They're Giving Us the Broken Archstone?

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development

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#1  Edited By development

The Land of the Giants. The broken archstone. The level dug up by hackers in recent years in its very unfinished state. It's a large cold place. Nothing else in Demon's Souls is covered in snow.

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The Trailer: https://www.youtube.com/watch?v=2TMs2E6cms4&has_verified=1

edit: I am now realizing that having Bluepoint create an entire new level for someone else's game seems very unlikely. Regardless of there being a new world to explore they are one of the best Remastering studios. They did amazing things to Shadow of the Colossus for the remake. Crossing my fingers that they worked alongside Fromsoft developers to create the Land of the Giants, but I know it would be unprecedented and is pretty much not a possibility.

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AtheistPreacher

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I agree that it seems very unlikely, might just be a nod toward the cut content for the intro cinematic is all.

On the other hand, there's at least one other clue of something "new" being added into the remaster. When it first went up, the trailer posted on YouTube by Playstation had a description that read:

From JAPAN Studio and Bluepoint Games comes a remake of the PlayStation classic, Demon's Souls. This remake invites players to experience the original brutal challenge, completely rebuilt from the ground up and masterfully enhanced with a new “Fractured Mode." In addition to beautiful shadow effects and ray tracing, players can choose between two graphics modes while playing: one focused on fidelity, and one focused on frame rate. Coming to PlayStation 5.

The new description makes no reference to different graphics modes or "Fractured Mode." Of course we don't actually know what "Fractured Mode" is, but someone in a reddit thread pointed to the unused mechanic of "True Death" as a possibility.

By the way, also found some screenshots (not from the trailer) posted over at Pushsquare.com. Also pasted below.

Regardless of what new/old things may or may not be added, it's gonna be great. Demon's Souls was the original reason that I bought a PS3. Can't wait to play such a beautiful remake.

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BoOzak

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I dont think it's too crazy for them to be adding a new area, they added some stuff to Shadow of the Colossus if i'm not mistaken. (I've only played the new version so i'm not sure what they added)

I'm glad they're shaking some things up and that the game has a framerate option (which should be an option in all modern console action games) I hope they get rid of inventory (not equip) burden and other tedious features the original game had. Maybe have it so a third of your health isnt lost in ghost form? Or do people like that?

If it sounds like i'm down on Demon's Souls i'm not, I like the game quite a bit but the (spiritual) sequels made some obvious improvements some of which wouldnt make sense (like estus flasks) but most would.

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NexivSelecaf

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Aka, the Painted World of Ariamis in Dark Souls 1.

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AtheistPreacher

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@boozak: I'm of two minds about possible changes/"improvements." There are definitely some things I'd liked changed, but that can be a slippery slope. People will disagree over what, if anything, should change, and you don't want to change too much of what made the game what it was.

But to think out loud a bit, because I'm excited for this and have nothing better to do:

  • I agree that item burden should probably just go, as it was annoying while serving no real purpose that I could tell. Although at that point Stockpile Thomas kinda loses his raison d'etre.
  • Personally, I think I'd prefer the Scraping Spear and Acid Cloud to just go away, because those were both shitty tools for griefers. But I get that that's a more controversial wish.
  • I'd be for making the lizard spawns more forgiving in the style of the later games in which missing one doesn't mean it's gone forever, although it would remove a lot of the desperate urgency to kill those things.
  • I wouldn't mind the weapon upgrading being simplified in some way, because you pretty much had to either look up how to make stuff or happen upon it randomly.
  • I personally prefer a refilling-style estus flask to consumable health items, as it both limits your healing while doing away with the need to keep farming them, but that would be a truly massive change that I don't think I'd like, it would just change the core experience too much.
  • There's a lot of equipment balancing that could be done. For instance, the Meat Cleaver and the Blueblood Sword were quite OP as far as PvE went... making it so you can't enchant either one would help. But on the other hand, I sort of liked that it wasn't all that balanced. I loved my OP Blueblood Sword.
  • The world tendency thing was always kinda weird. Any system that encourages multiple intentional suicides in a row to manipulate it should probably be re-examined. But on the other hand, I don't know how you'd "fix" or improve it without just massively changing the whole experience in a way a lot of people (myself included) would object to.
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Zeik

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@boozak: In Demon's Souls you lose health in soul form but gain a notable damage buff. That's the trade-off and I don't think taking it out would make the game better.

I don't think it's really a big deal anyway. I played most of the game in soul form, because I didn't want to deal with invaders, and it was also introduction to the series, so I was objectively not very good at it, and I still managed to beat it without significantly more trouble than any other Souls game.

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ToughShed

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#7  Edited By ToughShed

Could not be more excited for this game first off. Demon's Souls is one my favorite game and by far favorite Souls game.

If From was to really work with them I would be cool with the 6th Archstone but otherwise I really hope they do not add it in. I think whats there does work well.

I also hope they do not change too much in general here. As someone who went on to dislike Souls games more and more, the worst thing would be if they brought some of that bloat with bosses and difficulty into Demon's Souls.

