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Game » consists of 2 releases. Released Jul 27, 2005
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
One of the two main factions of the MMOG, APB. These bad guys are the counter part to Enforcers.
A non-interactive sequence within a game most often used for plot advancement.
An objective where players have to ward off enemies for a set duration.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Elasticity is the ability for a character to stretch, contort, and reshape their body. This ability is Mostly seen in superhero related material.
The Fantastic Four are a group of superheroes in the Marvel Universe.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Video games that are based on comic books, manga and graphic novels.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Sometimes movies are based on comic books, many of these movies go on to gain video game adaptations.
The head honcho of a group of miscreants
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Take an item and throw it at the enemy.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
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