I have to throw my hat in the MGSV ring.
Yes, the gameplay was exceptionally improved. The thing is, I don't go to metal gear for gameplay. I go to that series for insane dialogue, endearingly goofy straight-from-Kojima's-diary codex conversations, and all of the stuff that makes that series iconic and unique. And anyway, while the "moving and shooting" is much improved, I pretty much disliked everything about managing motherbase, the clumsy and slow nature of getting into missions, the design and structure of how missions play out, having to traverse the open world (even with some fast travel), gating content behind timers, and so on.
It didn't benefit from the decision to go open world. It lost more than it gained through how they changed the game.
For a franchise that has always lived on its fascinating, complex, ludicrous narrative, I was so disappointed in the piecemeal offerings of MGSV.
(Fallout 4 couldn't be my most disappointing, because it met my expectations almost exactly. I thought I was going to really enjoy it, but be disappointed about narrative, choice-and-consequence, and RPG elements, and all of that came to pass.)
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