@meatball said:
@hermes said:
Rayman Legends. One of my most serious contenders for GOTY...
Sure, with the latest trailer and the new platforms, many people might look it up now, but it was almost criminal that the game was even less successful than Origins being a lot better.
Seriously. Origins felt like a proof of concept, Legends was everything this Rayman revival could be. So damn good. Origins was fun, but I found it a *little* overrated, Legends on the other hand I consider an instant classic.
I was bummed because I thought Legends was a lot worse than Origins. It's more... linear? Feels dumb to talk that way about a straightforward platformer, but it feels like they focused too much on the style of gameplay Origins had in the treasure stages and the final boss stages, where all you do is run perfectly in one direction and is punished with instant failure if you deviate from the path at all. Legends had invasion stages, musical stages, stages where you free one of the princess characters and the stages where you chase the mr. Dark teensie around for a bit. That's too much of the same kind of deal for me(Although I love the musical ones). I thought the mosquito stages changed things up a bit in the original even if they were a little samey, and this time they are all gone.
They messed up the level design overall, in my opinion. The final world with those "remakes" of the musical levels was terrible. Murphy levels were a boring mess for me on the 360, to the point where I would just not play them until I had to get more teensies. While it's nice in theory that all the levels are more equal in terms of difficulty, this meant I could not get my friends to play through Legends with me the way we played through Origins all the way to the mountian area. There is no sense of progression. I know Origins barely had any kind of villain, but in Legends you just beat the same guy at the end of every boss fight, magically, even the very final one. I was honestly surprised when the credits rolled.
The collectibles are weird now, too. King lums that made every lum be worth twice the amount for a short time period were replaced by picking up lums in the correct order, so it's more of the running in one drection thing and less of the messing around. And there are a ton more teensies in this game's levels, most of whom are not hidden in interesting rooms, they're just hanging around in small alcoves. Was a real eye-opener to pay the stages they remade from origins and see how much more busywork they became when you had to run around collecting a lot more stuff than they originally had in them. They became an easy way to get more collectibles since the developers had to cram it all in where they could, out in the open where there used to be none.
I didn't hate the game or anything, it was still enjoyable for a while. But the most fun I had was playing the Origin stages and then Kung Foot for about an hour, and I don't think that's a great sign. It's also impossible for Legends to feel fresh and new the way Origins did, it's just more of the same presented in ways that I felt were largely worse. I'd like to hear about you guys' experiences with it, because they are clearly pretty different from the one I had. Unless, you know. It's all just up to taste.
I didn't play many games this year that will be overlooked, I think. Thought about Metal Gear Rising, but Jeff likes it, it'll get its due. This site in particular will probably ignore everything on handhelds besides Zelda and Fire Emblem, but I don't have any strong feelings about that because I largely just played 360 games all year. I think Brothers will get more coverage than it deserves.
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