Absolutely DO NOT just put estus flasks in it please.

I would be down to change the weapon upgrade system somewhat (there's room for improvement no doubt). Some aspects like that can be tuned up and make the whole game shine. The build variety is not there so much. Although I do not mind the general power of magic in the game.

One thing I'm really excited for is a more developed version of the Yellow Monk boss.

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Shindig

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Say goodbye to midi trumpets. I wonder if they'll add conveniences like shortcuts. Boletaria aside, they just didn't put many in. Valley of Defilement became a bit of a rough endeavour. We'll not get the 6th Archstone. It was cut for a reason.

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AlisterCat

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@toughshed: Move both smiths to the hub and we've got a deal.

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madpierrot

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This is the only "SoulsBourne" game that I haven't played through to completion. I've wanted to play it so bad for such a long time now. This is definitely a feather is the PS5's cap from my point of view.

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development

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#11  Edited By development

@boozak said:

I dont think it's too crazy for them to be adding a new area, they added some stuff to Shadow of the Colossus if i'm not mistaken. (I've only played the new version so i'm not sure what they added)

They added a whole new small area and a new weapon, so they definitely have a lot of talent and the skill to add in a whole new world, but it would be more than they've ever done, and a lot of people would probably disparage it for being a Bluepoint level and not a Fromsoft level, let alone a Miyazaki level. I know it's literally a 'bonus' level, but people will treat the game like a whole package and if it's bad they will think of the game as worse for it, even if it's merely additional content. People suck in that way. I'm just kinda riffing ideas here. It's fun to speculate.

@shindig said:

Say goodbye to midi trumpets.

The goofiness of Demon's Souls has become such an important and endearing part of the game to me. That fucking trumpet from the original opening cinematic is just *chef's kiss*. This segment here at 1:08 is both comedy gold and genuinely great.

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It also looks like they've totally replaced the Fluted armor set into a generic fantasy armor. And every diehard souls fan on twitter is concerned about what they've done to Flamelurker. His goofiness was important!

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#12  Edited By development

Oh I got my guess for what "Fractured" mode is. I'm thinking you activate it by going to the Broken (fractured) Archstone and it's like the Company of Champions to some degree. I don't think they added the True Death permadeath mode. I'm gonna say that.

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Humanity

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I would actually want them to change as little as possible and just re-do the graphics because I want this to be true to the original experience which stands apart from the Dark games in a variety ways. If they do want to do a complete “re-telling” or sorts where they change stuff then they should just go all the way and make it as different as possible I guess. Like personally I want grasses because I never liked the flask system but I wouldn’t be too surprised if they changed it since the Dark Souls series is the one most people associate with the Souls brand. It would be a shame if they nudged it in that direction though because Demons was always a very specific off-brand high fantasy as seen through a Japanese perspective.

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#14  Edited By Shindig

Yeah, so much of Demon's Souls is tied up in its atmosphere. These new shots look too much like pulling it towards a Dark Souls aesthetic. I don't want it that way.

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BoOzak

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#15  Edited By BoOzak

@zeik said:

@boozak: In Demon's Souls you lose health in soul form but gain a notable damage buff. That's the trade-off and I don't think taking it out would make the game better.

I don't think it's really a big deal anyway. I played most of the game in soul form, because I didn't want to deal with invaders, and it was also introduction to the series, so I was objectively not very good at it, and I still managed to beat it without significantly more trouble than any other Souls game.

My arguement is that it felt needless not that it made the game harder. I actually found Demon's Souls to be easier than the other games and it was also my first. (granted I abused the hell out of consumables and magic)

My problem is more of a personal annoyance and less of a design critique. I hate debuffs and it bothers me whenever I have a meter slashed and shoved in my face. I know its dumb. I would honestly have less of a problem with it if it just didnt show how much health I would have if not for me being in 'soul form'.

(and yes Dark Souls II also drove me crazy with how it handled death and a number of other things)

I get the 'keep it as it is' crowds arguement and I dont envy Bluepoint for having to deal with souls fans. (myself included)

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Sombre

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They'll casualise the shit out of it, like they have every Souls game past 1

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Efesell

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I've spent years hearing people say "Remake Demons Souls!!" and now I'm ready to spend months hearing "NO NOT LIKE THAT".

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bicycleham

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@efesell: No don't you understand? When they made Dark Souls and every game after Demon's Souls they deleted Demon's Souls off of everyone's hard drives and burned all the discs!

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Sombre

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@efesell: No don't you understand? When they made Dark Souls and every game after Demon's Souls they deleted Demon's Souls off of everyone's hard drives and burned all the discs!

I mean the World Tendency stuff...

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Humanity

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@bicycleham: That’s a weird take on people wanting to see their favorite entry in the franchise get a new release especially since all the Dark Souls games have seen both remasters on consoles and PC releases.

As for folks getting up in arms about a few screen grabs counting teeth on demons and complaining - yah that’s dumb.