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114 | Shoot Raptors.mp3
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#238 - The Gaming Magical Mystery Tour
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Game » consists of 7 releases. Released Mar 13, 2003
Whether it be to translate foreign lyrics, eschew copyright issues, technical limitations, or appeal to an American audience, these games had changes to their soundtracks when brought to the United States.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The Magic Pot is a frequent enemy in the Final Fantasy series. These enemies can usually be defeated by giving them a elixir.
A recurring enemy in the Final Fantasy series, famous for its status-inflicting Bad Breath attack.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
The concept of minimizing undesirable qualities of a character so as to maximize desirable qualities in order to achieve the most powerful character possible in an RPG.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Sequels that have the player controlling a different character than the preceding game(s).
The Ochu is a frequent enemy in the Final Fantasy series. The Ochu are giant plants that have two to four arms and a petal "skirt". They are usually very powerful and inflict many negative status ailments.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
Various effects using "particles" (billboard/sprite planes or full models).
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
An ability that doesn't require input from the player to be used.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
When a game uses the playing card suits (hearts, diamonds, clubs, and spades) as artwork or as a mechanic
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
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