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Amn, also known as the Merchants Domain, is a wealthy nation in West Faerun. It is the starting area in Baldur's Gate II: Shadows of Amn.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A prominent location in the Forgotten Realms universe.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
A district in Neverwinter, which houses mostly nobility. It's featured in Neverwinter Nights 1 and 2.
Canada is the world's second-largest country in size, spanning the Atlantic and Pacific oceans and stretching from the USA border to the Arctic Circle. It hosts many notable game companies, such as Bioware, Ubisoft Montreal, and Eidos Montreal.
A location in the Forgotten Realms, and the starting point of Baldur's Gate.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A city is a large and densely populated urban area.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Faerûn is the major continent on the planet of Abeir-Toril. It is the home of many famous heroes and villains of the Forgotten Realms setting.
A large densely wooded area.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
A fantasy location created By R.A. Salvatore and used in multiple games. Including icewind Dale and icewind Dale 2.
The underground central city of the Drow (dark elves), in the Forgotten Realms universe. This city is also the title of a pc role-playing game.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
Myth Drannor is an Elven city in the Dungeons & Dragons Forgotten Realms setting.
Exploring the city of Neverwinter from the Forgotten Realms and Dungeons & Dragons universe.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
A network of underground tunnels designed for the disposal of waste.
The main location in Planescape: Torment. The city is divided into several wards, and its alignment is true neutral.
Skara Brae was a neolithic village in western Scotland that has become an iconic location for fantasy themed roleplaying games.
The tavern offers respite for weary travelers and parched throats alike. Leave your troubles at the door, and enjoy an evening of wine and song.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
The world of Abeir-Toril, and specifically its continent of Faerûn, is a popular Dungeons & Dragons campaign setting and appears in numerous games.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
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