ha, i was hoping this game might get mentioned in the forums as i'm currently making my way through the Director's Cut via the PS+ Extra game catalogue.
my expectations were pretty low given the discussions that took place around it's release and initial evaluation. i didn't pay too much attention at release beyond getting the vibe and the critical response- but i'm also not a Kojima super fan or anything...i liked Metal Gear Solid and MGS2 well enough, skipped 3 & 4 and recently played MGS5 and (perhaps controversially) was pretty bored by it.
i think where i'm landing on Death Stranding after having played a sizable chunk (i'm on chapter 6) is i'm really happy this utterly bizarre yet singular combination of ambition, pedigree, ego, money and high school-senior-level writing exists- but it's just so damn odd. i think it is constantly endeavoring to be this sophisticated experience- but steps on rakes every 10mins. along the way.
the length also feels like it's becoming a problem- i don't mind the loop as such, but i think the repetition is moving into the monotonous for me, and the inadvertent goofy writing is losing some shine as the game stretches on.
ultimately though- if Kojima continues to create games as unique as this- i'll keep checking them out, if only for the novelty.
also one of these days i'm going to have to figure out how the hell Ryckert came around on this thing because it seems so utterly antithetical to the shit he enjoys. he's all about 'ALL DO-EY, NO TALKY' games these days- and Death Stranding certainly seems to crank the TALKY to the max while reducing the DO-EY to glorified fetch quests, with none of the action-movie nonsense of the MGS franchise. yes, there's comedy in the absurdity- but doesn't seem like enough such that it would sustain him.
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