they would choose to patch that way rather than hold up a long-planned game release date.
We may wish it were different, but the online nature of consoles has made things the way they are.
Fallout: New Vegas
Game » consists of 25 releases. Released Oct 19, 2010
The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.
Fallout: New Vegas Patches Are Coming
" explain how Obsidian keeps in business when all the software they make is always full of bugs and glitches "The games are good enough that people look past the bugs.
the dogs animation is being played in reverse as well.
So he isnt moonwalking, hes just backpedaling.
but him doing its sideways is definitely glitchy
" Come on guys, you shouldn't rush out an obviously buggy game. Of course bugs are nothing new to the Fallout franchise. Fallout 2 players might remember the crashing and a patch that ERASED ALL YOUR SAVE GAMES. "Things were broken on that day.
" at least with youtube these days people can post videos of the errors so the programmers can physically see what's wrong, rather than it being described in words. "That doesn't really matter. QA teams have had access to these things called VCRs for years. You might have heard of them.
Now excuse me while I go to my youtube page and see if Google has received my Betamax recordings of Super Street Fighter 4 yet.
I lost about 4 hours of gameplay because of these stupid bugs. If I even bring myself to play, I'm constantly scared of losing all my progress from a stupid game crash. Or even if I make a quicksave and exit the game. All progress gone. Can't even rely on autosaves.
I haven't run into any bugs, but the load times are getting ridiculous. Last night I was running some missions for the Kings and it took over a minute to exit the building, followed by a 20ft run to the door to Freeside (another minute load screen) -- cross the hub world (about 200-yards) and brace for ANOTHER minute long load screen. I talk to one guy, turn around and repeat what I just did. That's about 6-minutes of load screens for 2-minutes of actual playtime. Needless to say my iPad is always in arms reach while playing this game.
I really hate the brown color in this game. It's like the wild west :/ god damn sucks... bring me back some sci-fi blues :D
" @fillmoejoe: Do these people live in 1991? Come on dude, everyone has internet, especially people who play video games. Give it a rest with this stupid comment. "There are people that play offline or just don't have an internet connection, that's why they ship DLC on disc. Does Obsidian have an answer for these offline players?
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