I'm on a phone so I can't expand all that much...
...but it was great! There were a lot of fantastic games. Unfortunately, the technology just couldn't keep up. The base Xbox One was rendering games at 900p at launch and every game I've played on mine looks like a muddy mess. The base PS4 wasn't much better. 1080p30 still wasn't standard until the half-step consoles launched, which is a massive shame.
But I spent most of the past 8 years on a PC. There have been some amazing experiences available, almost all of them great ports or just native to PC in the first place.
EDIT: Ah, it's the evening and I'm at home and I can write some more about this.
In pretty much every other generation, "I'm a PC gamer" would have meant "I played a mostly different set of games than console gamers". But this generation, it largely meant the same thing, so honestly I'm just going to count PC as "part of this generation of consoles" They're not really all that different at this point. Frankly, Microsoft seems to think of the PC as "basically a user-configured Xbox", so for the next-gen they're probably going to be pretty much the exact same thing.
One quick note that I couldn't really put anywhere else - I don't think there were a ton of groundbreaking new ideas this generation. We got a lot of refinements of previous ideas and only a few things that really feel like huge jumps in game design or technology or whatever - but, as you can see below, I think the tradeoff was worth it. I think we got the cream-of-the-crop in a lot of different gameplay styles and I think we were all spoiled for choice over the last few years.
Anyway, the real star of this generation was the games. Most of the Bethesda-published games this gen were fucking stellar - I'm not sure if Bethesda just lucked-out or if there was some actual business strategy behind this, but Arkane, id, and Machine games just made some of the best first person games ever put to disc. Dishonored, Prey, Doom and Doom Eternal, and all of the Wolfensteins (note: haven't played Youngblood) are essential to this generation as far as I'm concerned and I'd recommend them wholeheartedly to anyone who asks. Sony put out a lot of exclusives that people loved. Microsoft kicked Mattrick out the door and hired the much-better Phil Spencer to turn Xbox into a brand that actually feels like it's interested in treating customers like customers and not like money dispensers. Smaller/indie developers seem to have found much better footing. Shovel Knight was one of the best 2D action games ever made, Bloodstained is easily the best Castlevania game ever made, and Ori proved that yes, 2D games can still be stunningly gorgeous. Throwback shooters like Dusk, Ion Fury, and Amid Evil showed us that these kinds of games are still relevant to the modern day, and CRPGs made a comeback with Pillars of Eternity, Pathfinder, and Divinity: Original Sin showing the world that yeah, these isometric RPGs are still popular and still incredibly deep and rich in storytelling and mechanics. Speaking of RPGs, The Witcher 3 came along and kicked the ass of every other big-budget RPG in the world, setting a bar so high that even five years later, no one else has really reached it.
There's more that I could talk about, really. Actually, I feel like I could spend ages talking about games that came out this generation. Games big and small, indie and AAA, action-packed and slow-paced. I didn't even talk about survival horror getting a sort of comeback in first person form, with games like Resident Evil 7 and Alien Isolation scaring the shit out of people who thought that AAA horror was no more. I honestly think this generation has been a high mark in video game history in a lot of ways...
...but not in some others. This generation saw multiplayer games largely rely on predatory and invasive microtransactions to make money and stay relevant. Lootboxes - meaning, gambling mechanics - became prevalent and even made it to some courts of law. You can no longer earn something in a game and then show it off while playing it. You can never again make your own custom in-game skin and run around fragging people with it. You can grind up points or you can just pay upfront about it, but never again will people go "that guy's got Recon armor!" or whatever we were talking about in Halo 3 days.
On top of that, the concept of ownership is slipping away as time goes on more and more. Many of these practices were already in place, but DRM has become even more invasive with stuff like Denuvo. Bungie is actually removing parts of Destiny 2 - the game that I paid for can no longer be played, only the newest content that I'm honestly not all that interested in anymore. I didn't want to get rid of it, Bungie just decided that I shouldn't have it anymore because "all that data is too much to manage". There was an Afro Samurai game that came out, was considered garbage, and was simply removed from everyone's library and everyone who bought it got a refund for it. Imagine being told that you can't play a game you may have liked anymore, despite its reception, and you just get your twenty bucks back.
And, as I think other have mentioned, performance. Some people may not have had an issue with it, and that's fine. If you're A-OK with poor performance, more power to you. In some ways I'm envious. Really. But this generation started off underpowered and got worse as things went along. Bloodborne is basically unplayable to me, on my base PS4 at least, because it looks so muddy and runs so poorly. Control barely ran on base platforms. Many games ran at a framerate between 20 and 30 and not actually at 30. Sony and Microsoft had to release mid-generation console upgrades just to keep up. Mid-range PC hardware exceeded console specs at the start and that gap only widened, so much so that people were confused and angry when their $1000 PCs couldn't run Deus Ex Mankind Divided at max settings.
Thankfully, things seem to be course-correcting, at least somewhat. Ownership is still questionable, but you can buy only from GOG.com and still get a lot of games, both new and old, some of them reasonably current! That platform has really become something I never expected it to. The new consoles seem pretty damn powerful and even support some modern features that only high-end PCs really do (4K ray tracing!) and they seem to do it at 30FPS and not "sorta 30FPS". Lootboxes... are still a thing but EA at least released not one but two whole Star Wars games without them, and 2019's Call of Duty seemed to have plenty of customization options without feeling like you're being nickeled-and-dimed. Oh, and more importantly than all of that, both new consoles are damn near fully backwards compatible with their previous counterparts, so you don't have to worry about your PS4 breaking and being unable to play Ratchet and Clank.
Anyway, I spent a lot more time writing this than I thought I would. I had a lot of fun with this generation of games and I can only hope the upcoming generation is just as much fun. Perhaps the next generation will come with less shitty business practices and fewer way overworked employees in months- or years- long crunch periods.
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