I really dug 2012 as a gaming year. Sure, nothing truly massive came out, but there was a TON of really good stuff and some REALLY unique or different games as well.
I LOVEDSpec Ops the Line. I thought that game was brave, provocative, and it had messages to communicate. It's a "games as art" game for me. I put it up there with Silent Hill 2, Metal Gear Solid 2, and Bioshock for storytelling. Kudos to 2K for releasing that game (even with the tacked-on multiplayer). It's a game that made me feel things. It's a game that made me think. It's likely my game of the year.
Binary Domain was a quirky shooter that I'm glad I bought. It's pure fun. It's serious and not at the same time. It's just a really interesting, creative, and good time.
Lollipop Chainsaw was bananas and got pretty good when you unlocked some moves. It suffered the same way that Resident Evil 6 (which I had a ton of fun with) did. The initial experience was busted. Lollipop had crap combat due to a lack of moves. RE6 hid all the cool stuff you could do with the baffling lack of a manual or valid tutorial ANYWHERE.
Asura's Wrath was the perfect kind of bonkers. That Yasha boss fight was perfect top to bottom.
Then there was a slew of good to great games that I checked out (Halo 4, Mass Effect 3, Witcher 2, Kingdoms of Amalur, Darkness 2, Syndicate, Walking Dead, Max Payne 3, Borderlands 2, Dishonored, Assassin's Creed 3...
...and I still need to play Sleeping Dogs, Dead or Alive 5, XCOM, Sniper Elite V2, and whatever else is sitting on my shelf in shiny Black Friday deal wrapping...
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