Final Fantasy XII is way different from most Final Fantasies. You could almost call it an open world game. Its story is basically Star Wars, even if it doesn't really appear that way at first, but it's got some interesting characters in it and I don't recall any of them being particularly annoying.
Also, people should play that game on a PS2 and just stop and think about one thing while playing it. This shit is running on a fucking Playstation 2. There was some kind of black magic being practiced at Square Enix to get a game that looks as fucking good as FFXII to run and run smoothly on a PS2.
Anyway, graphics and story aside, the combat is actually not a huge leap from the SNES/PS1 era of Final Fantasy games. You have an ATB gauge. When that gauge fills up, a character can perform an action. The difference is in presentation and I think the way the combat is presented is actually really clever. There are no random encounters or anything - you can see pretty much any encounter from pretty far away. When you get in range of the enemy or the enemy notices you, a line goes from your character to that enemy (meaning you're targeting that enemy) and the rest of your party jumps into action, with lines going from them to whatever enemy they're targeting. You can pause the action at any time, change which character you're controlling, give everybody commands, move people somewhere else, etc.
The part where most people get split on this battle system is in the "Gambit" system. You know those if-then things you could customize in Dragon Age: Origins? FFXII's battle system has a much more fleshed out version of that. You can buy gambits from shops - again, basically if-then statements - and then set up individual characters to behave pretty much like you want them to. This system means that you can effectively put the controller down in a lot of combat scenarios, if you're smart about how you set this up. To some, this is pretty satisfying - hey, I'm so smart, I can make the game play itself and never have to worry about it! To others, this is kinda boring - hey, this game is playing itself so why am I necessary again? Only, from what I remember of the game, things can occasionally go real south real quick and most of the boss fights pretty much require that you modify what you're doing a lot.
But let's be honest here - in most Final Fantasy games, most random encounters play out in the same rote, endlessly repeatable manner anyway. In FFXII, you're just automating that "attack attack attack heal after battle!" thing. You can turn gambits on or off in battle or you can just turn them completely off if you're looking for the challenge.
The License Board is what got the most change in the Zodiac version of FFXII. In vanilla FFXII, the License Board looks kinda like a chess board. You start off in the center of it and buy adjacent squares with License Points (I'm not a hundred percent sure if that's what they were called, but for the purposes of this post we'll stick with that). Each square gives you some kind of bonus. Sometimes, it's extra stats - health, strength, etc. Sometimes, a spot on a License Board will let a character use a different type of weapon or spell. The divisive thing about the License Board is that each character mostly gets the same board. There are differences between each character's board, but those differences don't really make a huge impact. By the latter quarter of the game, everybody can do everything - this combined with gambits can make things pretty trivial. Some characters are better at doing certain things than others, sure, but the difference between them isn't that big.
The License Board in the Zodiac Version - which has never been released outside of Japan until this HD rerelease - forces you to pick a job for each character. So now, each job has its own License Board and no two characters should play quite the same way.
I definitely think the game is worth playing, though there's really way too much going on in it for me to think that a Giantbomb Quick Look would adequately demonstrate the game to someone who has no idea what's going on. Maybe Rorie could do it, I think he's shown interest in this game in the past anyway.
EDIT: Also, completely off-topic - about six years ago, I asked pretty much the same question on an online forum and here I am answering that question.
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