I've been using lightning, vanille, and hope. Two of the most hated chars in my party and i don't know why they're so hated...sentinel is probably my least used class so i have lightning specced a little bit into it, i use hope for synergist/medic/ravager, and vanille for medic/sab/rav, and lightning for rav/commando mostly. I throw in another character here in there for the fights i need a good sentinel in but this party has really worked out for me so far. So guys what have you been using, and what chapter are you on in gran pulse.
Final Fantasy XIII
Game » consists of 17 releases. Released Mar 09, 2010
This entry into the Final Fantasy universe is set in the worlds of Pulse and Cocoon. Players take control of multiple characters who are caught in a war between these worlds.
What party makeup do you use-Chapter 11+ only please.
I can kick ass with any setup, did a fight that the game deemed 15mins was the target and it took me 41 seconds. Fail.
" I can kick ass with any setup, did a fight that the game deemed 15mins was the target and it took me 41 seconds. Fail. "I assume those were one of the summon fights considering they're time estimate is based on the health pool which is impossible deplete before the doom counter is done, that sir is impossible, and you are a fool.
Lightning, Vanille, Fang most of the time.
Sometimes Snow gets put in in place of Fang, or Sazh will get put in.
Most of the time I am using Rav/Rav/Com, but other favourites include Rav/Com/Med (for when I want to keep pressure on and still heal), Com/Sen/Med (When I just got rocked and need to recover), and Rav/Com/Sab (Probably my favourite combo actually).
Lightning, Snow, and Vanille. Hope dies too quickly so having him as a medic is not wise unless you beef him up first.
Lightning is a combination of COM, RAV, and MED when necessary. Snow is COM first, when enemy needs to be staggered then switch to RAV, when party needs to be healed switch to SEN. Vanille is my enemy de-buffer and healer plus Ravager.
Worth noting to read the little blurb about each paradigm as well, they describe the AI actions. While they are usually obvious (Com/Rav/Med, the Com and Rav hit one target while Med heals, obviously) sometimes they may not be quite as obvious and you can use them specifically for the AI (Com/Com/Rav for instance, the two coms will attack two different targets, and the rav will assist one. This makes Com/Com/Rav AMAZING for using with pre-emptive strikes. Your second com will keep other enemies on the verge of stagger while your com/rav combo kill one of them)
Lightning/Snow/Hope. For paradigms I mostly roll with:
Com/Sen/Syn (usually only gets use on bosses and tougher mobs)
(default) Com/Com/Rav (like Addfwyn said absolutely needed for pre-emptive strikes since some battles can last less than 10 seconds with it)
Rav/Com/Rav (excellent for building up the stagger meter insanely fast)
Rav/Com/Med (useful when enemies aren't hitting very hard and I want to keep up damage while topping off my parties hp)
Com/Sen/Med ("oh shit" button)
Com/Sen/Rav (For when there is a lot of enemies but they aren't hitting especially hard, can usually self heal through it as Com/Rav picks off stuff.
I (obviously) lack a Sab but that will change once I begin "endgame", as for the main story stuff it doesn't get in the way of anything. Though I do change it from time to time if a boss requires a unique combo that helps me. I plan to replace Hope with Sazh when I get his medic skills high enough since he is my favorite character, though I really like Hope now and change is hard.
It's amazing to see how many people use different combinations of classes and characters, had no clue it was this diverse...i thought that there was only one obvious choice to switch to when you want to build chain,and then switch back too to keep the chain gauge from dropping. Obviously have been proven wrong.
I use Lightning/Snow/Hope mostly. com/rav/rav to get the combo to drain slowly, rav/rav/rav to stagger, com/com/rav to finish, switching to com/rav/med when necessary, a com/med/syn for bosses and a com/sen/med for overwhelming damage. The star rating seems to not be based on completion time rather than how much dps you've done in that time, so playing risky and offensive is generally the way to go. Three ravs with overwhelm build stagger like it's nothing.
" @Nekrosis: nerd rage lol, you can't help being fail its ok we will all still love you when your done crying. "
He's sort of right, though, the only fights that are estimated to take that long are Eidolon fights and majorly hard bosses which you can't beat in under a minute just because they have so much HP. Not that it really matters or anything, just thought I'd mention that.
I'm using Lightning/Sazh/Vanille for the majority of fights, starting out with com/syn/med untill buffs are up followed by com/rav/med followed by com/rav/rav after I've staggered whatever I'm fighting, I've also got Vanille specced out as a sab, so I'll change Lightning to the med when I need debuffs up.
I've not tried using a sen yet, I'm not sure how much this is hurting me but I've managed to just scrape through most of the harder fights without one so far. I find I often have to keep a med in the paradigm or I'm in danger of getting 2 shot, I'm likely playing it wrong though!
