@starvinggamer said:
Because that's what Zelda needed, minutes of travel through boring environments between mediocre action sequences.
I mean, maybe it will be awesome. But man did that "world premier" bore the crap out of me.
I'm hoping they took the final "world premier" slot by default because nobody else had shit to show. And then even though they win by default, either A) a shit ton of the scripting and enemy AI and Link abilities are still half-finished/up for debate so they showed nothing, or B) their PR plan is that they don't show any of that shit until E3, so they showed literally as little as possible.
The move where Link jumps off the horse and gets slow mo arrow time was neat, but good lord, nothing else about that was neat. Didn't Twilight Princess already have autorun horse that you could shoot arrows and stuff from? I guess the horse wouldn't auto-dodge trees, but like, meh. THEY LITERALLY SHOWED OFF THAT YOU COULD MOVE THE CAMERA AROUND WHILE THE HORSE AUTOSTEERED.
Also, speaking of boring environments, man, as kinda rad as having a horse was back in Ocarina of Time because I'm not sure any console game had done that up to that point, I don't think any Zelda game has had an interesting overworld to explore with the horse. The main fields in OoT and Majora's Mask are barren as shit, and all the cool shit in branches of the overworld have nothing to do with the horse. Wind Waker didn't have a horse, and has the best overworld in the whole damn series because it's a giant ocean with all kinds of cool random shit you might just barely spot on the horizon and want to go check out. Twilight Princess' Hyrule Field is fucking absurdly huge and has multiple zones, but has the same damn problem as OoT of "there is fuck all to do here", except for a couple scripted sequences with mounted combat against enemies/bosses. Thank god Twilight Princess had warp points all over the place so I didn't have to ride the horse across endless expanses of nothing. And then Skyward Sword didn't have a horse.
So putting in a horse was a bold move in like, 1998, but Jesus you guys, you've had a decade and a half to figure out something interesting to do with it, aside from that one badass time when Epona (impossibly) jumped across Gerudo Valley.
Just...so much of Zelda was impressive back in the Link to the Past and Ocarina of Time days because Zelda got fantasy action pretty right, right out of the gate, compared to most of the competitors. But I sorta can't keep caring now that other devs are also making fantasy action games, that play as well or better and have more modern gameplay conventions. Like, c'mon Nintendo, Okami and Darksiders exist.
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