1. It's unfortunate if they shifted back into that mode, but it's possible that when they were making Origins they were also working on this, no?
2. The dialogue choices may well contradict that notion. Though in order to have both, it seems to me they'd have to ditch the whole "reliving the past precisely as it occurred" conceit. Or just brush that all aside narratively and say whatever gender and choices you made is what the history was. As somewhat historical games (though largely fantasy) I think it's pretty funny for them to shift to "fuck it, make the past whatever you want." In-universe it makes sense though. Seems like something you'd expect Abstergo to be down with.
In fact, wasn't that already a minor plot point in a past AC game? Abstergo hiding the truth by recontextualizing/altering history as presented? Seems like the kinda thing they'd have touched on but never really explored. But then that also makes you being able to do that fully in this game kinda weird, unless, ah fuck it. I should give up on them ever telling a good science-fictiony story with the modern stuff. Fucking video games. Just let Juno destroy the world already.
Speaking to my own gameplay preferences, I'd be happy if we could create our character top-to-bottom and have complete control of all their dialogue. But ultimately I don't care as long as the writing is solid. People spoke highly of Origins, so hopefully whenever I get around to that I'll be pleasantly surprised.
3. Sure!
They keep avoiding feudal Japan despite it being the one setting that super makes sense and would be rad as hell to playthough because they think it's too cliche and thats a shame.
Reading this just makes me more excited for that Ghost of Tsushima game.
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