I wouldn't start the fight with Tri-Disaster (rav/rav/rav) but if you build up a decent chunk first (say half-way full) then you can switch to rav/rav/rav and blow them into stagger without losing the bar. Since the more you fill up the bar the more time you have before they recover, you don't have to stick with the com for the entire time.
I looked like a geisha last night
............................. oh that's not that type of makeup...?
" @Phaseshift said:Not true. Fight a Tonberry. Ridiculously easy if you get a pre-emp strike or a lucky break. I completed the mission to kill three of them in 38 seconds with a target time of 34 minutes. ;P" @Nekrosis: nerd rage lol, you can't help being fail its ok we will all still love you when your done crying. "He's sort of right, though, the only fights that are estimated to take that long are Eidolon fights and majorly hard bosses which you can't beat in under a minute just because they have so much HP. Not that it really matters or anything, just thought I'd mention that. "
Neochu is another one I can recall with a long target time... One lucky strike and it drops like a rock.
But I doubt these have anything to do with the original claims ;)
Anyhow... my setup for CP farming is just
Light -- Commando
Fang -- Commando
Hope -- Ravager (equipped with Growth egg, and the three books)
For Adamantoise farming
Vanille -- Saboteur (Death spam, wheee)
Light - Medic
Hope -- Synergist for haste and protect then switch to Medic (and again with the three books and egg)
Sure this is kind of an exploit, but whatever. It's not immune to death so it's fair game!
For Missions (this is really mission dependent...)
But usually Light / Fang / Hope
If I'm using shrouds, I'll rush in as Rav/Com/Rav
If not, Med/Sab/Syn then switch to either Rav/Com/Rav or Rav/Sen/Rav against hard hitting enemies.
Usually have them all equip with items that allow for Lucky Breaks and then just hope for the best, plan for the worst -- switching to Combat Clinic (med/sen/med) if things get messy.
I've been experimenting around a lot with different party makeups. I think Sazh will probably be the character I keep around the most, because with the speed of battles, Haste is incredibly useful. So far my favorite party has been Lightning/Sazh/Vanille, but I'm trying to mix it up some. Vanille seems like the best debuffer, especially with Belladonna Wand equipped. Fang is also pretty useful since she has some good debuffing (especially Slow) and can be a Sentinel and Commando.
I don't think I could ever stick to just one party, because each character seems to have their uses.
I had Fang, Shaz and Vanille. I control Fang because of Bahamut.
Starting a battle: Fang was a COM, Shaz was a SYN and Vanille was a SAB, so Fang ruined the enemies with Blitz and Ruinga whilst Shaz and Vanille made it easier for me to ruin the enemies. By the end of some battles Fang was getting 30k - 50k hits (on staggered enemies). I didn't have to change paradigms and every battle lasted less than a minute. This may not work for boss battles, but at this moment in time I am grinding so it doesn't really matter. Also if healing is needed, I have a SEN / MED / MED paradigm.
I then changed my team because Fang had more strength than Shaz's strength and magic put together, and now I have Fang, Lightning and Vanille. But with Lightning's lack of buffing skills I may have too bring back Shaz until Lightning's SYN class is good enough.
Right now for me, I'm using Snow/Vanille/Hope. Snow's massive health pool makes me feel a little safer about letting him be the party leader, and I have to have 2 good medics, and I have to have a good saboteur and synergist. I suppose Fang or Lightning could maybe work as the leader though, and maybe when I get to the next Crystarium stage, there will be enough skills in off spec trees to use someone else. (Or Hope will learn Haste, and Vanille will learn Slow, and then I'm good either way)
Current Paradigms:
Default: Ruthless Com/Sab/Rav - Good way to start a simple battle. After Vanille stops casting debuffs, switch to one of the other offensive sets, unless I need something else.
Tri-Disaster Rav/Rav/Rav - Fills up the combo gauge in a hurry. Doesn't matter that Snow's bad at magic, because he has the elemental strikes.
Relentless Assault Com/Rav/Rav - Everyone has to have this.
Discretion Com/Med/Med - I usually just hit this in quick bursts to pick up healing. Not Sen/Med/Med because I need to keep the chain gauge up while I do this.
Bully Com/Sab/Syn - Usually start here for long/boss fights.
Protection Sen/Med/Syn - In case of emergency. Gets used in boss fights to turtle and then turn the tables. Usually lose my chain while doing this though.
If I had some more room, I'd want to throw in a Sen/Med/Med, and a Com/Rav/Syn. But you only get 6. :(
" I thought Hope was a great character, actually. Anyway, my most used party is Lightning, Fang and Hope, though I do play around with different setups often. "Same here on everything but your last point. Once I had my party set to Lightning/Fang/Hope, I did little experimentation for most of the rest of the game.
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